The sidebar is messy. The buildings don't look good in brick scheme, a cool white scheme would fit better. The voxels look ridiculously cartoony as they lack any real texturing work. And the infantry are all bunched together so you can't see any real detail on the individual units. QUICK_EDIT
So one thing I've yet to see from you Mad, is how are you at infantry from scratch? _________________ Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029 QUICK_EDIT
Very unnatural animation. Focus on making the people, well, move like people. Take an art class at the community college or two and you'll figure things out pretty quickly. Shoulders *appear* a bit too wide too.
2 years at a community college should make up for the lack of improvement over the course of the last 7.
Then again, common sense doesn't always make sense.
Later. _________________ PreRA2 Dev Lead QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Feb 17, 2012 10:20 pm Post subject:
If it's not caring stuff... can we have it? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
The better question is do we want any of it? Some cool ideas in here, but most of it looks like shit. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
I still wish I could get a full set of recreated infantry based on the CnC3 or RA3 art sets. Of course, the only way I'll get that most likely will be doing it myself. QUICK_EDIT
They're using High-Tech Robotics... and they're using COAL PLANTS?
Aside from that they're nice. You could try watching in-games of RA3 to see how Yuriko Moves. Getting some reference of the floating Yuri Prime wouldn't hurt either. _________________ ~ Excelsior ~ QUICK_EDIT
That was more of a slandering than an opinion on how to improve it. A useless, provoking response especially knowing the previous relations between Mad and yourself. QUICK_EDIT
I'll say that the voxels aren't always the best, but MadHQ has the best buildings in the community by far when he bothers to finish and release them. :p
EDIT: I just caught the EotRS "Robotics Bay" which is obviously nicely based on the Starcraft version. :p QUICK_EDIT
I'll say that the voxels aren't always the best, but MadHQ has the best buildings in the community by far when he bothers to finish and release them. :p
EDIT: I just caught the EotRS "Robotics Bay" which is obviously nicely based on the Starcraft version. :p
For the most part, the problem is that while they're modeled and textured pretty well, the rendering job leaves them looking a little gritty, and not quite as defined as the westwood ones. He also seems to turn a blind eye to the form conventions of Westwood's buildings - the soviet buildings were never so blocky or bulky.
So in general, the texturing and modeling is there, but the aesthetics and rendering are off. And until those are fixed, his stuff won't truly fit. Also, the contrast isn't high enough on anything, it seems. And too many little things muddle it up.
Just my (constructive) criticism for once. Because MadHQ has the abilities to make some pretty awesome stuff if he'd just render it a little more accurately. That's just what I observe. _________________ PreRA2 Dev Lead QUICK_EDIT
Symphonic, I want to.make you remember that YR's lighting was always screwed up, and Mad doesn't have to follow your indications.
Never said he did. But doing so certainly wouldn't be a bad thing. I won't deny his work is good, but those are the things that need to be improved before it's *great*. Just my thoughts. _________________ PreRA2 Dev Lead QUICK_EDIT
Well I agree that the rendering needs some fixing. As I said back on like page 5 I think they're actually [i]too[i] sharp (or it is possibly the textures). It just kinda confuses my eyes whilst RA2 stuff is much softer. QUICK_EDIT
For the EotRS Side, maybe make the Brick Parts in their buildings something more akin to Chrome White. That was how they also made each of the sides Buildings stand out.
Allies = Clean, Metallic & Futuristic
Soviets = Dirty, Solid & sorta Diesel-Punk, In RA3 they were fully Diesel Punk
Yuri = Exaggerated, And Over the Top (Yuri-shaped Weather-Vanes),Evil Looking (Pointed & Jagged Edges)
EotRS = They were all about Futuristic, Using a Chrome White theme on it alongside the Yellow Color made them look more futuristic and oriental as well. Aside from the obvious Japanese Cliches & Stereotypes they incorporated into their Theme. _________________ ~ Excelsior ~ QUICK_EDIT
I am not trying to be rude, but instead of doing new non good looking stuff all the time, finish your previous good looking work instead such as Conscript on 4-wheel, terrorist on bike, allied and soviet defenses etc and release them. QUICK_EDIT
I don't know how I ever missed this thread! I have always admired your work a lot Mad! Its great to see someone with such an open creative attitude!
MadHQ wrote:
That is a really cool idea!
^ Top 2 are AMAZING, 3rd is cool!
Art is beauty in the eye of the beholder. MAKE Art. Don't make tears. _________________ Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website. QUICK_EDIT
5 Years since I posted on Revora. Last time I was at Revora, I really didn't care for it.
I haven't posted on Sleipnirstuff since 2004. I believe I was banned by Sleipnir [Tho not positive] :p
@MAD HQ: If you finish the VXL of the Conscript on an ATV, I will add the conscript, and convert it to a SHP! TEAMWORK! _________________ Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website. QUICK_EDIT
Well all I did with the 4-wheeler and motorcycle were just the 8 spin frames. Witch technically is enough... As for the 3d models I did for the 4-wheeler and motorcycle, I have no idea were they are anymore...
But I do still have the two test shp's witch anyone can download and try to use if they want... I do not want to work on them any more...
Very cool! Thank you
Idk how I will get the wheels to look like they are spinning, but I will damn well try _________________ Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website. QUICK_EDIT
5 Years since I posted on Revora. Last time I was at Revora, I really didn't care for it.
I haven't posted on Sleipnirstuff since 2004. I believe I was banned by Sleipnir [Tho not positive] :p
@MAD HQ: If you finish the VXL of the Conscript on an ATV, I will add the conscript, and convert it to a SHP! TEAMWORK!
No worries, the disdain for Revora is pretty widespread. :p
Banned by Sleipnir? Me too... hahahaha. Well, regardless, good to see you back. _________________ PreRA2 Dev Lead QUICK_EDIT
Yo Madhq. I went to your site but saw it closed down. What's going on? Hopefully nothing was lost. _________________ The future belongs to The Forgotten!
Ah! So my domain has finally expired. I just did not want to pay for some thing I really do not use that much anymore. However the sites will be back up again, just with a new URL. I asked Banshee if PPM could host my stuff, and he agreed to it. I will be uploading and updating here real soon. _________________ MadHQ's Graveyard - Click here!
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