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Pacific Heights WIP
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed May 07, 2008 12:40 am    Post subject:  Pacific Heights WIP Reply with quote  Mark this post and the followings unread

Ok, I'm trying to make this the best map I've recreated yet. It's pretty playable as it, I just have to finish the cities. Comments and suggestions?

This map is basically a symmetrical map good for 2v2s or even a free for all. Each base has a small vacation resort on it, so lots of garrisonable structures (+2 tib spikes). Each base is divided into the higher main base and a lower expansion, which has blue tiberium. It almost seems like you are closer to your neighbor's expansion tib than your own. So it's easy to get tempted into attacking the player's vulnerable spot, yet you are just as vulnerable. Each base has three enterances, the main bridge cnnecting to the middle and two side enterances for flanking. Finally the middle island had alot of tib and a mutant hovel.

The story behind this map...tensions rise between competing vacation resorts!



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed May 07, 2008 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Goddamn. That was THE MAP nigga.

But you seriously need to add more detail to it. Change up the terrain, ect. Its nice that it looks like its straight out of RA2 (The cliffs in particular are bringing back RA2 post Traumatic Stress Disorder.)..but, it needs detail. And some different lighting.

Give it a soft orange glow. Like a tropical sunset. And sprinkle in some tropical/palmy ish trees(does KW even have these?)

Fukken savin this shit when its done.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed May 07, 2008 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe we can wok together on re-creating maps DaFool? You do the RA2 maps, I do the TS maps #Tongue We should discuss it trough PM...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed May 07, 2008 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

-The streets were lined with palm trees, but IIFC there are like no more then 10 trees, and I don't know if a palm is one of them. I'll just have to substitute with another green looking one.
-As for the terrain I'm gonna add some more roads, and more pavement areas.
-I don't think they have the beach towels and umbrella's that RA2 had, nor the civilians I can put on the beach. (where did all the civilians go? in this game?)
-is there a more effective way of placing fences rather than individual peices? It gets kinda tedius placing everyone, lining them up, and rotating them into place.
-I tested it as is over teh internetz with some french people, and even though it was ffa and they teamed me, they had the courtesy of saying the loved the map.
-Ok dutchy

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