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Voxel Section Editor III 1.3 ChangeList
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 30, 2007 6:17 pm    Post subject:  Voxel Section Editor III 1.3 ChangeList
Subject description: Released on january 31st, 2007.
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1.3:
- revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals, that brings almost perfect normals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.

Last edited by Banshee on Wed Jan 31, 2007 6:22 pm; edited 3 times in total

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jan 30, 2007 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds great! Can't wait to try this smooth normalizer. #Tongue

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Tue Jan 30, 2007 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you fix the "mirror right to left" error? (it just dont works)

But sounds great Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 30, 2007 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I didn't fix it yet.

At the moment, I'm hunting some memory leaks.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 31, 2007 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, Mirror Right to Left now works Smile.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 31, 2007 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: The change list above is final. I'm not touching the code of this program anymore.

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