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MONSTER TRUCK for TS
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 08, 2006 5:04 pm    Post subject:  MONSTER TRUCK for TS Reply with quote  Mark this post and the followings unread

This is my first voxel, and it rocks.

I included rules and art entries, cameo (though it looks distorted ingame...I can't fix this)
and a BONUS giant tire debris



There are 5 colors to choose from: GDI Gold, Dark Black, Light Green, Nod Black, and full remap (with black stripes)...




Dk Black, Gold, and remap just the vxls.zip
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Green Monster Truck.zip
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 Filename:  Green Monster Truck.zip
 Filesize:  10.5 KB
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Black Monster Truck.zip
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 Filename:  Black Monster Truck.zip
 Filesize:  10.56 KB
 Downloaded:  317 Time(s)


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Last edited by Team Black on Thu Nov 16, 2006 3:45 pm; edited 2 times in total

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Wed Nov 08, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its a bit bland in detail and the coloring is kind of crappy and please do not say it rocks "we will judge whether it rocks".

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 08, 2006 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I think it rocks... Very Happy

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Wed Nov 08, 2006 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

then again this is ats voxel so u really cant get much detail Sad

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Nov 08, 2006 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

RAMPAGE Very Happy

I love it! So much power in it! I bet it can crush bugies and infantry like nothing #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Nov 08, 2006 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

this must be GDI's answer for Nod buggy...*cruuuunnnncccchhhh* he hee ^^,

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Nov 08, 2006 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

why does it spawn 5 tires....

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Wed Nov 08, 2006 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The spare underneath the bed of the truck silly!

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Wed Nov 08, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now its time for some real monster truck madness! Laughing

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Nov 08, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put crushable=yes to all!
muhahaha!

Reminnds me of twisted Metal

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 08, 2006 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
why does it spawn 5 tires....


It doesn't. I put Debris Maximum to 4.

Yeah, detail...I figured the cameo stripes would kind of make up for it.

Colors...I thought green would be cool, there aren't really alot of green units in TS, why not? I'll see if I can change it when I get the chance...

That would be awesome if there was a way to make it able to crush everything.
Wait, the train does that...if someone could figure that out for me, that would rock!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Nov 08, 2006 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Train=Yes

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 08, 2006 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

For once, I agree with Universal, but the design rocks.

The problem isn't green, but one tone of green and one tone of remaps make it look bland.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 08, 2006 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Train=Yes
That's it?
I'll have to check that out...that'll be awesome!

Yeah, I'll change the coloring...though right now what little free time I have is going towards my SMMC map...

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Nov 08, 2006 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, actually I'm in the same wavelength as Gufu, but probably because hammerhead (the monster truck from Twisted Metal) was actually green in the first game. All in all an excellent concept and design, but needs something a bit less contrasty for the main body coloring. Like soviet green or something.

ChielScape wrote:
why does it spawn 5 tires....


Because you touch yourself at night.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 09, 2006 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I love how it's super weapon goes - it can squiash riper in 2 hits(One if he is weakened a bit)

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Nov 09, 2006 2:38 am    Post subject:   Reply with quote  Mark this post and the followings unread

uhh, sorry for this question but what does Train=yes tag exactly do?

does it make the unit carrying this tag use Train logic or does it mean that the unit can rush into a killing rampage crushing everything on it's path? Question

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Nov 09, 2006 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It makes the unit use all train logic.

IE: Stuck to tracks to move, can run over any unit,ect.

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Thu Nov 09, 2006 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is great for a first voxel. Smile


Off topic:
gufu wrote:
Reminnds me of twisted Metal

What a great series of games, my favriote had to be twisted metal 2 world tour Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 09, 2006 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey thanks.

Okay, I made a black version, and just for fun, made it train=yes

Check it out...











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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Nov 09, 2006 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Nov 09, 2006 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Scary.

Nice voxel, I feel its a little too narrow, but other than that, its not bad.

Points for uniqueness Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Nov 09, 2006 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Nov 11, 2006 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try make it abit bigger Wink.
or is nice

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sat Nov 11, 2006 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that it can run over even Mammothe Mk2s

THIS VOXEL DESERVES TO BE SPOTLIGHTED!!!!

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sat Nov 11, 2006 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

:] Thumbs up from me

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Nov 11, 2006 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha, how could I miss this topic yester day xD

design is ok. I like it. Why do I have the urge to destroy something Laughing

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Nov 13, 2006 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, thanks for the positive feedback Smile

There's a problem with the train=yes feature (besides the fact that it's...somewhat unrealistic)
is that the truck destroys your war factory when it comes out...If you want to keep that feature, I'd suggest making it a civilian vehicle to hijack...

or give it to the AI and laugh as they destroy all their war factories trying to build it....Laughing

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Wed Nov 15, 2006 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

SomeGuy[YR:SF] wrote:
Now that it can run over even Mammothe Mk2s

THIS VOXEL DESERVES TO BE SPOTLIGHTED!!!!


No, no it doesn't. Anyone can CODE that.

It's looks good ingame, although it is a bit narrow.

Nice job.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 16, 2006 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Anyone can CODE that.


True, but no other voxel DESERVES the train=yes tag #Tongue
(Except maybe Area 52's "Nemisis"... that thing's INSANE!!)

I just added three new colors to choose from, they're up at the top

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PostPosted: Thu Feb 08, 2007 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the MMK2 deserves the train=yes code, it crushes a buggy in the FMV's #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Feb 08, 2007 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Good design but the wheels are a bit too close imo, front to back, I don't mean ultimately seperate them, just nudge them a tad further apart and it will be good. Could be a tiny bit wider and would be good, btw you really should include a few variants with machine guns and rocket launchers on lol, they would look funky for mutant units.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Feb 08, 2007 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump? Whatever. BWT, does the "Train=yes" work in RA2? (I need to know.)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Feb 10, 2007 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know because I don't have RA2 installed at the moment - but I'd expect it wouldn't be too hard to find out.
Go into the RA2 rules.ini and find a simple unit, like a grizzly, and enter Train=yes in the code. Play the game and see if it works. If it does, your war factory will probably explode when you build the modded grizzly.
OR I think there's a way you can find all the tags available in RA2 using a hex editor on game.exe, but i don't know exactly how to go about that.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 10, 2007 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

"hex editor"? OK? What is that? Perhaps what CnCVK use to mod YR?

Sorry about the offtopic #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Feb 10, 2007 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

just a basic text editor that shows hexadezimal values for the characters too.
If you dont have one, use winword or notepad. open the exe and search for "Train"

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Feb 11, 2007 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, I shal try! #Tongue

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cdmt
Cyborg Engineer


Joined: 25 Nov 2006

PostPosted: Sat Feb 17, 2007 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
There's a problem with the train=yes feature (besides the fact that it's...somewhat unrealistic)
is that the truck destroys your war factory when it comes out...If you want to keep that feature, I'd suggest making it a civilian vehicle to hijack...


Why don't you just make an shp of the vehicle and make it a building that undeploys into its voxel.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 17, 2007 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

OR: the "mad tank"

You build a building, and it inludes a free unit, then, the activeanim has demage=1 and the "builging will have a health of =0 #Tongue

I havent tryed it, but I hope it'll work Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Feb 17, 2007 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

cdmt wrote:

Why don't you just make an shp of the vehicle and make it a building that undeploys into its voxel.

Now THAT would be interesting. . . I could have it be a deployer.
The building could be a cloak detector or something, then it would deploy into a pwn-all monster truck. XD
IDK perhaps when I have some time I'll make a building for it (or just be lazy and do a screen-shot shp)

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