Its like a Mutator gun in RA2 Yuris Revenge but this one makes baby visceroids instead of Brutes out of killed infantry.
The visceroid creating effect wont work in the air like against flying jumppjets becaus its gas cloud based and gas clouds cant spawn up in the air.
Note that you can rename any weapons particles or warheads here as long as they are linked together. And its possible to use only one infantry to visceroid warhead for all the particles like I did.
The weapon damage must always be "1" or more.
[Particles]
XX=OxannaToViscPart
XX=SlimerToViscPart ;the visceroid breeding tutorial
[ParticleSystems]
XX=OxannaToViscSys
XX=SlimerToViscSys ;the visceroid breeding tutorial
[Warheads]
XX=ViscRailWH
XX=MutatorWH
;Note that a railgun with ambient damage may kill the visceroid. This is only a weapon I used to test spawning visceroids
[ViscRailgun]
Damage=1 ;must be 1 for spawning visceroids ;0 in normal cases
AmbientDamage=150 ; use this for the railgun damage field.
ROF=40 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible ;the visceroid effect wont work against jumpjets in the air.
Speed=100
Warhead=ViscRailWH ;was Railshot earlier before I added this one for spawning visceroids.
Bright=yes
Report=BIGGGUN1
IsRailgun=true ;just a normal railgun effect
AttachedParticleSystem=SmallRailgunSys ;just a normal railgun effect
[ViscRailWH]
Spread=1
Verses=1%,155%,155%,105%,25%
;the 1% vs none makes the Railgun not kill infantry and lets the particcle do it instead, it was Verses=200%,155%,155%,105%,25% before I made it spawn visceroids.
InfDeath=2 ;should not matter any longer becaus this warhead does not kill infantry
Particle=OxannaToViscSys ;this is the visceroid spawning part required for spawning visceroids
[OxannaToViscSys] ;this is a particlesystem
HoldsWhat=OxannaToViscPart
BehavesLike=Fire ;havent tested changing it but this one works
Image=none ;havent tested changing it but this one works
[OxannaToViscPart] ;this is the particle
Image=none
MaxDC=1 ;delay between damage (gasclouds dont damage only once you know)
MaxEC=1 ;how long it stays on the field
Damage=150 ;here is the Damage the particle makes against infantry in one shot
Warhead=MutatorWH ;here is the warhead that mutates them into infantry
StartFrame=0
EndStateAI=1
Translucency=50 ;disable this (its invisible!!!)
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
DeleteOnStateLimit=yes
[MutatorWH] ;the warhead
Spread=0
Verses=100%,0%,0%,0%,0% ;you only want it to be against infantry
InfDeath=2 ;use the one that you where ment to have on the normal damaging warhead
Particle=GasCloudSys ;required
Another fun thing that I tested is Visceroid breeding. Let a Adult Visceroid attack an infantry when it has this new particle system on its warhead. The result is that every infantry it kills spawns a Baby Visceroid. BEWARE!!!: dont feed Adult Visceroids with infantry.

Here is the tutorial for making the Adult Visceroids create babies
; Visceroid attack
[SlimeAttack] ;no change here
Damage=100
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=Slimer ;the normal Warhead
Report=VICER1
[Slimer] ;Warhead
Spread=0
Verses=1%,100%,60%,40%,20%
;it was Verses=100%,100%,60%,40%,20% before I made it spawn visceroids.
InfDeath=2 ;ive changed this in my mod but this is not required any longer when spawning baby visceroids
Particle=SlimerToViscSys ;this is the visceroid spawning part required for spawning visceroids
[SlimerToViscSys] ;this is a particle system
HoldsWhat=SlimerToViscPart ;the particle needed
BehavesLike=Fire
Image=none
[SlimerToViscPart] ;and this is a particle
Image=none
MaxDC=1
MaxEC=1
Damage=100 ;the damage
Warhead=MutatorWH ;same warhead again, it can be re-used for multiple Visceroid spawning particles
StartFrame=0
EndStateAI=1
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
DeleteOnStateLimit=yes
The same thing is possible for all weapons as long as the weapon dont kill the infantry (0%/1% vs none armor so that the particle kills them instead)
Like Tiberian Fiends or Tiberian Floaters. Sniper rifles much like the Virus rifle in RA2:YR. Other weapons: Lasers, Missiles, Chainguns, Cannons, Energy weapons and more.
This particle/warhead wont work in maps that has TiberiumDeathToVisceroid= set to "NO". This line also stops infantry from turning into visceroids on tiberium when they die. Also stops gas clouds from turning infantry into visceroids. If you find any maps that has this line set to NO please reply to this tread.
The following OFFICIAL maps does not allow visceroid spawning (including TS:FS maps
Permafrost (2-4p)
Hot Springs (2p)
Stormy Valley (2-6p)
all other maps allows it including Tunnel Training (Carnotaurus your wrong ive checked)
Good work HZMPLAYS !!!
I will add pictures later from ingame.