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Smoothed Cube Auto Normals v2 (Auto Normals 4.1)
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 01, 2007 12:07 am    Post subject:  Smoothed Cube Auto Normals v2 (Auto Normals 4.1)
Subject description: Simply perfect.
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Extract the Kirov airship from your Red Alert 2. Now, get VXLSE III 1.31 and normalize the Kirov with it. It's amazing, there is no difference. I'm deadly serious. Not a single difference, in colour, on nothing. With the slave miner, the new normalizer did a better job than Westwood's exporter (the curve in one of the tubes was looking better). The Mad Dog is even more awesome. The normalizer from 1.3 reflects more light than this one, however, this new one distuingush better the curves in the most rounded way possible. I'm posting the slave miner below, so you can take your conclusions.



smin4_000.jpg
 Description:
Slave Miner normalized by Voxel Section Editor III 1.31
 Filesize:  270.34 KB
 Viewed:  4944 Time(s)

smin4_000.jpg



smin_003.jpg
 Description:
Slave Miner with Westwood Normals.
 Filesize:  271.1 KB
 Viewed:  4944 Time(s)

smin_003.jpg



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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Feb 01, 2007 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

excellent this will come in handy when making missile voxels

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 10, 2007 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have already noticed some HUGE positive new sides of the autonormals. From front to bak, 1down-3-bakwards no works as one smooth normal!

*Celebratring 4th hour to the new AN 4.1*

EDIT: I've downloaded the newqest version III 1.32, And I cann't wait to I get home and get to test it!

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