Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 7:38 am
All times are UTC + 0
(FS) Jotunheim Version 2 (3)
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Fri Sep 19, 2008 6:43 pm    Post subject:  (FS) Jotunheim Version 2 (3) Reply with quote  Mark this post and the followings unread

The map is updated!

I thought the TS Map Archive was a bit inactive so I touched up my last released map.

new features:
a 3rd starting possition
more details

Orginal map topic: http://www.ppmsite.com/forum/viewtopic.php?t=14094

Story (a kinda unlikely one. #Tongue sorry for any typo's I was tired when I wrote this.)

The frozen moutains of Jotunheimen was hit by a mysterius heatwave which caused the snow and ice to melt. This caused small patches of tiberium to appear, GDI scientists came to investigate this phenomena, but they ware unable to come up with any conclusion, but they discoverd that there was huge deposits of tiberium under this once frozen land now GDI, Nod and other factions fight for control of these mountains.



screenshot.PNG
 Description:
a screenshot from the new version
 Filesize:  241.51 KB
 Viewed:  6956 Time(s)

screenshot.PNG



SCRN0107.png
 Description:
kaboom!
 Filesize:  417.35 KB
 Viewed:  7026 Time(s)

SCRN0107.png



SCRN0101.png
 Description:
a random screenshot
 Filesize:  446.9 KB
 Viewed:  7026 Time(s)

SCRN0101.png



jotunheim v2.mpr
 Description:
NEW VERSION!

Download
 Filename:  jotunheim v2.mpr
 Filesize:  190.25 KB
 Downloaded:  376 Time(s)


jotunheim v2.mpr
 Description:
The map (OLD VERSION!)

Download
 Filename:  jotunheim v2.mpr
 Filesize:  189.45 KB
 Downloaded:  338 Time(s)


Last edited by Tore on Sat Sep 20, 2008 10:57 am; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Sep 19, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good! Wink

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 20, 2008 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

That's one dark map. Put some invisible light posts on the Tiberium patches.

_________________


Back to top
View user's profile Send private message
Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sat Sep 20, 2008 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the way the tiberium glows on this map, but if I have to I will.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 20, 2008 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I Liked the previews of this map some time ago, unfortunately the really dark lighting ruins the map (Sorry to say so). You should make a brighter version or add some form of Day and Night loop trigger.

Back to top
View user's profile Send private message
blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Sep 20, 2008 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

...that comes from aro, the one who loved gothic maps

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sat Sep 20, 2008 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

New version uploaded.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 20, 2008 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
...that comes from aro, the one who loved gothic maps


Even my maps are not this dark. Razz
In any case, the new versions lighting looks better, but the map its self still have a lot of ways to improve I'm afraid, I'll give you a full review on the map some point this weekend.

Back to top
View user's profile Send private message
Tiberian Enigma
Vehicle Driver


Joined: 23 Jan 2009

PostPosted: Mon Apr 06, 2009 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey, the darkness is actually cool. think about it, not every area of the planet is going to have adequate lighting, i actually enjoy maps in dark areas, this is just about right. two thumbs up!

Back to top
View user's profile Send private message
Tiberian Enigma
Vehicle Driver


Joined: 23 Jan 2009

PostPosted: Mon Apr 06, 2009 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey, the darkness is actually cool. think about it, not every area of the planet is going to have adequate lighting, i actually enjoy maps in dark areas, this is just about right. two thumbs up!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1601s ][ Queries: 16 (0.0133s) ][ Debug on ]