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GDI Buildings
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jun 03, 2008 3:50 pm    Post subject:  GDI Buildings Reply with quote  Mark this post and the followings unread

GDI Buildings


Construction Yard


Power Plant


Turbine Upgrade


Refinery


Tiberium Silo


Barracks


War Factory


Communications tower


Component Tower


Vulcan Upgrade


Gate


Wall


Firestorm Wall Sections

...

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Last edited by Gangster on Mon Feb 22, 2010 2:45 pm; edited 8 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jun 03, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arf Gangster, i need to talk to you >_>

Nice work BTW #Tongue

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 03, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't say you remade the tibsilo and the walls I made. :U

I see you have got some more free time for this project, good work!

Last edited by DonutArnold on Tue Jun 03, 2008 4:44 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 03, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does seems like it. I like!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 03, 2008 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, this puts WW into shadows...although, they worked with these buildings nine years ago #Tongue

So...are you just making a show-off with these?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jun 03, 2008 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

well.. actually hoping to do a TC.. YR++ opens new perspectives.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jun 03, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

so Donut, are you and gangster officially working on this together?
What's going on with ReWired? I can still do voxels for you guys if you like..

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jun 03, 2008 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReWired moved into Gangsters Sandbox, and Gangster now controls that, IIRC.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jun 03, 2008 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

aha. I'm up for doing voxels on this same as ReWired, just let me know OK Gangster


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 03, 2008 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow Gangster, these look awesome.
Would you do me a favour and render one of these buildings in a high resolution? I would be very interested to know the way you modeled them, how much detail you put on them and how you textured them.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 03, 2008 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
so Donut, are you and gangster officially working on this together?

We are working together. I just turn my TS models into .3ds and send them to Gangster who finalizes them. Also, I'm no longer the leader of this project.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Jun 04, 2008 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

The barracks looks pretty real now, compared to the stock WW one.

YEa, love these works of mod.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 04, 2008 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Good. Smile

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Thu Jun 05, 2008 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

my god Smile

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black im loving that buggy remake keep going man

This mod if complete would be simple ideas but really effective

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Sep 03, 2008 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this is a TC for YR, why don't you simply make a new ConYard, Harvester, Refinery and Tib. Silo for each faction? In fact, you could even give the EMP building to Nod only and have the Mobile War Factory as a Nod or GDI only unit. (One of them only)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 04, 2008 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not for YR...please, you can't have pavement, deformable terrain, forest fires, and all kinds of nasty details from TS.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Sep 04, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait wat, no destroyable environment in YR?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 04, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Sep 04, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you forget that Gangster is going to use Ares in this project?

EDIT: However, there won't be deformable terrain.

Last edited by DonutArnold on Thu Sep 04, 2008 2:30 pm; edited 1 time in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Sep 04, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoooo, I suddenly am really happy I didn't buy RA2...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 04, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
EDIT: However, there won't be deformable terrain.


Which sucks. I'm not going to lean to RA2/Ares until I get deformable terrain, forest fires, and decent normals.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Sep 04, 2008 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can use TS normals. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 04, 2008 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's correct. I didn't remember that.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Sep 04, 2008 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O just release this shit already...
i wanna put it on a USB drive and sexually abuse it.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Sep 04, 2008 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

OS-tan style? I see... #Tongue



In other words, really, really awesome work there. I'm beginning to wonder if you guys are even human...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Sep 04, 2008 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lulz, I r no human, I r a doughnut.

However, there'll be some more assests like GDI Service depot, Nod Laser fence and Nod Stealth Generator revealed soon...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Sep 04, 2008 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

first release planed on this winter. technical name is "TL5"(Tech Level 5). name says its all.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Thu Sep 04, 2008 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great new there Gangster! Machine is also planning first beta at this winter Smile

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Sep 05, 2008 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Are those buildings size realistically porportioned with infantry & vehicles?

... and what is this, anyways? A mod for YR?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Sep 05, 2008 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Proportions: Infantry size like in TS and Building size like in YR.

Yes. Its a mod for YR

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Oct 01, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread



New stuff

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Oct 01, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rad Very Happy

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Wed Oct 01, 2008 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

You buildings are very good. But they are way to small for YR. Your construction yard is about 2x3? Walls and power plant is the only right size IMO.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Oct 01, 2008 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

All building have same size as in TS. CY is 3x3

Hyper, wha?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Oct 01, 2008 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just like in the original TS concept. Bravo..! If you need any help just ask. Smile

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Oct 07, 2008 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, I'll blame PPM automatic log in system for not letting me see this new GDI building earlier. It is a bit too bright. If you can tune down the brightness it'll be awesome. Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Oct 07, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice,but you spellt baracks wrong. #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 07, 2008 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Barracks fool Laughing Hope you recover from your 'accident' soon.

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Tue Oct 07, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

That bib on the War Factory looks a little bit like my breakfast: scrambled. Is there a specific reason for that, or is it a valid error?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Oct 23, 2008 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Minor update


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Oct 23, 2008 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wut... Gangster <-> EARus?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Oct 23, 2008 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, nice! Sorry for not making that vulcan upgrade when you asked me to do it, Gangster. I'll try to make some more stuff very soon...

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Fri Oct 24, 2008 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, nice it is! Good work Wink

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jan 06, 2010 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finaly! I did it! GDI Radar have been textured >_>



and some extra stuff...


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Last edited by Gangster on Thu Jan 07, 2010 10:11 am; edited 2 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 06, 2010 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice but IMO the radar dish needs to be more silvery.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jan 06, 2010 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay. now it a bit more silvery

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 07, 2010 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats is... wow...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 07, 2010 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

That dish looks 1000% better than the TS one, for some reason.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 07, 2010 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because Gangster did it? #Tongue

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