Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Nov 03, 2006 4:27 pm Post subject:
radar colors
I've got two suggestions, it would be great if one or both of these could make it into the next release.
1) a 'set radar color' function. For start it would be enough if you can set 1 radar color to be used for all frames, but if this could later be extended to a 'set radar color for frame' option, it would be awesome. Of course this isn't needed for normal buildings and shp units, but for tiberium, walls, tiberium trees, rocks and so on it would be really helpful.
2) About this one, I'm not 100% sure if it's worth the effort, but I'd DIE to see an shp tool finally that is able to open the "mouse.shp" from RA1. Neither XCC Mixer, nor the latest SHP Builder (no matter what loading option you use) is able to read this shp.
Since the mouse.shp from TD was using the old shp format from Dune 2, I think RA's mouse might use a modified variant of that one, but that's just an idea.
Actually, for me it would be enough if you could just find a way to read that particular shp and save it as a normal TD/RA or TS shp.
Mods like RotD would benefit from both of these...*hinthint* QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Nov 07, 2006 4:13 am Post subject:
1) That should be done in the next beta. But I'll return to work on the SHP Builder by the end of december, once my uni is over. I'll only work on it before that, if I need it for any uni work.
2) Meh... unfortunatelly, no. These SHPs formats based on operations are not really simple to code. QUICK_EDIT
Posted: Tue Nov 07, 2006 10:47 am Post subject:
Re: radar colors
Reaperrr wrote:
About this one, I'm not 100% sure if it's worth the effort, but I'd DIE to see an shp tool finally that is able to open the "mouse.shp" from RA1. Neither XCC Mixer, nor the latest SHP Builder (no matter what loading option you use) is able to read this shp.
Since the mouse.shp from TD was using the old shp format from Dune 2, I think RA's mouse might use a modified variant of that one, but that's just an idea.
Actually, for me it would be enough if you could just find a way to read that particular shp and save it as a normal TD/RA or TS shp.
Mods like RotD would benefit from both of these...*hinthint*
I don't see how RotD would benefit from this, seeming it doesn't need the RA mouse and the TD mouse can be easily converted.
There are other means to convert the RA mouse however (the easiest way would be by recording the screen), you'll just need to put a little more effort in it. _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Nov 08, 2006 1:47 am Post subject:
The format that it uses. How to encode it and how to decode it. It doesn't seems to be an easy task, dude. If I were you, I'd focus on Rock Patch and ETS instead QUICK_EDIT
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