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New GDI Power Plant
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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Thu Aug 17, 2006 3:28 am    Post subject:  New GDI Power Plant Reply with quote  Mark this post and the followings unread

Well Nod has an Advance Power Plant so I made one for GDI.

heres a pic


also heres the codes for it.

Rules.ini
; gdi advance power plant
[ADGAPOWR]
Name=GDI Advance Power Plant
Strength=900
Prerequisite=GATECH
Armor=heavy
TechLevel=9
Adjacent=2
Sight=4
Owner=GDI
Cost=500
Points=60
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no

Art.ini
[ADGAPOWR]
Normalized=yes
Remapable=yes
Cameo=POWRICON
Foundation=2x2
Buildup=GAPOWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=2



GDI Advance Power Plant.zip
 Description:
GDI Advance Power Plant

Download
 Filename:  GDI Advance Power Plant.zip
 Filesize:  5.86 KB
 Downloaded:  340 Time(s)


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Last edited by Disruptor on Fri Aug 18, 2006 6:50 pm; edited 2 times in total

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Aug 17, 2006 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not good... and why would GDI need an advanced powerplant anyway? They have their turbines... :/

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 17, 2006 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

more room for turbines. if i tried, even i could make an original looking adv GDI PP with a mere CnP job.
keep trying any only post useful things

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Thu Aug 17, 2006 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

well thanks for those.....nice comments, I will try harder next time. Very Happy

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Aug 17, 2006 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did like this building Smile. Keep them comming.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Aug 17, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are those the turbines? If so, you Failed. If those are the attachment area themselves..same result.

Try leaving it in a TS style, and just add a Fourth spot, works...Or make a fifth spot? O_o

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Thu Aug 17, 2006 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Are those the turbines? If so, you Failed.


Just to let you know those are not turbines.

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Black hawk
Medic


Joined: 27 Oct 2006
Location: Netherlands-Nieuw vennep

PostPosted: Sun Dec 10, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

its ugly

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Dec 10, 2006 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

^it's a bump - but I agree

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Sun Dec 10, 2006 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

So far all of my SHP's seem to be ugly to everyone so um...nice..job..finding..this..to..be..ugly? Sad

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Dec 10, 2006 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its terrible, even for a MS Paint job (which are pretty much always bad)

Tips:
Use something other than MS Paint (which i assume you used)

Spend more than 10 - 20 mins on something if you want it to look acceptable Wink

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 10, 2006 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

those turbines kinda remind me of the RA1 pillbox. just as thought maybe make into some AGT/bunker like structure.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Dec 10, 2006 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sigil wrote:
those turbines kinda remind me of the RA1 pillbox. just as thought maybe make into some AGT/bunker like structure.


Hah...True...too true...

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Sun Dec 10, 2006 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No did not use MS paint #Mad

It took way more then 10-20 mins to make this #Mad

No there not the pillbox #Mad

And what in the hell is the point of everyone going into a post about 2 months old and tell that you think its horrible? #Mad

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Dec 11, 2006 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Paint can actually be useful.. and easily use it for cut n paste..

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Dec 11, 2006 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

xD!!

Seriously, go back and work on it some more Disruptor...right now, its uber-4ail.

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Mon Dec 11, 2006 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
xD!!

Seriously, go back and work on it some more Disruptor...right now, its uber-4ail.



To late I all ready trashed all of mine.

So im starting over and trying to make new ones that don't suck. Very Happy

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Dec 11, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

paint isn't good even for cut and paste. I mean, why using it when you can save time and reach better results with calques in 'toshop ?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Dec 12, 2006 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want to do a C&P at least have the deciency to use photoshop so it doesn't look as pixelated

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Dec 12, 2006 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

mhm and LAYERS <33

... it really was not that BAD of a job. it had some potentional if developed further....<i>Advanced Pillbox</i> >.>

oh well.

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Black hawk
Medic


Joined: 27 Oct 2006
Location: Netherlands-Nieuw vennep

PostPosted: Tue Dec 12, 2006 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Disruptor wrote:
No did not use MS paint #Mad

It took way more then 10-20 mins to make this #Mad

No there not the pillbox #Mad

And what in the hell is the point of everyone going into a post about 2 months old and tell that you think its horrible? #Mad



I know people that do it in 1 hour.

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Love MLRS, its the worlds most dangerous artillery!!
Thanks bittah for the sig .
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Dec 12, 2006 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh ffs.

Confused

He's 13, and it actually doesn't look that bad, except for the weird stack.

It's a good idea, and a decent design, not perfect, but good.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Dec 12, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's not really bad (only a bit too pixelated) but I don't think the very cncept is good

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Black hawk
Medic


Joined: 27 Oct 2006
Location: Netherlands-Nieuw vennep

PostPosted: Fri Dec 15, 2006 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

oke not really bad good

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Dec 15, 2006 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is "ok", but lets not flame this MEMBER! If he tried very hard, it's eghuf that ONE person tlle's that it's not good... I hate flamers #Onfire hate hate HATE! (No, I'll not "flame" flamers, 'cos I am better than that Very Happy Laughing

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Black hawk
Medic


Joined: 27 Oct 2006
Location: Netherlands-Nieuw vennep

PostPosted: Sat Dec 16, 2006 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes oke he has more projects that are good

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