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 Forum index » Other Projects » Inactive Projects » Tiberian Sun: Rise of Omnius
TS:RO Concept Artwork
Moderators: Rise of Omnius Staff, Machine
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jul 05, 2007 3:56 pm    Post subject: Reply with quote

The Droppod marine is a bit heavily armed, no?

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 05, 2007 4:58 pm    Post subject: Reply with quote

Well, if you were dropped in the middle of a fight you would want to be too... right? Razz
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Jul 05, 2007 5:26 pm    Post subject: Reply with quote

shit yes

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 05, 2007 8:33 pm    Post subject: Reply with quote

I probably should have given him something stronger than a Carbine though Embarassed

Although he does have a rocket launcher, so that might could make him an all around good infantry (which is what I'm hoping Machine will allow)

If they get those weapons, they could possibly be used to route/fend off advancing enemies for a short amount of time whether its infantry, vehicles, or both
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Jul 05, 2007 9:44 pm    Post subject: Reply with quote

Seems like since i've been gone, i've missed alot of Corsair's amazing art-work... Nice concepts man! I hope they can become part of the mod! Smile

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Jul 05, 2007 10:40 pm    Post subject: Reply with quote

@Corsair:
Droppod Marine, will be an all purpose infantry. Originally, I meant them to be "light jumpjet infantries" (heavier tan original jumpjet, but light in comparison to our jumpjet infantry), which equipped a heavy machinegun and grenade launchers.

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 05, 2007 11:03 pm    Post subject: Reply with quote

Well... see... I did not know that Laughing

I need to talk to you sometime about some units, and how you view them personally

Because some units I only have the name of... and thats it... no info or anything on them
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Jul 06, 2007 3:47 am    Post subject: Reply with quote

Here's a random halftrack I made, kinda randomly

If we can't find a place for it, that's OK.

GDI Halftrack
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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Fri Jul 06, 2007 12:09 pm    Post subject: Reply with quote

add the half track plz because i and m,aybe other people would like to get at least afew infantry into the heart of an enemy base e.g

you send in afew titans and some apc's to an enemy base, the defences atomaticly oblitarate the APC's and then go for your titans then they kick out the infantry, so your stuffed because the ciborgs masacre your titans

basically add it so there is an apc that has some firepower and can partly defend itself
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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 06, 2007 2:09 pm    Post subject: Reply with quote

Nice half track, could be useful as an special unit, like a law enforcing GDI unit; yeah, I love special units, that are exclusive to campaigns, blame Blizzard for that. Also the hover APC should have a small chaingun turret, so your APC won't be defenseless.
*As the APCs are hover APCs now, they'll be susceptible to Ionstorms; BTW we could use the old [APC] entry to make a Nod unit Laughing

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Jul 06, 2007 2:23 pm    Post subject: Reply with quote

Machine wrote:
Nice half track, could be useful as an special unit, like a law enforcing GDI unit; yeah, I love special units, that are exclusive to campaigns, blame Blizzard for that. Also the hover APC should have a small chaingun turret, so your APC won't be defenseless.
*As the APCs are hover APCs now, they'll be susceptible to Ionstorms; BTW we could use the old [APC] entry to make a Nod unit Laughing



sinking apcs...fun, heh
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 06, 2007 3:19 pm    Post subject: Reply with quote

Yep, that's the price to pay for having a turreted APC, as the amphibious one, won't accept a turret without problems, as the turret flying over the APC, when it's on water

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Team Black
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Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Jul 06, 2007 3:45 pm    Post subject: Reply with quote

IIRC only the "[APC]" is hardcoded to have an alternate "water" image (apcw.vxl)

I copied the APC's code and made a perfect clone, called ABC, and there was no change between the land image (abc.vxl)and water image (which i called abcw.vxl) ...

the voxel I named "abcw.vxl" did not show up at all Confused

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Last edited by Team Black on Sun Jul 08, 2007 6:10 am; edited 2 times in total

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 06, 2007 10:07 pm    Post subject: Reply with quote

Why not just set it to hover + align it lower with the HVA, so you can use the APCW logic for something else?
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Team Black
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Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sat Jul 07, 2007 12:36 am    Post subject: Reply with quote

nah, that would just make it appear lower relative to the selection box, making it difficult to select the unit.
And it wouldn't even solve the problem - it would still look the same on land & on water Wink
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 07, 2007 1:45 am    Post subject: Reply with quote

Team Black wrote:
nah, that would just make it appear lower relative to the selection box, making it difficult to select the unit.
And it wouldn't even solve the problem - it would still look the same on land & on water Wink


Do it like TS: Squared, ditch the selection box entirely & just do it liek RA2. :3
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Jul 07, 2007 12:41 pm    Post subject: Reply with quote

Machine wrote:
Yep, that's the price to pay for having a turreted APC, as the amphibious one, won't accept a turret without problems, as the turret flying over the APC, when it's on water


aye, had the same fun with TSD
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sun Jul 08, 2007 4:20 am    Post subject: Reply with quote

All right, is this more like how you wanted Machine?

We got the heavily armored trooper, and we have the more standard trooper

Which do you prefer, or do you dislike both and want me to try again?

(Everyone else is free to state what they like/dislike about them; other than the art style #Tongue)

Trooper
Old trooper design, just for comparison.
Armored Trooper
He's pissed off because he's caked in armor.
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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Sun Jul 08, 2007 4:33 am    Post subject: Reply with quote

#2 is the best, "Armored Soldat.jpg"
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sun Jul 08, 2007 5:04 am    Post subject: Reply with quote

And to finish off the night... the Nod Fanatic, I would imagine Machine wants more armor

Nod Fanatic
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 08, 2007 6:00 am    Post subject: Reply with quote

Nice. Cover his arms with.. something, and.. he might do quite well for a Nod grunt. Very Happy

Odd gun, tho. The grip is almost bigger than the mag. ^.^
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sun Jul 08, 2007 7:33 am    Post subject: Reply with quote

Laughing

Yea, I made them have a little too light of armor, but just something about seeing a unit called Fanatic... doesn't really bring to mind a highly armored soldier... probably just me though

I'll work on it, see what fits the unit Smile
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Jul 08, 2007 4:56 pm    Post subject: Reply with quote

Corsair wrote:
And to finish off the night... the Nod Fanatic, I would imagine Machine wants more armor


Heavy Armor is GDI's area, Nod can have their grunt soldiers without armor Very Happy

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Wed Jul 11, 2007 1:39 am    Post subject: Reply with quote

Black Hand? Possibly?

Black Hand
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Jul 11, 2007 6:51 pm    Post subject: Reply with quote

I like it, though it might be too armored (looking somewhat bulky), well anyways that won't be something what we could notice in game Laughing

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 12, 2007 12:32 am    Post subject: Reply with quote

I didn't really draw it for this mod, I drew it for something else, but I figured it could be used somewhere in this mod if you wanted to use it
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 12, 2007 12:53 am    Post subject: Reply with quote

wow, there are some really awesome drawing here! i do like the black hand trooper Very Happy

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Jul 12, 2007 1:36 pm    Post subject: Reply with quote

Corsair wrote:
I didn't really draw it for this mod, I drew it for something else, but I figured it could be used somewhere in this mod if you wanted to use it


Well it really fits with the Black Hand idea; and is also a really good concept art, so we'll be using it with small modifications.

TSHyper wrote:
wow, there are some really awesome drawing here! i do like the black hand trooper Very Happy


Yeah, Corsair is a really awesome drawer, I'm really glad to have him in the "crew" Laughing

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Thu Jul 12, 2007 2:08 pm    Post subject: Reply with quote

Hello TS:RO crew, I'm wondering if I could join in and do some concept art.

I've been in PPM for years but I rarely ever post, just look and learn, and for a couple years I've also lost interest in CNC., but I'm back, a bit.

Anyway I've done a couple drawings for RA Mental Omega, just a couple.

So here are some artpieces by me. Not fantastic, so I hope you guys I'm good enough.





I'll have more time from 20th July onwards, so if I can I'll do some concepts from then on.
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 12, 2007 5:51 pm    Post subject: Reply with quote

Well, your definitely better at the anime thing than I am, and since Machine's mod is somewhat influenced by that it would be good to have you on the team

We'll see what Machine says Smile
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Last edited by Corsair on Thu Jul 12, 2007 7:36 pm; edited 1 time in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Jul 12, 2007 7:28 pm    Post subject: Reply with quote

Corsair wrote:
Well, your definitely better at the anime thing than I am, and since Machine's mod is heavily influenced by that it would be good to have you on the team


When did RO had a heavy anime influence? If RO had a heavy anime influence I would be making super robots in a humanoid style, rather than two legged/four legged, armless mechs. The thing than I inspired to make some designs in anime, and that my drawing style is close to anime, doesn't mean that RO is influenced by anime, in terms of story and/or style.
In fact I try to give the most "western" (in short, tanks with legs) look, to the mechs I make, and to follow mostly westwood's and your concepts Corsair, sadly your post makes me think that I'm failing at it.

Anyways, I do not think that we need another concept artist in the team at the moment. However anyone is allowed to post their concepts for RO here as fanart Laughing; or should I make a fanart topic Question

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Thu Jul 12, 2007 7:33 pm    Post subject: Reply with quote

Sorry Machine, I didn't mean to offend you if I did Sad

Your doing a fine job, poor choice of words on my part
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Jul 12, 2007 10:14 pm    Post subject: Reply with quote

Well, keep in mind we have at least 4 people capable of doing concept art already - corsair, Machine, me, and Gosho (no, I am NOT going to call you "z" #Tongue )
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Fri Jul 13, 2007 11:17 am    Post subject: Reply with quote

GDI wins yet another battle!... erm... quick change the channel!

Yea, I was doing homework... then I got bored of it and did this instead

Battle Scene
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Last edited by Corsair on Sun Jul 22, 2007 4:50 pm; edited 1 time in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 13, 2007 2:35 pm    Post subject: Reply with quote

Impressive, I like how GDI is being pwned by cyborgs, but specially the expression of the GDI soldier running. BTW what's that Orca looking aircraft, seems to be attacking GDI forces

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Fri Jul 13, 2007 4:03 pm    Post subject: Reply with quote

dude that's frikin sweet XD
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jul 14, 2007 12:37 am    Post subject: Reply with quote

Wow. Corsair you have quite the skills in rendering graphite.. and interesting concepts aswell.

this also quite a scene, there with that cyborg abomination.

although to help your drawings to stand out more, keep things in the distant slightly lighter in shade. it will create a sense of depth and make things more readable. Wink also try to remove extraneous details. im sure you can come up with truly wicked visuals.--good luck
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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sat Jul 14, 2007 5:05 am    Post subject: Reply with quote

Machine wrote:
What's that Orca looking aircraft, seems to be attacking GDI forces


Well, from what I know, we haven't really gone much into detail with cyborg airships. So I just put together something real quick to give the cyborgs something dangerous in the sky

Pynk wrote:
Wow. Corsair you have quite the skills in rendering graphite.. and interesting concepts aswell.


Thank you

Pynk wrote:
although to help your drawings to stand out more, keep things in the distant slightly lighter in shade. it will create a sense of depth and make things more readable. Wink also try to remove extraneous details. im sure you can come up with truly wicked visuals.--good luck


Constructive criticism is always welcome Smile
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jul 23, 2007 8:36 pm    Post subject: Reply with quote

The Machine lord's Cyborg Reaper, lacking organic parts though, which is Corsair's mission BTW. Well anyways I posted it, since I didn't want you to miss this great concept, or to wait for Corsair's improved version Laughing

Cabal Reaper

Last edited by Machine on Tue Dec 18, 2007 2:55 pm; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jul 27, 2007 6:54 pm    Post subject: Reply with quote

Absolute win.

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sat Jul 28, 2007 2:32 am    Post subject: Reply with quote

All right, here you go Machine

A heavy cyborg like that just wouldn't have worked so well with a more organic body, so its a little heavier armored than I intended

So you can choose between yours and mine on which you prefer to use (I think yours was fine to begin with, but you wanted me to do my own version:P)

Assault Cyborg
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jul 28, 2007 5:28 am    Post subject: Reply with quote

the last pic look more like mutant than cyborg for me. #Tongue

well i like your archidtecture design and that alien ship. Wink

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Jul 28, 2007 10:56 am    Post subject: Reply with quote

lol machines cyborg is very cool...reminds me heavyly on the Quake 4 Strogg designs, with that head, it reminds me also heavyly on on scene in "genocyber"



can be seen in action also here, for a second #Tongue
http://youtube.com/watch?v=MjfdH_lS87o
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Jul 28, 2007 3:46 pm    Post subject: Reply with quote

@Corsair:
Wow, nice design Corsair,though it seems that you didn't get my idea, but anyways, we could always use more cyborgs designs.

@blubb:
It isn't based in any of those, though it does look similar to both; it's more based on Throne of Bhaal logo, of Baldur's Gate II's expansion pack, though that's only the head #Tongue

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sat Jul 28, 2007 6:14 pm    Post subject: Reply with quote

Machine wrote:
@Corsair:
Wow, nice design Corsair,though it seems that you didn't get my idea


Embarassed

Yea, your right, I didn't Laughing
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Aug 04, 2007 12:32 am    Post subject: Reply with quote

i was bored and i did some drawings they don't need to bee used but can be if you guys feel its appropriate

Gunship 1

above you can see that it takes off vertically, its a heavily armored infantry transport. three rockets mounted on the underside for takeoff and for forward flight. two cannons on either side of the front as well as a main gun on the top and a rear mounted gun and a gun on each wing Smile.

Gunship 2

same ship just diving to attack or what ever.


opinions would be nice, I'm curious as to what you guys might thing of it.

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Corsair
Grenadier


Joined: 10 Sep 2006
Location: SC, USA

PostPosted: Sat Aug 04, 2007 1:13 am    Post subject: Reply with quote

My first thought is if thats possible to make such a voxel, with all the weapons it currently has

I do like the idea of a ball turret though
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Aug 10, 2007 7:04 pm    Post subject: Reply with quote

Tick Tank concept thanks to blubb

Tick Tank

Last edited by Machine on Tue Dec 18, 2007 3:00 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Aug 10, 2007 8:04 pm    Post subject: Reply with quote

I'll get to work on that soon's I can.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Aug 11, 2007 12:42 am    Post subject: Reply with quote

Damn, i've missed quite alot... Good new's anyway, Machine. I've got somethign underway, so i think i'll have TS up 'n' runnin' in due time! Very Happy

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