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Satelite Hack Center SHP
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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Thu Jun 19, 2003 2:24 pm    Post subject:  Satelite Hack Center SHP Reply with quote  Mark this post and the followings unread

I decided to make this graphic for public use, only thing missing is buildup, which im actually making.

This is the Satelite Hack Center in YR Argentina, a structure which can decipher the signal of allied satelites for use on other armies. Structure foundation is 3x3, has an active animation and will not come with code (simple reason, i always leave something for modders to make).

You can see a preview below


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 19, 2003 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, it looks good Smile. Do you also have the temperate version of it?

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Thu Jun 19, 2003 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, everything is done except buildup, which i already started mins ago.



ggsathb 0000.gif
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ggsathb 0000.gif



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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Fri Jun 20, 2003 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Now buildup is done as well.

SHP is up on YrArg ( http://yrarg.cncguild.net ) already available for download, buildups included.



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PostPosted: Fri Jun 20, 2003 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Good very good, but i think that there is a little problem with the build up of the pavement, it's slow, and faster in the same time, i don't know how to say, but it's a little problem, but very good shp Smile

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jun 20, 2003 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

To fix what Maxim said it would need more frames on the pavement, which I think isnt necisary but would look better..

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Fri Jun 20, 2003 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought about the same thing, but theres an incidence, the frame percent in there is half-exact, first four frames are 25%, 50%, 75% and 100%. The orientation of the lines within those values is seen correctly. However, setting anything else causes aliasing.

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PostPosted: Fri Jun 20, 2003 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah, just a question, ArgCmdr, will the antenna turn left-right in the game ?

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Sat Jun 21, 2003 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, the radar dishes over them will spin. (_A)

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