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 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
[TS] Nod Scorpion Super Heavy Walker (MMKII is history)
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 20, 2006 4:38 pm    Post subject:  [TS] Nod Scorpion Super Heavy Walker (MMKII is history)
Subject description: elite nod unit
Reply with quote

Hi

This is a unit i've made and already posted on tiberiumsun.com.
Its a giant scorpion for Nod as a Walker unit with 8 legs
It comes with a 20 Frames walking animation
8 Standing Frames
40 Deathframes (yeah it gets destroyed spectacular, i think) + unique explosion separated in two stages (take a look at my example code how this works)
40 Firing Frames for each of the 8 facings (charge up animation for very heavy Laser Cannon mounted on the tail)
1 Build-menu Icon
1 Hit animation for the laser cannon

use it as you want, but if you release a mod using this unit, I would like to see a little note that it is from me. Smile

here comes the code for art rules and sound ini for a faster implementation. but its only an example

oh before i forget it. the unit uses FiringSyncFrame1= and that is as far as i know a firestorm command. means, that it is possible that only with firestorm installed the firing animation is perfect syncronized to the weapon firing. i dont know how it is if someone only has TS. but if you have FS it is usable in TS too.

art.ini
Code:

[SCORPION]
Voxel=no
Remapable=yes
Cameo=SCORICON
PrimaryFireFLH=140,0,300
Facings=8
WalkFrames=20
StandingFrames=1
DeathFrames=40
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=160
StartDeathFrame=488
MaxDeathCounter=256
FiringFrames=40
StartFiringFrame=168
FiringSyncFrame1=25


[SCDETH1X];Scorpion Walker Destruction Prepare Explosion
Normalized=yes
Translucent=no
Report=EXPNEW09
UseNormalLight=yes
Rate=500
Next=SCDETH2X
[SCDETH2X];Scorpion Walker Destruction Final Explosion
Normalized=yes
Translucent=yes
Translucency=75
Report=HUGEEXP1
UseNormalLight=yes
Crater=yes
Scorch=yes
Rate=500

[SCEXPLO];Scorpion Walker Laser Explosion
Normalized=yes
Translucent=yes
Report=EXPNEW09
UseNormalLight=yes
Crater=yes
Scorch=yes

[SCEXPLOINIT];Scorpion Walker Laser Explosion
Image=none
Elasticity=0.0
MinZVel=0.1
MaxXYVel=1
ExpireAnim=SCEXPLO
Spawns=SCEXPLOWAVE
SpawnCount=500
LoopStart=0
LoopEnd=1
LoopCount=0
Rate=0
DetailLevel=0
RandomRate=0,0
Bouncer=yes

[SCEXPLOWAVE];shockwave damage effect
Image=none
Elasticity=0.0
MinZVel=1.0
MaxXYVel=100.0
ExpireAnim=INVISO
Damage=0   ;inviso already has 1 damage, thats enough
DamageRadius=50
Warhead=SuperScorpion
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes


rules.ini
Code:

[VehicleTypes]
...
66=SCORPION

[Animations]
...
841=SCEXPLOINIT
842=SCEXPLOWAVE
843=SCEXPLO
844=SCDETH1X;Scorpion Walker Destruction Prepare Explosions
847=SCDETH2X;Scorpion Walker Destruction Final Explosion

[Warheads]
...
53=SuperScorpion

[SCORPION]
Name=Score-P-Ion ;okay its only a beta version name, find a better one
Prerequisite=NODFACTORY,NARADR,NATECH,NATMPL
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=1000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2500
Points=25
ROT=5
Explodes=no   ;if yes death-anim makes more and more damage
Explosion=SCDETH1X  ;use his own explosion
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceFeedback=
MaxDebris=4
DebrisTypes=PIECE,GASTANK
DebrisMaximums=2,2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS
Accelerates=false
ImmuneToVeins=yes
BuildLimit=2

[ScorpionLaser]
Damage=200
ROF=150
Range=10
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[ScorpionLaserElite]
Damage=300
ROF=150
Range=13
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 25
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[SuperScorpion]
Spread=1024
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
AnimList=SCEXPLOINIT


sound.ini
Code:

[SoundList]
...
400=hugeExp1

[hugeExp1]
Priority=75 ; this one is rare, so it must come when its time
Volume=1.0



ingamescorpion.jpeg
 Description:
scorpion ingame showing the standing frames
some firing frames
some walking frames (it makes dust while walking)
 Filesize:  229.34 KB
 Viewed:  21993 Time(s)

ingamescorpion.jpeg



sco_cameo.jpeg
 Description:
build menu icon
 Filesize:  3.31 KB
 Viewed:  21994 Time(s)

sco_cameo.jpeg



scovoice.zip
 Description:
the voice effects i used in the example code (for those who are interested)
BUT its in german.

Download
 Filename:  scovoice.zip
 Filesize:  76.04 KB
 Downloaded:  1053 Time(s)


hugeExp1.zip
 Description:
explosion sound effect for destruction (used in my example code)

Download
 Filename:  hugeExp1.zip
 Filesize:  52.25 KB
 Downloaded:  1051 Time(s)


LKOscorpion30.zip
 Description:
zio with
scorpion.shp (the unit)
scoricon.shp (cameo)
scdeth1x.shp (death explosion stage 1)
scdeth2x.shp (death explosion stage 2)
scexplo.shp (weapon explosion)

Download
 Filename:  LKOscorpion30.zip
 Filesize:  837.42 KB
 Downloaded:  1728 Time(s)


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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Aug 20, 2006 5:26 pm    Post subject: Reply with quote

For the record, if you have the latest TS patch you can use any FS code in TS without any problems.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun Aug 20, 2006 11:12 pm    Post subject: Reply with quote

:O Nice.
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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Aug 20, 2006 11:23 pm    Post subject: Reply with quote

Next to the preview shot with the size comparison of the tick tank, whats that little insect looking unit?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 20, 2006 11:59 pm    Post subject: Reply with quote

thats my Nod Cobra. a fast walking/running medium mech.
i already posted that too on tiberiumsun.com.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Aug 21, 2006 3:23 am    Post subject: Reply with quote

The attack animation has a remappable ball when it fires, which has a black outline and looks bad when it is very dark. You should fix that...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 21, 2006 10:29 am    Post subject: Reply with quote

how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Aug 21, 2006 11:14 am    Post subject: Reply with quote

That's uber amazing!!! and to think that it's all SHP too! I have to say that that is the coolest and best made SHP I've ever seen yet!! Surprised

I made a stealth tank and called it 'Sting' and I thought it was rather good; but it surely pales in comparison to your scorpion vehicle! Very Happy

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Aug 21, 2006 5:07 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background.


Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either...

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Mon Aug 21, 2006 5:31 pm    Post subject: Reply with quote

Holy shit, this unit kicks ass!
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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Wed Aug 23, 2006 9:37 am    Post subject: Reply with quote

I see you posted it here, oh master of SHPs.

When was the last time you checked TumSun? I think you should do just that.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 23, 2006 12:05 pm    Post subject: Reply with quote

thanks
it's not that long ago (yesterday i think). i'm not one of those who post each day in each thread they find, only a comment like "could be better" or "i like this". I do like more the constructive critism. That doesn't says that i dislike good comments on my units Very Happy
i think today in the evening or tomorrow i have a new unit ready for posting it there.

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Wed Aug 23, 2006 6:29 pm    Post subject: Reply with quote

I think the chassis should be larger to support that fat tail, but very good work.
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Aug 23, 2006 6:40 pm    Post subject: Reply with quote

ReFlex wrote:
Holy shit, this unit kicks ass!


I fuggin Agree! Shocked
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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Thu Aug 24, 2006 11:45 am    Post subject: Reply with quote

I meant check out some of the comments and maybe reply to them... You haven't done that in weeks.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Thu Aug 24, 2006 11:51 am    Post subject: Reply with quote

O M G, that thing pwnerz!! thumbs up, awesome work!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 24, 2006 12:05 pm    Post subject: Reply with quote

this unit is a friggamaister! excelent work! I guess you could work with the fire anim though, I don't like when it turns out yellow.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 24, 2006 12:31 pm    Post subject: Reply with quote

Alex06 wrote:
Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either...

then it would fade into a blue outline. i don't think i'm going to remake the fire anim soon. At least i like it that way, even with the black ball that starts glowing red. Perhaps one day i feel like redoing that but not now. sorry. In addition i wanted it's anim sth special compared to the already known one from original units/buildings. btw i have a new idea coming in my mind that removes the outline at all, but i will see when i make this or even if.

Darentei wrote:
I meant check out some of the comments and maybe reply to them... You haven't done that in weeks.

hmm, i'm not someone for much small talk. even if i don't answer every comment i read them all and am thankful for all the great comments.

Yuri 06 wrote:
I guess you could work with the fire anim though, I don't like when it turns out yellow.

the reason why i did it remappable is, because this is the only pure red colorsceme. else it would have become a mix of yellow, gold and red.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Aug 27, 2006 10:49 am    Post subject: Reply with quote

Wow...Surprised That SHP is amazaing, nice work man. What did you make it with?
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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Sat Sep 02, 2006 10:50 am    Post subject: Reply with quote

I'll remake the fire anim, the one from on the end of the tail, at least. Or I'll try.

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Devine Eclipse
Medic


Joined: 08 Jan 2008
Location: Out West

PostPosted: Wed Jan 09, 2008 10:37 am    Post subject: Reply with quote

Thats got to be the best unit I've ever seen especially an Shp unit. I guess if i had to critique it, the only thing i would change is the amount of legs, but dont mind me thats brilliant. 5 freaking stars dude!
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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Jan 09, 2008 10:38 am    Post subject: Reply with quote

Try not to bump topics unless you have something constructive to say. Hey, your new, and i used to do it as well Laughing

Last edited by Tartan Bunny on Wed Jan 09, 2008 11:01 am; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 09, 2008 10:57 am    Post subject: Reply with quote

TB, stop being a ass hat to the guy, your the one making yourself look stupid...

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