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Nod Ingame Shot
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 13, 2006 11:24 am    Post subject:  Nod Ingame Shot
Subject description: I have nothing to say..
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now i have some pic to show off."ingame Nod base"
in pic show
- Deploy Artillery
- Deployed Tick Tank
- Strike Cycle
- Assault Buggy
- Demon'sTongue
- Stealth Tank

other not finish yet....



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy Jesus, son of God and the Holy Virgin Mary, blessed be thy name!

H_M, you just made me a believer!

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun Aug 13, 2006 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I love it

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

especially the obelisk rules. its pretty much perfect. it was the only thing in TS that has always annoyed me. this is back to the TD style, yet incredibly detailed.
but.. wouldnt it fit in a single cell?
99/100 (single cell would be last 1%)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 13, 2006 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
especially the obelisk rules. its pretty much perfect. it was the only thing in TS that has always annoyed me. this is back to the TD style, yet incredibly detailed.
but.. wouldnt it fit in a single cell?
99/100 (single cell would be last 1%)


yes it's too big for single cell and i lazy to rerender it. sorry... Sad

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, the size of the obelisk itself is great, just need to cut the edges off the base a little. the sides not much, but mainly the back.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sun Aug 13, 2006 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

agree, the size of obelisk is good and the model look perfect, i like every thing in this picture
i hope to se more updates soon Cool

EDIT: is the bike a shp? it would be cooler if it was becuse of the turn anims

Last edited by Gaffel on Sun Aug 13, 2006 4:00 pm; edited 1 time in total

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like the stealth generator could do with a seriuos range increase.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Aug 13, 2006 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

All the new models are fantastic! I love the obelisk, and the design of the Stealth Generator, its such a beautiful adaptation of the TS one.

Damn on the Tick Tank though #Tongue. Thats pretty much the deployed style I was going to be going for.. damn it, I knew I should have worked on it sooner!
I'll have to try something slightly different now.. #Tongue

Still, some beautiful work, look forward to seeing more!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 13, 2006 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh my ZTYPiness!!!! Surprised *runs to toilet*

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Aug 13, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The stealth generator looks like the power generators from Star Wars #Tongue
But excellent work, really. The new models are fantastic.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Aug 13, 2006 6:16 pm    Post subject:  OOH! Reply with quote  Mark this post and the followings unread

Only one word can describe my feelings now : #Shocked !

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sun Aug 13, 2006 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's so beautifull that I must cry Crying or Very sad of happiness Very Happy It looks very good!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Aug 13, 2006 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 5:17 am; edited 1 time in total

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Scrin Commander
Vehicle Drone


Joined: 02 Mar 2005
Location: In my ship with someone from planet earth

PostPosted: Sun Aug 13, 2006 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good work, keep it up! Laughing

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 15, 2006 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know you need more detail but sorry this pic not much update from old one...
[what new!?]
- Laser Turret
- Samsite

and..this pic easy to see than first..



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Aug 15, 2006 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

the SAM just PWNZ. the laser might have a slightly wider base. but for the rest it PWNZ. th stealgen is waay to small, as is its range. (but for the rest it PWNZ) the WF should have red lights (look at TS) but for the rest it PWNZ. the refinerys remap is a little dark, but for the rest it PWNZ. and the conyard (why didnt i notice this before) looks strange being the only building built on a perfect square concrete plate. (but for the rest... IT FVCKING PWNZ, just like the rest)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 15, 2006 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

perfect square concrete plate<--- sorry i dont have idea for it design and all conyard in ROS will stand on that perfect square. #Tongue

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Aug 15, 2006 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread



NOTE: this is MY interpretation.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Tue Aug 15, 2006 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, but i think that the SAM and LASER need larger bases. Either that or smaller turrets. It is especially bad on the LASER, the turret is just too large for the base.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 16, 2006 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

nah, tha SAM is ok.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Wed Aug 16, 2006 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I like, just apart of some things.

The laserturret should be smaller so it fits the base. Same goes for the SAM. And I really dont like the refinery. It looks weird and doesnt fit in at all.. but that's just my opinion. The rest is totally awesome.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 16, 2006 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

the refinery looks more CABALish now you say that

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Aug 16, 2006 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unbeliveble, the Nod base is great, You have a great Mind to create all this SHP's! No Comments!
Ha! one more thing Sorry about my English!Smile

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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Wed Aug 16, 2006 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
nah, tha SAM is ok.

not really,if you look closely,the SAM turret is a lttle to large,compared to the mini triange base,making it uneven.other then the constrips and the lasers,every thing is looking GREAT!!!!!!i love the detail on the refinery and the con yard the most.they both have great detail.

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ShDwBoRn
Vehicle Driver


Joined: 03 Sep 2006
Location: CANADA

PostPosted: Mon Sep 04, 2006 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow...That looks good. It looks even better next to all of the crappy mods i've made (Curse you first decade!!!)

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