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Defence of City 12-D
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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Sun Nov 02, 2008 9:58 pm    Post subject:  Defence of City 12-D Reply with quote  Mark this post and the followings unread

This is my first map and after tweaking and plenty of testing I think it is finished. Please criticize as criticism is good and will help me in the future. It's a GDI mission for Firestorm and will probably be the first of a small campaign pack I may start.

------------------------>
DEFENCE OF CITY-12D
------------------------>
The Brotherhood of Nod have assaulted District-12 in Safezone-D. They have set up a small outpost and are attacking our base in the city, putting the entire area in danger. It is very important that this base remains operational as it is crucial to the defence of the civilians nearby. Prevent the destruction of the city by eliminating the Nod outpost to the north of our base. For this mission we shall provide you with two of our upgraded Titans and three Wolverines. These forces will be sufficient for the task.

[OBJECTIVE ONE: Prevent the destruction of the GDI base]
[OBJECTIVE TWO: Use your strike force to destroy Nod's base]
[OBJECTIVE THREE: Use the GDI base to destroy Nod's main base to the west]



FinishedMapTown.png
 Description:
An abandoned town. Not much to see.
 Filesize:  353.72 KB
 Viewed:  7439 Time(s)

FinishedMapTown.png



FinishedMapNodSmall.png
 Description:
An abandoned Nod base. Across the river is a water plant. (Orca Transport is removed)
 Filesize:  316.4 KB
 Viewed:  7439 Time(s)

FinishedMapNodSmall.png



FinishedMapNodBig.png
 Description:
The bigger Nod base you must destroy after defending the city. Watch out for hidden dangers!
 Filesize:  417.87 KB
 Viewed:  7439 Time(s)

FinishedMapNodBig.png



FinishedMapCity.png
 Description:
City 12-D. Defend it by destroying the Nod base within.
 Filesize:  367.3 KB
 Viewed:  7439 Time(s)

FinishedMapCity.png



Mission1.zip
 Description:
Download, play, rate. :)

Download
 Filename:  Mission1.zip
 Filesize:  3.58 MB
 Downloaded:  795 Time(s)


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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 02, 2008 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have a very similar mapping style to me, Single-player and detail wise. I'm impressed.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Nov 03, 2008 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Why do we see so many TS SP maps atm, while they can enter in the contest? Not that I care, less competition for me #Tongue
Anyways, this looks like a good map!

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Nov 04, 2008 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Last I checked, the deadline for the competition was yesterday... And bad things happened to me causing me to have to drop out of the comp... v.v Other then that, the map looks good except for the Orca Transport I see on the water there Embarassed

/EDIT
Ok, Forget my comment about the Orca, I just read the picture's description XD
/EDIT END

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Nov 04, 2008 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The deadline is extended to the 12th Wink

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Nov 04, 2008 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the civilian car road block...

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Wed Nov 05, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments guys. Hopefully my future maps are as good or better.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Nov 05, 2008 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

This would of been better if it didnt have a reveal map trigger. Instead you should of used waypoints to stategicly reveal parts needed. Currently, its way too easy... would have been a little harder if I couldnt see.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Nov 06, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh... maybe it's just to take screenshots from the map? Razz

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sun Dec 11, 2011 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool SP map, great work.

A little sham that the Noddies are sleeping here...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Dec 12, 2011 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I LOVE when people make singleplayer maps!

We could always use more

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Mon Dec 12, 2011 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

That's what my campaign is here for.

But I won't steal the thread; it's a nice map, and I assume there's plenty of triggers.

_________________
Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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