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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Deadly Area (2-4)
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Xaver NL
Civilian


Joined: 03 Jan 2007

PostPosted: Wed Jan 03, 2007 1:11 pm    Post subject:   Deadly Area (2-4)
Subject description: First map :D
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HI... I'm new here and this is my first map ( Deadly Area ) for FS

Triggers: No
Players: 2-4
Theater: Temperate
Tiberium: Enough Smile


Have FUN !!

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Last edited by Xaver NL on Thu Jan 04, 2007 12:55 pm; edited 1 time in total

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Jan 03, 2007 3:36 pm    Post subject: Reply with quote

wow that is great, especially for a first map, good symetric form, great detail and use of roads. Nice variaty of terrain, could use a few rocks etc on empty terrain, but apart from that excellent. 8/10
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Jan 03, 2007 8:49 pm    Post subject: Reply with quote

I think the empty areas could use a good deal of more detail otherwise good job
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Jan 03, 2007 10:58 pm    Post subject: Reply with quote

Very nice! But some areas could use some more detailing though.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 04, 2007 9:33 am    Post subject: Reply with quote

Looks like a really nice map Smile

BTW: Ben je Nederlander?
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Xaver NL
Civilian


Joined: 03 Jan 2007

PostPosted: Thu Jan 04, 2007 11:42 am    Post subject: Reply with quote

Dutchygamer wrote:
Looks like a really nice map Smile

BTW: Ben je Nederlander?


Thx all Smile


Ja ik ben Nederlander Razz

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Thu Jan 04, 2007 4:09 pm    Post subject: Reply with quote

Wie niet, joh... Very Happy

But anyhow, very, very nice job for your first map. A few suggestions:

-Long bridges tend to cause errors, what about adding some small supprt islands in the middle? Smile

-You should detail the open terrain a bit more, having more sand and rough ground on those places will make it loads better.

-It looks like a WW style map, this is mainly because of the placement of trees and tiberium. I suggest you do not place living trees near tiberium and do not place grassy terrain beneath or close to it either, mainly because it would've died/mutated pretty quickly next to such a huge source of radiation #Tongue

-All bridges should have bridge repair huts next to them, this is to prevent isolation of units.

You look like you have a lot of potential, keep mapping! Smile

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