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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Map Archive
Temple Prime - The Motorway(2v2-Kanes Wrath)
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Tue May 06, 2008 12:01 am    Post subject:  Temple Prime - The Motorway(2v2-Kanes Wrath)
Subject description: Meh
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Yes another one of em Temple primes,again...
This on is now based on the earlyer part:
The Liquid T Transport has crashed leaving the area slowly convert,
but as for the rest of the area is untouched,the bridges which allowed the transport quick access to the other side of temple prime have been fixed.

and before the few moments you have left before Temple Prime is blowen up to pieces by GDI's Ion Cannon,claim the temple for yourself or defend it against a deadly foe,
Who Run From Specialised Buildings,
All Ai's work(even KW's),

Your objective is per normal:
Destroy the Enemy,
Each special building is primed for the commander's view of the field,
without it,his or her base will be destroyed instantly,
not all the techs are availible and Super Weapons are disabled
Air is locked,
however shadow's are'nt so Anti Air is availible,
as to your arival there is a barracks awaiting command(depending on your fraction the buildings will change(it took too long Wink .)
abilities are limited to support,however we did manage (by the skin of their teeth) to upload the Epic Contructer Print so you can always use a hammer to crack the nut eh?Good Luck Commmander

here are some images(Spam,Nah Jk loads though and biggish,srry):


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Sorry bout mini map,

Its scripted at the begining to take you through the map(people online wouldn't understand the special buildings)
and will as anyone who needs help with scripts simular to this to PM me here

My View on this map is good but there are a few problems like the general
Coke points,however its really fun VS a Hard Rusher,really puts your skills to the test.I had some really good/cool moments on this map

Hope You Enjoy My Map you guys!
~The Forgotten~


Temple_Prime_MotorWay~TiberianFiend.zip
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Last edited by TiberianFiend on Tue May 06, 2008 7:21 pm; edited 4 times in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue May 06, 2008 12:44 am    Post subject: Reply with quote

I don't mind single player conversions, just...This one seems ztyping SMALL. Really cramped. Lower it down to an infantry only map. (Barracks-Infantry Tech Centre-radar are as high as it should go.)

eg:

Cons--PP--Bar--Ref--Command Post---Armoury

Cons--PP--HoN--Ref--Radar--Secret Shrine

Drone Platform--Reactor--Warp Thing--Nerve Centre--Stasis Chamber

Kane's Wrath lacks Infantry Only maps, which si a shame, because Inf Wars is fun.

Also, you didn't upload the map. Razz
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Tue May 06, 2008 6:55 am    Post subject: Reply with quote

lol i was a bit tired ^^.

Clarkson wrote:
I don't mind single player conversions, just...This one seems ztyping SMALL. Really cramped. Lower it down to an infantry only map. (Barracks-Infantry Tech Centre-radar are as high as it should go.)

eg:

Cons--PP--Bar--Ref--Command Post---Armoury

Cons--PP--HoN--Ref--Radar--Secret Shrine

Drone Platform--Reactor--Warp Thing--Nerve Centre--Stasis Chamber

Kane's Wrath lacks Infantry Only maps, which si a shame, because Inf Wars is fun.

Also, you didn't upload the map. Razz


lol It is only infantry/some vehicles,the infantry are well balanced out,the fractions are well balanced, there is no air however, I think the Nod/GDI air Transport power should be made availible,due to the Nod team having the only commando unable to "jump" over un-passible land and would make the anti air a more suitable option,Black hand is ajusted with a specter because they don't have a air tower,

this map is aimed at Player VS Player
but Comps work well too,most of the spams are locked apart from Scrin scout,but the higher leveled scrin vehicles are locked,most teams have walkers but GDI only have the Mam Tank to make up for the Juggs
so varried attacks can take place all with simple answers,apart from the Super Walkers(Epics) which are a formof game ender but not unstoppible.

(All Done ^^ final up for download)
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Thu May 08, 2008 6:10 pm    Post subject: Reply with quote

FeedBack anyone?

Everyone needs feedback to change future productions.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 08, 2008 6:30 pm    Post subject: Reply with quote

Is this a conversion from a SP map? I really should finish the KW campaign #Tongue
Anyways, it looks nice. Not very special, just nice...
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