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(WIP) Invader Defense: Advanced Shredder
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Feb 14, 2007 2:43 pm    Post subject:  (WIP) Invader Defense: Advanced Shredder Reply with quote  Mark this post and the followings unread

As you may already know, the Shredder class defense system that the Aliens employ is quite a threat to our ground forces- infantry especially.

However, another defense has been appearing at Alien bases and outposts now- A more powerful device we have now coined the "Heavy" or "Advanced" shredder. Another simple, temporary, easy to build defense- this is not what our forces need.

The Advanced Shredder discards many of the characteristics of the first shredder, and adds some qualities of the Proton Firewall- our engineers have pointed out that a large energy absorbing panel, exposed crystal device, and more cubic base seem to the most striking qualities that were borrowed.

This device has been encountered in two versions, as stated above- and we have begun to use "Heavy" and "Advanced" to refer to the type of Shredder.
--Heavy Shredders utilize the "roof" of the device as a barrier- it fires a single powerful burst and then hides the crystal under it.
--Advanced Shredders do not utilize this function, and stay open almost always. They fire the same type of super rapid fire laser as the original Shredder, but, we estimate the power output to be atleast twice that of the original.
Both devices appear to be dependent on an external power source- unlike the original, which powered itself enough to function if a power source was weakened or lost.
As for armor, we cannot truly understand what makes this device so durable. Armor plating at the most amounts to 60mm. We have concluded that a new class of composite armor is being used on them.

Use caution when approaching these devices, commander- These defenses can shred HMVEEs and IFVs like its predecessor could infantry.

SHP: Work In Progress
Texture: Never to be truly done
Build-Up: Ha! Dont make me laugh
Animations: I am getting there
Code: Soon to start
All SHP Builder, all the time

Important: After I finish this, and fix the EDF turret, which people at the RA2 Modding Forum have been so gracious(NOT! Rolling Eyes) to help with, I will make some AI tweaks, and work on a few voxels normals, and then...Release time.



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Jul 01, 2008 11:52 am; edited 2 times in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 14, 2007 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make it dirtier, rougher, darker. Add a blinking animation to that crystal and you got yourself a winner.

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Wed Feb 14, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya its a little bland.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Feb 14, 2007 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

@El D34d and Raptor
Quote:

SHP: Work In Progress
Texture: Never to be truly done
Build-Up: Ha! Dont make me laugh
Animations: I am getting there
Code: Soon to start

#Tongue


Here is a treat for you then(no animations yet, Sad)



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_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Feb 14, 2007 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's WIP. I'm saying what to improve on it. And it stays. Sharper, animation, dirtier.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Feb 14, 2007 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okies, I sharpened it up a bit



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_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Feb 17, 2007 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice..add more detail to the platform..thing

And Lights !!

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sun Feb 18, 2007 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lookin good so far. Keep it up!

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Now on ModDB!

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