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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Sector 4104 [2]
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 07, 2004 3:46 am    Post subject:   Sector 4104 [2] Reply with quote

This map was submitted to Open Map Competition by Dad A Tude.




Map Name: Sector 4104
Creator: Dad A Tude
Players: 2


Ratings:

Map Layout: 21%/30%
Eye Candy:  24%/30%
Playability: 18%/30%
Triggers: 4%/10%
-------------------------------------
Overall Score: 67%


TheDvD's Position: 2nd - 82%
Froggy's Position: 5th - 52%
-------------------------------
Final Position: 4th



Comments:

- TheDvD:

Map Layout: Very Good, complex. The mapper clearly masters cliffs. The river is very good. Oh and i want to know how he did the small paved roads??
Eye Candy: Very good detailing! The setting is very believable. Excellent use of dirt roads! The lighting is quite good as well. The only things bringing the score down were some terrain errors.
Playability: The terrain offers great stategic possibilities. The player to the North has a bit of a long way to go to reach tiberium though, when compared to the South player. The AI was strong as well and attacks from may directions.
Triggers: There is a nice Day/Night Trigger, but it cycles too fast.
Overall: This is almost the perfect TS 2-player map.


-Froggy:

-top is closer to tiberium than the bottom
-not enough tiberium on map
-cityscapes are nicely designed
-lighting is very nicely done as well
-AI is "fooled" by neutrals; will send superweapons, etc, to destroy harmless structures
-straightforward, bumpy, many cliffs, and small details
-some cliff tiles repeated


Creator's comment when submitting the map:

- Here's my entry. Only a 2 player.
Link to big overveiw:
http://www.tsmaps.habotsteel.com/files/mapscreens/1000x.jpg

=====
Rob
A.K.A. Dad_A_Tude
http://www.habotsteel.com/dc/


sector4104.mpr
 Description:
Sector 4104 for download!

Download
 Filename:  sector4104.mpr
 Filesize:  174.35 KB
 Downloaded:  921 Time(s)


Last edited by Banshee on Wed Oct 02, 2013 4:05 am; edited 2 times in total

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Dad_A_Tude
Medic


Joined: 05 Nov 2003
Location: Pennsylvania

PostPosted: Fri May 07, 2004 2:11 pm    Post subject: Reply with quote

Quote:
Oh and i want to know how he did the small paved roads??


I'll be showing you all soon DvD. Cool

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Origin
Vehicle Driver


Joined: 06 May 2004

PostPosted: Fri May 07, 2004 6:26 pm    Post subject: Reply with quote

Very nice terraining in some parts of this map. I like it! Smile
Tho also many flaws

Very little tiberium wich runs out very fast for the south player, while the north player has to go very far for his. Unforgivable terrain errors all over the map and why do all the corners of the small paved roads look crappy?
Also very ugly with wall segments placed diagonally. Especially when they aren't even connected. Looks like this was thrown together rather quickly and the author of this could do much better. Still the best map so far imo. (out of 4-6).

Just my two cents!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 07, 2004 8:29 pm    Post subject: Reply with quote

I've already figured it out, Daddy #Tongue

just after i submitted my judgment..

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri May 07, 2004 10:38 pm    Post subject: Reply with quote

Copy and paste... Smile

That's a good idea, dadatude Smile
_________________
Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Dad_A_Tude
Medic


Joined: 05 Nov 2003
Location: Pennsylvania

PostPosted: Sat May 08, 2004 3:43 pm    Post subject: Reply with quote

Cool Knew some of you would figure it out quick enough. I can't take credit for the idea tho. SMIFFGIG showed me a section he came up with, & I ran with it. Wanted to see how many sections I could come up with that worked for standard TS without crashing it.

Between that & trying to get custom text messages to work without the tutorial.ini file, I spent more time on them then the map itself.

Quote:
why do all the corners of the small paved roads look crappy

Best I could do. some things just did not work out completly. I gave it my best shot.

Quote:
Unforgivable terrain errors all over the map

Unforgivable. Wow, thats a harsh word. Can I not be forgiven for some errors? Laughing

Honestly tho, I would like to have these terrain errors pointed out so I can avoid them in the future considering this is only the second map I've made.

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Origin
Vehicle Driver


Joined: 06 May 2004

PostPosted: Sat May 08, 2004 3:55 pm    Post subject: Reply with quote

i say unforgivable because it's so easy to avoid and ruins the map so much. do i really need to point them out? the map is full of them.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat May 08, 2004 7:45 pm    Post subject: Reply with quote

The paved roads could'n't have been done better as standard TS doesn't have road turns, unlike TSR.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sat Dec 03, 2011 6:23 pm    Post subject: Reply with quote

Great Urban fight zone ! Recommanded download of this one !

Unful capturable buildings.

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