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More Help! - How to make building specific events
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Stored_Leech
Civilian


Joined: 30 May 2007
Location: Cheltenham

PostPosted: Sat Jun 02, 2007 5:09 pm    Post subject:  More Help! - How to make building specific events Reply with quote  Mark this post and the followings unread

Grr!
so much i dont know Confused
okay, so i'm making my own campaign (purely for fun) and on my second map you need to destroy the GDI power plants. I've set the trigger to send new instructions to the player when GDI go into low power (using the low power event) but it does'nt work!
any help?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jun 02, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVENT: Low Power, parameter: GDI
ACTION: Winner Is... , parameter: Nod

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Stored_Leech
Civilian


Joined: 30 May 2007
Location: Cheltenham

PostPosted: Tue Jun 05, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yer i get that bit but the problem is on my FS there is no parameter for that event

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Wed Jun 06, 2007 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The parameter for that is the house of this trigger (the one you define on the first tab).
Problem with that event, however, is that if autobase building is on, GDI might build additional powerplants.

What you can also do, is create an independant GDI house, to which only the power plants belong, so when the powerplants are destroyed, the entire house is destroyed and the player wins.

There are a bunch of ways to go around it, I'd use the second one, since its failure-proof

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