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Enabling Cloaking
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tibmaker
Vehicle Driver


Joined: 15 Mar 2003

PostPosted: Tue Apr 22, 2003 4:01 am    Post subject:  Enabling Cloaking Reply with quote  Mark this post and the followings unread

Author: tibmaker
Requirements:
Rules.ini or rulesmd.ini
Open up your rules.ini file. Go to wherever your unit that you want cloaked is. There is just 2 commandments you have to insert they are:
Cloakable=yes
CloackingSpeed=number (how fast it takes a unit to cloak)
You can also have some other options like:
CloakStop=yes (unit cloaks when it stops)
For structures you could give them a cloak generator:
CloakGenerator=yes


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri May 30, 2003 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a quick note that Cloakstop does not work in YR.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Jul 14, 2003 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

umm, any ideas on how to stop the llaaaaaaggggg when you make a building that has CloakGenerator=yes set? it ssssuuuucccckkkkksssss. especially online

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Sep 16, 2003 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another thing, you have to remember the sound effect for it. It's used for the sub units so it has that sound in the audio/visual bit, you'd need to change/remove that for it to sound right.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Sep 16, 2003 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The stealth effect slows down the game because the code is not optimized for bigger buildings. In TS buildings were smaller.

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scoobmiester
Vehicle Drone


Joined: 26 Sep 2003

PostPosted: Fri Sep 26, 2003 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just added cloakgeneator to the allied battle lab.
it worked but dosnt go off when the power does.if you want you can download the sound i used.



cloak05.wav
 Description:
cloack sound FOR RA2
 Filesize:  53.84 KB
 Viewed:  13543 Time(s)


Right Click To Download This File



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Sep 26, 2003 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
Just a quick note that Cloakstop does not work in YR.


And it doesn't work in TS either.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Sep 27, 2003 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

scoobmiester wrote:
I just added cloakgeneator to the allied battle lab.
it worked but dosnt go off when the power does.if you want you can download the sound i used.


Code:
;    Powered = Does it require power to function (def=no)?

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scoobmiester
Vehicle Drone


Joined: 26 Sep 2003

PostPosted: Sun Sep 28, 2003 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did that to but still doesnt work

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Sep 29, 2003 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

TogglePower=yes

Toggle power related effects. Also was used for power toggle in TS.

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scoobmiester
Vehicle Drone


Joined: 26 Sep 2003

PostPosted: Tue Sep 30, 2003 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

ok gotcha

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Fri Mar 19, 2004 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can I add this sound "cloak.wav" in the RA2? `cause I don't know.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun Mar 21, 2004 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Go to my site and read the tutorials pages.

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