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 Forum index » Modding Central » Media Hut » Voxels » Spotlighted Voxels
GDI TD Voxels (TS/RA2)
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Fri Aug 02, 2013 9:05 pm    Post subject: Reply with quote

Why do you people want giant MCVs? Also, sanedisruption is not a voxel idiot. He knows ztyping well how to voxel. You know, there's a posting date.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Fri Aug 02, 2013 11:44 pm    Post subject: Reply with quote

Man these have been getting a lot of attention lately.

Also, thanks deformat, appreciate it.

The voxels were made to be within 1 (one) cell size within TS or YR. If a voxel exceeds those boundaries then there's awful clipping errors that occur when a voxel moves past another unit.

If you don't mind this clipping error (most people do) then feel free to change the voxel bounds for yourself.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 03, 2013 5:12 pm    Post subject: Reply with quote

To be honest, the MCV voxel is appropriately sized.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Aug 05, 2013 1:03 am    Post subject: Reply with quote

Deformat wrote:
Why do you people want giant MCVs?


DoMiNaNt_HuNtEr wrote:
That is great. IMO, if the MCV was bigger... perfection.

Just because, the MCV in my mind is like the biggest ztyping truck in the world, 'cause it deploys into a pretty big building.


The MCV is giant. The FMVs show it.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Aug 05, 2013 3:06 am    Post subject: Reply with quote

The FMVs show a bunch of crazy stuff.

The MCV is fine.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 05, 2013 11:23 am    Post subject: Reply with quote

Ugh wasn't there only that one FMV showing the MCV deploy? Which BTW had no real reference points as it was the only vehicle in the clip. The only way to tell scale was compared to a butterfly on a bush which was actually pretty massive compared to the wheel, so judging by that the MCV is probably pretty small. Even the finished Construction Yard wasn't that big compared to the two men walking in.
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Mon Aug 05, 2013 1:01 pm    Post subject: Reply with quote

FMV's also show Obelisk of light to be smaller than con yard
(yet it should be bigger)
and 2x (if not 3x) smaller than Mammoth MK 2

can't know who to trust

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Aug 05, 2013 2:11 pm    Post subject: Reply with quote

lol ingame scale is wrong for viewing purpose. The FMV show how it would really look like.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Tue Aug 06, 2013 5:11 pm    Post subject: Reply with quote

I think if your really looking for any real touch of realism with a MCV, you need to remove the MCV from the game. Vehicles don't really transform into solid brick and mortar structures, but C&C makes it believable with the buildup animation.

This kind of goes for scaling too. It just needs to be fairly large to believable, which it is, and it isn't bigger to prevent clipping from being an issue. So basically, in a choice between a larger MCV and no clipping issues, Sane chose no clipping issues.

While some may say otherwise, I'd argue that the clipping would ruin the MCV more that the slightly smaller size does.
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 06, 2013 5:24 pm    Post subject: Reply with quote

scale of a single celll is roughly 9ft by 9 ft. so the buildings in game are off scale. as long as it fits 1 cell wide we over look these things


EDIT: 9ft by 9ft by 3 1/2ft   (L by W by H)
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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Tue Aug 06, 2013 5:34 pm    Post subject: Reply with quote

Speaking of scale, you can't place THIS ingame without proper scaling. Scale is just useful for game purpose, without it they would be hard to control.

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Steve_1993
Rocket Infantry


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Aug 06, 2013 9:54 pm    Post subject: Reply with quote

I don't have problem with the MCV's size.It's perfect for the game(TS,RA2). BTW,SaneDisruption,I checked your TD Harvester voxel with the Voxel Viewer,and it's perfect.You did a nice job.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Wed Aug 07, 2013 2:13 am    Post subject: Reply with quote

Steve_1993:
Thanks, I appreciate that. These voxels unfortunately don't hold up to today's standards for being in the spotlight forum, or for being decent voxels at all for that matter. I'm no ErastusMercy or Shin.Peter.Pan, but I'm glad you guys continue to find uses for these voxels.
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Steve_1993
Rocket Infantry


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Wed Aug 07, 2013 4:46 pm    Post subject: Reply with quote

For being in the spotlight forum,or not,we'll always find some good uses for such so amazing voxels.To tell you the truth,I'm using at least 3 of your TD voxel pack(Humvee,Mammoth Tank and MLRS) on TS,and I'm planning to add the Abrams Tank soon.Especially for the Humvee,I made a mix of 2 vehicle codes(Ranger Jeep from RA1,and the attack buggy from TS).I also made a cameo for the Humvee with an SHP Builder(using a TD Humvee cameo I found on the Internet). I guess I wrote too much.
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