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Some Of New Nod building
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Dec 27, 2006 1:45 pm    Post subject:  Some Of New Nod building
Subject description: another is a secret... :P
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i try to make new looking nod for ROS i hope it'll different from C&c3.cure and spike modeling is very hard for me,but this's a finally design...



nod.PNG
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Dec 27, 2006 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The War Factory is a bit strange. The logo is somewhat bugged. But besides that, awesome designs.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Dec 27, 2006 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome, dude. just awesome!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Dec 27, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great Scott!

Holy Master, you've out done yourself.

Those are.. quite simply.. the most beautiful, most Nodtastic models I have ever seen.

You sir, are a king.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 27, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

F*cking Awesome, including the war factory! I don't see anything wrong with the war factory, to be honest.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 27, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

like Gosho said, the logo on the WF door is bugged, or at least it gives such impression.

But without that, they look awesome. Keep it up!

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Dec 27, 2006 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn, thats one sexy radar. :p

Kane would certianly be proud.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Dec 27, 2006 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice job holy_master.
you are mastering Nod architecture way better than westwood/EA ever did IMO Smile

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Wed Dec 27, 2006 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Designs are really good, texture feels great and very Nodlike. I especially like the power plant, one of the best designs that is lifted even more with excellent texturing.

Keep up the good job Smile

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Wed Dec 27, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

woow,they all are very nice
Good Job Holy master

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Wed Dec 27, 2006 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG Surprised

Looks sweet.

Let those GDI bastards know that NOD still alive! Laughing

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Dec 27, 2006 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

*faints*
*revives*
AWESOME! D: Shocked

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Wed Dec 27, 2006 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Truly amazing work.
I LOVE your HoN Wink

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Dec 27, 2006 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

not only the techcentre, but all buildings should glow IMO.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Dec 27, 2006 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

You going to make adv. power plant?

Btw the radar look like a spider #Tongue.. hehe

Or this is awsome stuff,

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Wed Dec 27, 2006 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just looove the conyard Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 27, 2006 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite simply superb, very Nod like. Dont see what either of you mean by "bugged"... what, does the Nod logo have a listening device attached or something?

The power plant is very nice except I think its chimney is abit tall, but as Gamemate said, awsome texture.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Dec 27, 2006 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

All of them are really well built, but I love the construction yard and refinery!!!

Great job Holy Master.. You have mastered the architecture of the brotherhod!!

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Wed Dec 27, 2006 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master, very qualitative buildings, I respect!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 28, 2006 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
F*cking Awesome, including the war factory!

Seconded.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Dec 28, 2006 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

the refinery is especially good

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Scrin Commander
Vehicle Drone


Joined: 02 Mar 2005
Location: In my ship with someone from planet earth

PostPosted: Thu Dec 28, 2006 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Simply beautiful Holy, you are truly a master of modding RA2!! #Tongue I just love the new updates, I wish you luck with the future updates to ROTS!! Very Happy

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 28, 2006 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tech Center is godlike.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Dec 29, 2006 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's better to see it in game.. Very Happy



nodbase.PNG
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Nod Base
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gdibase.PNG
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GDI Base
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Dec 29, 2006 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

hm... there is no temple!
Kane has nowhere to live #Tongue

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri Dec 29, 2006 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

My god those buildings are on a level of bad ass unreachable by any other human being, except maybe Chuck Norris.

And you know the rules Gufu, No one sees the temple till the very end...

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Dec 29, 2006 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kane is the tiller of the ground, he owns the world. #Tongue

Obelisk of pwnage!..I just could imagine it whipping into action...stinging its prey. that be pretty scary...watching it rotate and raise and strike. Wink

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blubb
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Joined: 31 Jul 2005

PostPosted: Fri Dec 29, 2006 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

master....do not change anything now on these buildings anymore....they are perfection....

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Dec 29, 2006 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ваще писец!Shocked Here it is buildings, it is very smartly looked. When an alpha?

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BuddaBoy
Cyborg Engineer


Joined: 05 Oct 2004

PostPosted: Fri Dec 29, 2006 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must admit they are very nice looking bases, no need for anymore change as far as I can tell.

You seem to have everything in place for a very special Mod.

If you need help with AI scripting let me know, I'm on vacation for a while and would be glad to help you.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 30, 2006 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Good Kane! that's remarkable work, Holy Master! May I suggest you make the Avatar larger, because it looks stupid if it's smaller than the tick tank artillery Confused

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Dec 30, 2006 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
master....do not change anything now on these buildings anymore....they are perfection....


the logos should be unremappable

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Dec 30, 2006 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

some GFX bugs.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Dec 30, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

is there a buildup for the Nod con yard? If so, i wanna see it.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Dec 30, 2006 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW, why is all the glow green ingame?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jan 01, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG THE OBELISK OF LIGHT!!! It's really the design I suggested you! And it looks so awesome!
Also, make the Hand of Nod slightly bigger and make the Nod Tech Center's lightning red instead of green. And maybe the Nod logo on the warfactory is too pixely and squished. Else, everything looks beautiful! You truly did outdo yourself, Holy! Very Happy

Edit: here's the fixes on the War Factory and on the Tech Center that I suggest (No, I know the CY can't be fixed, that was just for kicks):

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jan 02, 2007 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i'll change effect on Tech center. Smile

but Hand of Nod And GDI Barracks have 2x2 Foudation if i make it bigger i need 3x3 to fit on it and i know it too big. warfactory IMO it good enough.. [well it's hard model i lazy to convert it again]

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Jan 02, 2007 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master, all I did with the warfactory is repair it's Nod logo on the front. Just copy & paste the little grey logo in the front from this jpg into the SHP builder.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Jul 10, 2007 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That tech centre is farking awesome

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed Jul 11, 2007 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

*trying to breath*

u are my new modling/voxling god they are awsum

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Jul 11, 2007 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Just copy & paste the little grey logo in the front from this jpg into the SHP builder.

LOL

Quality knows no bounds...

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Kurorahk
Soldier


Joined: 20 May 2005
Location: Defiance Industries HQ, Antarctica

PostPosted: Mon Jul 16, 2007 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It is simply breath taking good job, can't wait to see more of this Mod Very Happy

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