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 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
GDI Titan moi version
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Mon Feb 25, 2008 4:43 am    Post subject:  GDI Titan moi version Reply with quote

Very Happy made it morelike the one in FMV

give walkframe as 16





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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 25, 2008 8:15 am    Post subject: Reply with quote

So you made an shp out of it? Good job! I really like it (I even use that one as wallpaper sometimes #Tongue)

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Feb 25, 2008 11:29 am    Post subject: Reply with quote

Whoa, render is impressive, have to see how this turned out in .shp form.

What program did you use to model/render?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 25, 2008 11:59 am    Post subject: Reply with quote

after almost 3 years a great comeback. The render is really great. especially the dirt you put on the legs looks cool.

While it isn't really necessary for a big wallpaper, you should turn on anti-aliasing for the shp. This way the details can be seen better. Also the antenna, that disappears on some frames because it's so small, should then be visible in every frame.

Another small thing that bothers me are the feet. They seem to be quite long in the shp. But in the render their length seems to be ok even it is hard to see on a front view.

Oh and not to forget: you should add the gun to the turret, since everyone hates the voxel version that is visible through the turret and jumps up and down while aming a target.

btw: i see here a spotlight candidate if the shp problems are fixed.
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Mon Feb 25, 2008 12:17 pm    Post subject: Reply with quote

Ickus// i use anim8or

Lin Kuei Ominae// affirmative
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Feb 25, 2008 1:34 pm    Post subject: Reply with quote

I agree with LKO, anti-aliasing would make the shp PERFECT

Incredible job, Area Smile Smile
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Robopope99
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Joined: 05 Feb 2007

PostPosted: Mon Feb 25, 2008 2:48 pm    Post subject: Reply with quote

yessir very nice!, but please add the gun
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Feb 25, 2008 5:24 pm    Post subject: Reply with quote

Alternatively to AA, you could use the downsizer and render it 3 times bigger #Tongue. And please add the gun, since the voxel barrel swaps positions and looks odd. Anyways great job Wink.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Feb 25, 2008 6:32 pm    Post subject: Reply with quote

Well... this is certainly a bettter come back than last time. #Tongue

And I didn't knew you can make stuff THAT good in anim8or.
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Tue Feb 26, 2008 8:19 am    Post subject: Reply with quote

I think its great, reckon you could make a matching juggernaut?


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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Feb 26, 2008 11:41 am    Post subject: Reply with quote

oh no, i fell in love with this shp. Laughing please add the gun, i really like your work man. Wink
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Feb 26, 2008 11:47 am    Post subject: Reply with quote

Your 'man' is a girl #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 26, 2008 3:03 pm    Post subject: Reply with quote

Impressive work. I have to agree with LKO and Paranoia about anti-aliasing and the turret, though.

Oh and welcome back Smile
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 26, 2008 5:03 pm    Post subject: Reply with quote

i forgot to say
please add standing frames! (it's not really necessary but while you are already in the process, it would be great)

I know even the original shp doesn't have them but it looks much better if the unit has separate frames for them.
However you have to follow a special frames order to make them work for a turreted unit.
the order is
1. walking frames
2. turret frames
3. standing frames
4. firing frames (*)

if you put the standing frames before the turret frames, the game can't handle the turret and shows messed up frames.
If you need an example you can take a look at my exciter, that has a turret and standing frames.

(*)if you want, you can even add firing frames, but they can only be done to the feet. unfortunately you can't make firing frames for the turret. But none the less a small sidestep on the legs could look great.
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Feb 26, 2008 7:19 pm    Post subject: Reply with quote

This have also forced me to delete blender on my computer on second day I got it, and now, I will only use anim8or.

@LKO

Why do you need to do that with SHP exactly. I am pretty sure, most of the people who remember in which order each action works, can code in new animation.

P.S. I have certainly explained what I wanted to say, wrongly. I am tired, so I am may confuse you also.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 26, 2008 10:09 pm    Post subject: Reply with quote

if you don't follow the special order in the shp, not even the keys for StartFiringFrame, StartStandFrame etc can make it work. Because turreted shp units have the special hardcoded logic that first the walkframes have to come and right after them the turret frames.

For units without a turret it doesn't matter in which order the frames are, since the frame keys can define them in any case.

anyways, it was just an advice how it could be improved further. Even without, it would still be spotlight worthy if the problems are fixed.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Feb 28, 2008 6:16 pm    Post subject: Reply with quote

It still has the original turret from the Titan that was in TS. That turret looks too large and is somewhat ugly and not fitting with AreaSZ's awesome remake.

Also, I agree this Titan could use a matching Juggernaut and Wolverine. Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Feb 28, 2008 10:42 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
if you don't follow the special order in the shp, not even the keys for StartFiringFrame, StartStandFrame etc can make it work. Because turreted shp units have the special hardcoded logic that first the walkframes have to come and right after them the turret frames.

For units without a turret it doesn't matter in which order the frames are, since the frame keys can define them in any case.

anyways, it was just an advice how it could be improved further. Even without, it would still be spotlight worthy if the problems are fixed.

Hm... so, I guess this explains everything.
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Feb 29, 2008 11:51 am    Post subject: Reply with quote

Dunno if its just my monitor or the light levels on the map, but it looks a bit dark to me. It also looks like it could do with an AA pass.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri Feb 29, 2008 12:18 pm    Post subject: Reply with quote

yeah Exclamation , me too. for me its bit dark and did not fit with juggernaut and wolverine. Confused but i really like the design Wink .
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Mar 01, 2008 2:18 am    Post subject: Reply with quote

Confused hmm,, there is a lot of ploblem making shp from anim8or

it doesn't give right result from it's model

well if i make a model in not antialised that doesn't give the shadow

that is easy to make out the shp then ever it's quality hit's the ground

and if i use the antialising that is more then a ploblem i have to cut the blurry field manually that titan did that to so it's anttena is flickering

and i should make the shadow model too by making using the same color with background model go invisible why shp editor and shadow is abit darker then that it leaves so i do batch on them and make a unit finally for the anm8or there is no way to keep the angle '120'

i have to redirect everything when i start so i make a cube and turn it's side and turn the cameras little ........ so in that way, i make it's angle


and squences are making manually also imake the model and make it walk turn alittle and walk and turn alittle for turret anim8or basically have accelation on frames so i cut the frame by frame and turn it in 32 frame in it is hell making shp from anim8or so don't harsh for me i went to the hell once
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 01, 2008 5:12 am    Post subject: Reply with quote

Well... thats a very well known fact, so I also agree what you should not ask too much from people who use anim8or. The program itself is for movies, not computer games.
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Mar 01, 2008 11:21 am    Post subject: Reply with quote

That would invite the question of why you don't learn to use a more feature rich 3D program. You obviously have the basic modelling skills down and all 3D programs now have the same sets of basic tools so its just a matter of getting used to doing things in another interface. Can you render with an alpha channel? If so you can fix the problem of AA to the background by doing two passes with alpha, one AA and one not AA and then using a compositing program to replace the AA alpha with the one from the non AA one. That only works if the alpha isn't pre-multiplied with the background though...(at least I think thats the correct term).

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 01, 2008 9:52 pm    Post subject: Reply with quote

Blade wrote:
Words.


Because maybe she does not want to learn a completely new progrma, with completely different controls. If you have the will, anim8or WILL suffice.
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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sat Mar 01, 2008 10:25 pm    Post subject: Reply with quote

gufu wrote:
Blade wrote:
Words.


Because maybe she does not want to learn a completely new progrma, with completely different controls. If you have the will, anim8or WILL suffice.

for once, gufu says something intelligent.
even though i do prefer 3ds max myself.
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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Mar 01, 2008 10:48 pm    Post subject: Reply with quote

yea, an Anim8or guy. I use(d) Anim8or back when I had XP, but it didn't exactly make the jump to Vista. Your skill far exceeds my own, all I can really make are LEGO like guys (look at the topics "Shotgun/rifleman and Machine Gunner in the SHP forum). What I like to do when I make .shps is to render it in whatever size anim8or has it naturally, turn it into a .shp, and then resize.

From what I understand of how you render the animations, you are doing it wrong Laughing . Instead of only rendering one guy at a time and then turning the camera ever o slightly, put eight guys in one scene facing all the directions, and then render it all, so you go from having a 6 step walk anim being 48 frames to 6.

For AA, if you want to do it will take alot of time unless you figure out how to make it leave the background alone. Although .shp maker has a colour replacement tool, so you could turn all the different shades into the right one at the very end of the process in just like 3 seconds.

Good job.
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Mar 02, 2008 12:31 am    Post subject: Reply with quote

Confused im trying to get 3dsmax but that is too expensive so im learning to use other renderers and another programs

then are you guys got the 3dsmax from p2p or web?
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 02, 2008 1:11 am    Post subject: Reply with quote

I believe what there is a free version of 3Dmax or Maya, released as a teaching tool... I've read that somewhere in a magazine.
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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Mar 02, 2008 6:02 am    Post subject: Reply with quote

Here is the free version of Maya.
I don't know of a free version of 3ds max.

You could also try 3D Canvas.
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 02, 2008 6:33 am    Post subject: Reply with quote

^There! Free version was Mayas! My work here is done... can I has your model plz?
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daTS
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Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Mar 02, 2008 6:37 am    Post subject: Reply with quote

check your inbox Area.
I can help you out. Smile
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Mar 02, 2008 10:00 am    Post subject: Reply with quote

Free maya... is maya better than Gmax?

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 02, 2008 10:50 am    Post subject: Reply with quote

areaSZ wrote:
¿qǝʍ ɹo d2d ɯoɹɟ xɐɯsp3 ǝɥʇ ʇoƃ sʎnƃ noʎ ǝɹɐ uǝɥʇ

sɯɐɹƃoɹd ɹǝɥʇouɐ puɐ sɹǝɹǝpuǝɹ ɹǝɥʇo ǝsn oʇ ƃuıuɹɐǝl ɯı os ǝʌısuǝdxǝ ooʇ sı ʇɐɥʇ ʇnq xɐɯsp3 ʇǝƃ oʇ ƃuıʎɹʇ ɯı ¿:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ
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Last edited by ChielScape on Sun Mar 02, 2008 10:51 am; edited 1 time in total

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 02, 2008 10:51 am    Post subject: Reply with quote

ChielScape wrote:
areaSZ wrote:
¿qǝʍ ɹo d2d ɯoɹɟ xɐɯsp3 ǝɥʇ ʇoƃ sʎnƃ noʎ ǝɹɐ uǝɥʇ

sɯɐɹƃoɹd ɹǝɥʇouɐ puɐ sɹǝɹǝpuǝɹ ɹǝɥʇo ǝsn oʇ ƃuıuɹɐǝl ɯı os ǝʌısuǝdxǝ ooʇ sı ʇɐɥʇ ʇnq xɐɯsp3 ʇǝƃ oʇ ƃuıʎɹʇ ɯı ¿:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ


WHAT THE ztype HAPPENED TO MY POST?!
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Mar 02, 2008 11:18 am    Post subject: Reply with quote

I personally like Blender, which is free, or 3DSMax, which costs much cash or require you to do a bit of copyright infringing at your own risk. 3DS can be set up not to AA to background but it won't work when you put a ground plane in for the shadow (or at least doesn't on the version I have which is about 4 behind current now). For blender you have to use the alpha channel compositing I mention about.

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Mar 02, 2008 1:50 pm    Post subject: Reply with quote

Cinema 4D has free version too (C.4D R6 CE).
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Oshog
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Joined: 02 Sep 2005
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PostPosted: Sun Mar 02, 2008 1:54 pm    Post subject: Reply with quote

Get 3dsmax. I have one completelly legal version I'm not using. I can give you the codes to it.

Last edited by Oshog on Mon Mar 03, 2008 8:43 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 02, 2008 5:09 pm    Post subject: Reply with quote

ChielScape wrote:
ChielScape wrote:
areaSZ wrote:
¿qǝʍ ɹo d2d ɯoɹɟ xɐɯsp3 ǝɥʇ ʇoƃ sʎnƃ noʎ ǝɹɐ uǝɥʇ

sɯɐɹƃoɹd ɹǝɥʇouɐ puɐ sɹǝɹǝpuǝɹ ɹǝɥʇo ǝsn oʇ ƃuıuɹɐǝl ɯı os ǝʌısuǝdxǝ ooʇ sı ʇɐɥʇ ʇnq xɐɯsp3 ʇǝƃ oʇ ƃuıʎɹʇ ɯı ¿:

¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ


WHAT THE ztype HAPPENED TO MY POST?!


You didn't make it that way?

Oh my God!
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 02, 2008 6:07 pm    Post subject: Reply with quote

ChielScape, wtf... #Tongue How did you do that?
This may suit it: clicky (I don't post the pic because it is quite big and has nothing to do with this topic Wink)

And yes ChielScape, some ppl get everything legally (I did, untill a few years ago #Tongue I still get all games legal though...)
Anyways, about free 3D programs: get gmax Wink

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Mar 02, 2008 6:27 pm    Post subject: Reply with quote

Bleh... GMax sucks. Get 3DS. Smile
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Blade
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Joined: 23 Dec 2003

PostPosted: Sun Mar 02, 2008 7:09 pm    Post subject: Reply with quote

GMax is largely useless thanks to the lack of a rendering engine.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 02, 2008 7:31 pm    Post subject: Reply with quote

Dutchygamer wrote:
:ʇı ʇıns ʎɐɯ sıɥʇ
¿ʇɐɥʇ op noʎ pıp ʍoɥ d: ˙˙˙ɟʇʍ 'ǝdɐɔslǝıɥɔʎʞɔılɔ ( ɔıdoʇ sıɥʇ ɥʇıʍ op oʇ ƃuıɥʇou sɐɥ puɐ ƃıq ǝʇınb sı ʇı ǝsnɐɔǝq ɔıd ǝɥʇ ʇsod ʇ,uop ıWink)

xɐɯƃ ʇǝƃ Embarassedɯɐɹƃoɹd p3 ǝǝɹɟ ʇnoqɐ 'sʎɐʍʎuɐ
(˙˙˙ɥƃnoɥʇ lɐƃǝl sǝɯɐƃ llɐ ʇǝƃ llıʇs ı d: oƃɐ sɹɐǝʎ ʍǝɟ ɐ llıʇun 'pıp ı) ʎllɐƃǝl ƃuıɥʇʎɹǝʌǝ ʇǝƃ ldd ǝɯos 'ǝdɐɔslǝıɥɔ sǝʎ puɐ Wink


˙˙˙ǝɯ ʇ,usɐʍ ʇɐɥʇ
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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sun Mar 02, 2008 7:32 pm    Post subject: Reply with quote

ChielScape wrote:
Dutchygamer wrote:
:ʇı ʇıns ʎɐɯ sıɥʇ
¿ʇɐɥʇ op noʎ pıp ʍoɥ d: ˙˙˙ɟʇʍ 'ǝdɐɔslǝıɥɔʎʞɔılɔ ( ɔıdoʇ sıɥʇ ɥʇıʍ op oʇ ƃuıɥʇou sɐɥ puɐ ƃıq ǝʇınb sı ʇı ǝsnɐɔǝq ɔıd ǝɥʇ ʇsod ʇ,uop ıWink)

xɐɯƃ ʇǝƃ Embarassedɯɐɹƃoɹd p3 ǝǝɹɟ ʇnoqɐ 'sʎɐʍʎuɐ
(˙˙˙ɥƃnoɥʇ lɐƃǝl sǝɯɐƃ llɐ ʇǝƃ llıʇs ı d: oƃɐ sɹɐǝʎ ʍǝɟ ɐ llıʇun 'pıp ı) ʎllɐƃǝl ƃuıɥʇʎɹǝʌǝ ʇǝƃ ldd ǝɯos 'ǝdɐɔslǝıɥɔ sǝʎ puɐ Wink


˙˙˙ǝɯ ʇ,usɐʍ ʇɐɥʇ


¿ʞɐǝɹq noʎ pıp llǝɥ ǝɥʇ ʇɐɥʍ 'ǝǝɥsuɐq 'ʇıɥs ʎloɥ
˙˙˙ʇunoɔɔɐ ʎɯ ɥʇıʍ pǝʞɔ*ɟ ʎpoqǝɯos
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Mar 02, 2008 7:34 pm    Post subject: Reply with quote

Eh? has someone switched your keyboard with a chinese one chiel? Or just the settings?
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 02, 2008 9:10 pm    Post subject: Reply with quote

Lt Albrecht wrote:
Eh? has someone switched your keyboard with a chinese one chiel? Or just the settings?

˙˙˙ƃuıuǝddɐɥ s,ʇɐɥʍ ʍouʞ ʇuop ı
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Mar 02, 2008 10:30 pm    Post subject: Reply with quote

The writing is rotated through 180º but it is still english.

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sun Mar 02, 2008 11:15 pm    Post subject: Reply with quote

hahahahah, nice, that looks like it sucks, no joke
right?
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 03, 2008 1:16 pm    Post subject: Reply with quote

Ehmm, I suggest PM'ing Banshee about this Chiel... This ain't normal #Tongue
Also: *requesting topic split from Chiel's first upsidedown post Wink*

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Mar 03, 2008 1:52 pm    Post subject: Reply with quote

ChielScape wrote:
˙˙˙ƃuıuǝddɐɥ s,ʇɐɥʍ ʍouʞ ʇuop ı


d: pɐǝɹds oʇ sʇɹɐʇs ɯǝlqoɹd ɹnoʎ ǝʞıl sʞool

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 03, 2008 1:57 pm    Post subject: Reply with quote

What the hell? Banshee should really check this out... Or is this some kind of code you're using...

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