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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Leviasc River (2)
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Thu Feb 15, 2007 5:37 pm    Post subject:   Leviasc River (2)
Subject description: a quickie map. (19th in total)
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ok dont worry to anyone who i may be doing stuff for as i am working on the things. but now the SMMC comes first.

anyways i think this is ready now. give me a lot of comments especially if you played it ingame. and let me know if you find an error.

and the train iv noticed sometimes will have either of these happen...
-the back half stops and eventually starts going again to catch up with the front half
-the train just stops altogether. (usually after the train hits another vehicle and blows a part of the train off)
dont know how to fix that though i tried numerous times.

so anyways...
Map Info:
Name: Liviasc River
Map Maker: Ixith
Map Size: 64X90
Players: 2
Theatre: Temperate
Info: A 2 player map that does NOT require FS. The map features plenty of buildspace and a decent amount of tiberium for the players. It has a river that is in a valley and is cliffed off by water cliffs.

Story: This area is north of the Holixe River region. The Liviasc River and the Holixe River join together on down the way to make a much larger river. The Liviasc River just like Holixe River plays a key roll to getting troops across these areas.

This is my 19th map so enjoy Wink

pics:





minimap and the map.


minimap.PNG
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the minimap
 Filesize:  20.11 KB
 Viewed:  19722 Time(s)

minimap.PNG



Liviasc River.zip
 Description:
the map.

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 Filename:  Liviasc River.zip
 Filesize:  117.91 KB
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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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djohe
Cyborg Artillery


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Feb 15, 2007 6:18 pm    Post subject: Reply with quote

To fix the train problem you have to make the bends bigger (only a 45 degree bend every three tiles I think it was). Like this ugly ACSII art

.......I..............
.......I..............
.......I..............
........\.............
..........\...........
............\_____
......................

Ive seen many maps with this problem and started to experiment with it.

By the way spotlight this map.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Feb 17, 2007 2:01 am    Post subject: Reply with quote

Ok, as promised on MSN, here is my review of the map #Tongue.

- Lighting : Brilliant as usual, ashame there was no day-night loop trigger, which was unexpected. Sad
4/5

-Triggers : As usual, brilliant, the classic truck drop off, one of my personal favourites, and better yet, you added a train Smile.
Alough its ashame it didn't work properly which is what dragged the score down.
3/5

-Gameplay : I had alot of fun testing that map, and i will most likely play it again, the AI was surprisingly easy though... Could just be that i'm really good lol.
4/5

-Detail : Not much to say, brilliant as usual.
5/5

-Layout : Everything is used and everything is used well, unit lighting also been reduced which makes it more quality. Wink
Good job.
4/5

Overall score 4.3/5...

And IMO thats spotlight worthy, its ashame is was quite small, but size does not matter when its compared to a map as good as this.
Well done Ixith.

Spotlight.
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Feb 17, 2007 4:32 pm    Post subject: Reply with quote

thanks a lot guys for the comments Smile

unfortunately it seems PPM has been slacking in watching the TS mapping section lately. Confused oh well.

anyways there is a day night loop actually. the over all lighting just makes it less noticeable it seems. in fact the day/night loops lowest ambience is 10 while its highest is 100. its just that the over all lighting doesnt allow it to get too dark or too bright it seems.

and i havent had the train blow up on me since i fixed the problems with the bridges where it was blowing up the first time. the only problems its experience really didnt happen all that much to me when i was testing it and that was that it either A) just stopped for no reason or B) the back half would detach itself and slowly catch up to the front half. usually B happened and then A if it didnt manage to catch up.

anyways id like some more comments Very Happy
so are there any more?
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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Feb 17, 2007 4:55 pm    Post subject: Reply with quote

ixith you are one of the very few who are able to make sure with every map to have an excellent layout, even with the limited TS enviroment, congratulations.
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun Feb 18, 2007 4:21 pm    Post subject: Reply with quote

thanks blubb. BTW ill get you those maps probably sometime next week. it would be by this weekend but my computer restarted on me to update and it for some reason got rid of some files around my computer some of which were those maps Mad oh well shouldnt take long to get them with the stuff in them again.

anyways i would really like more comments on this map. especially if they are ingame comments and ratings and stuff like Nods Viper's was.
so anymore comments?
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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 24, 2007 8:49 pm    Post subject: Reply with quote

This map has been spotlighted! Congratulations again, Ixith!

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sat Nov 26, 2011 4:51 pm    Post subject: Reply with quote

I also loved this one, withe the very good texturing.

The civilian area isalive, with working train and trucks.

Good work !

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