Posted: Thu Oct 23, 2008 6:13 pm Post subject:
Modding things with FA2
Subject description: Is it possible?
Is it possible to modify the individual content of FA2 maps that i create?
Lets say i want the grandcannons in this map to shoot twice as fast or whatever. Where can i get the files to mess around with this stuff just for the individual maps?
I remember doing it to the game, but i modified the WHOLE game and not just individual maps.
Open the map in wordpad and add in the rules changes you want manually. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
when i click on <open> and use wordpad, it opens its but its just a massive character jumble. Doesnt show individual things.. Im sure im doing it wrong somehow. QUICK_EDIT
If so, just put in the INI entry of what ever you are editing at the bottom of the file or so, and edit it there. The most common areas I see this happens to be in TS, but it's the same pretty much. QUICK_EDIT
I do remember though that when i modded my whole game, EVERYTHING showed up on a word pad. I could edit everything from how much money you get at the start to superweapons. Thats what im looking for except for each map and not the whole game. QUICK_EDIT
And you guys do realise that the big jumble is most likely [IsoMapPack5] or [OverlayPack] , right?
Not that it should be repeated once again, but all he needs to do is open the rules and copy, paste, edit the stuff into the beginning or the end of the map. Barring a brain freeze, that should be sufficient to get him started. QUICK_EDIT
It Does D. When I Open maps in WordPad it appears in a large character Jumble where-as notepad appears in the proper fashion. The Jumble not being [IsoMapPack5] and or [OverlayPack], but random numbers and symbols such as "%", "+", "~" etc. QUICK_EDIT
In maps, all you have to do is open them in notepad. You can then edit it like an .ini
Write, or find (Ctrl+f), the section you want to change (don't write it again if its already there), and any tags you write will override/add to what is there in the primary rules, when you play the map.
For example, if in a map I wanted flaktroopers to be unbuildable, I'd write in a map:
[FLAKT]
TechLevel=-1
And it would override the TechLevel to -1 in the falk trooper's section, making it unbuildable.
You should do this writing at the end of the map, so you don't screw anything up in the map's main data (mysterious IEs are terrible).
Doing this editing in maps requires some expirence in editing the main rules file, and to do this you must...
1. Go to this site's utilities section, download XCC mixer.
2. In it, search (Ctrl+f) rules.ini (rulesmd.ini for YR)
3. Use the updated (patched) rules if you patched your game. QUICK_EDIT
If you want to use new names without seeing "MISSING:", try using the string editor to look through the list of names to give it an actual one.
And about using wordpad, "look."
It also works differently on some computers because if I use notepad it looks like garbled up data. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Well that would explain it, though I'm not the only one with this problem, I've seen it before. (I'd link it but TiberiumWeb is down and obviously where the problem was discussed). QUICK_EDIT
Yea i dont really want to mess with that INI editing in the map.
The way i did it before was i was able to open the game content into a note pad and i could see and edit everything. Thats all i want to do with a map. Im havin trouble finding that XCC mixer. Can i get a link?
In the topic Modding Tools in the editing section is where you get XCC Mixer
But yes, what you should do is finish making your map, trigger it and all, THEN open it in notepad and taking entries from the Rules.INI file and pasting them at the bottom of the map, editing what you want to change. Then, your map will be done. QUICK_EDIT
Posted: Mon Mar 16, 2009 12:24 pm Post subject:
map
If you have PhotoShop CS3 there is a program that allows you to open scripts, you can use this program to open your map in a text file and the info is nice and neat looking. QUICK_EDIT
You bump an old topic with useless information about a program that cost ALOT of $$$. If you use Photoshop over Word/Notepad, you lose my sympathy. And why use PS for standard INI's(I'm assuming you do) when the default application is Notepad. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Posted: Mon Mar 16, 2009 9:10 pm Post subject:
Re: map
drizzt_dourden wrote:
If you have PhotoShop CS3 there is a program that allows you to open scripts, you can use this program to open your map in a text file and the info is nice and neat looking.
Topic was set up last year- they've moved on. Plus, why would you want to use photoshop for this kind of work anyway? Use Notepad.
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