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Galactica
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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Fri Mar 09, 2007 7:20 pm    Post subject:  Galactica Reply with quote  Mark this post and the followings unread

okay i just started my first vxl. its the Battlestar galactica lol. i was wondering how many vxls long and high should it be? i want it to be at least kirov size, preferably even bigger.

i'll post pics of it as soon as i figure out how to put it in game. (and finish it lol)

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Mar 09, 2007 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

please make some effort or you'll get flamed.
If you want it to be of the kirov size maybe you could open the kirov and see its size ?! <- Supa Genius overthere <- it's a quotation from one of the best games ever, can you guess which ?

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Fri Mar 09, 2007 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

no,
the Kirov doesn't have a voxel. none of the ready-made units have voxels, or if they do they're well hidden. and besides i already looke for the kirov voxel and had no luck, besides i want others opinions on it as well i want to know if anyone will actually use the voxel once i make it, and how big it should be. stuff like that.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 09, 2007 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm, ra2.mix > local.mix > zep.vxl?

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Fri Mar 09, 2007 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let me give you a tip, Lightstorm, about 99% of the graphical content you see in RA2 and TS is located in some file, it may be quite the search, but it's there, usually. Wink

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Mar 10, 2007 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Kirov:
x=60
y=68
z=136

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Sat Mar 10, 2007 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks. i think i'll double that and i should be good. i'll post pics here once it's finished.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Mar 10, 2007 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

that'll be one HUGE voxel 0_0
can't wait to see it finished Smile

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