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 Forum index » Other Projects » Released » NCM Revolution
What would you like to see next for NCM?
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Jan 05, 2008 1:23 am    Post subject:  What would you like to see next for NCM? Reply with quote

It's a new year, and new chances for me to improve NCM. However, I have been working solo on NCM, so my opinion of how it plays and looks is limited.

Thats why I want all of you to post your own opinions and thoughts when you played NCM, good, bad, or bland, so I can make this the best Mod I can.

Triforce

Fire away!
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Jan 05, 2008 3:55 am    Post subject: Reply with quote

Awesome. Smile

One thing I noticed was how the NCM structures were such high quality, and yet there was a sense that they didn't fit in. Perhaps this can be countered with the addition of terrain replacements, which would give it a new feel overall. This would however make it difficult for all the other structures and terrain objects to fit in, so perhaps it is easier to just add more gritty detail to the NCM structures, I recall them being very clean in comparison to the surroundings.

I thought the new fonas were awesome, so maybe you could also add new mutated terrain/cliffs/objects to further compliment the trend. Your fonas already give the impression of a mutated world, and to add even more would really set an impressive mood.

Also, perhaps it was just me, or I missed something in the readme, but now and again (especially in skirmish) I would manage to get IEs. Usually it occur just when I would click a unit, rather random, and cause wise hard to discern perhaps. I can share an except next time it happens.

Edit: Ah, this one should be fine to check over:


except.txt
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 05, 2008 11:48 am    Post subject: Reply with quote

Erg, all i know is that it is BuildingClass...

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Jan 06, 2008 1:38 am    Post subject: Reply with quote

I think I was playing as TDNod when that happened.

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