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Map Mod
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ARABIANKING
Vehicle Driver


Joined: 20 Jun 2006

PostPosted: Tue Jul 11, 2006 7:57 am    Post subject:  Map Mod
Subject description: help please
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Im making a map but i need to now how to make it where if you start next to a building or unit its already yours
like each player could start next to a nuclear reactor and not have to worry about taking it with an engineer,
ive seen this done in other maps how do you do it

your help is greatly apreciated.

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"Kangaroo bestowed hes guilty as the goverment

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 11, 2006 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

create a trigger for each player, with:
event--> 13 elapse time = 1,
action --> 14 chang house = <Player> (x is the starting position)
add this trigger to a building
this can be done by double clicking the building, and look at attached tag.
there you must select the trigger for the building
you can only attach 1 trigger at each building

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ARABIANKING
Vehicle Driver


Joined: 20 Jun 2006

PostPosted: Thu Jul 13, 2006 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

thanx that really helped
im almost done with a sweat map now
all i need is to add the buildings
and how can i get scripts

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DuplExxx
Vehicle Drone


Joined: 09 Apr 2006
Location: Somewhere in the south of norway

PostPosted: Mon Jul 24, 2006 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:

...you can only attach 1 trigger at each building


I don't think so. I did read the FA2YR manual, and there i saw a small headline: more than one trigger per bulding/unit e.t.c.

But I can be wrong. I'll se threw the manual again #Tongue

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Why shoud I become the leader of one nation, when I can control the entire world?
-Yuri

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