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Allied Support: Ranger
Moderators: Dutchygamer, Lt Albrecht
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Dec 05, 2008 11:56 pm    Post subject:  Allied Support: Ranger Reply with quote  Mark this post and the followings unread

"Vroom...! Oh look, how cu- SPLAT"

The Allied Ranger is a speedy yet versatile vehicle that can be adapted for many roles, not limited to:

- Anti-Infantry
- Light Anti-Tank
- Sniping



(I know it looks like a Land Rover, don't bother me. Lore/description will be updated.)

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Dec 06, 2008 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably the best of your work I've seen so far along with the Heavy Tank TBH. Also, use darker remap colors so that way it doesn't look too bright ingame.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Dec 06, 2008 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I'm actually considering starting a poll as to whether this will use an IFV logic so that infantry boost different aspects of it's attack (AT troops give it LAW style weapon, sniper gives longer range MG, MG soldier adds another machinegun in the turret for double busts and standard/hitech infantry boost the MG by handing ammo, spotting targets etc) or giving it 2 spaces to carry men.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Dec 06, 2008 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Your mod your choice. With the development of Ares, you can have as much IFVs you want. Wink
Anyways would you would be interested in a few old aircraft/naval voxels, that also includes the Tornado GR4 since I made a better one. I just need to get rid of my old work that rotting in my hard drive.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Dec 06, 2008 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the normal IFV isnt gonna exist. #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Dec 06, 2008 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Roaches, yes I would Wink Very much.
@Iron C.:It was corny and stupid, it was one of the first things I removed. Now it's coming back in a far more plausible and realistic way, I like that =)

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Dec 06, 2008 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make this one an IFV, and give the russians a Battlefortress-like IFV... Like a Bunker Mammoth or something.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Dec 06, 2008 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bunker-WTF?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Dec 06, 2008 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, how about a BMP style APC with firing ports?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Dec 06, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever works man.

I just wanted to say that IFV logic is too awesome to waste it on the Allies alone.

Besides, I like heavy IFV units, ztype that weak pussy Allied shit.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 07, 2008 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm... You can only have one IFV ATM, it's possible to have multiple battlefortress units but the units inside have always gotta use the same weapon as any other battlefortress.
IFV logic=flexible, adaptable, rapid.
Allies=flexible, adaptable, rapid.
therefore Soviets=x=Allies=IFV logic and therefore
Soviets =x=IFVs

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 07, 2008 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Enough about coding. Please.

I just hate this voxel, sorry. Just look at how azri_apoc is handling out his Allied style. Try to do that, please. This is just... fail.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 07, 2008 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, thanks... Pleasant.
Anyways, his stuff is based off the RA2 concept stuff, things which were already compromised by cartoonyness.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Dec 08, 2008 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

This too is cartoony. Come on, try making it better.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Dec 08, 2008 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean Cartoony? If a guy brings a LAW into it he can clip it onto the turret ring, if he's a marksman he can shoot further with the MG, or is it the actual unit? Would it being bigger help?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Dec 08, 2008 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats thing is a box ^.^

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Dec 17, 2008 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ra1 ranger model you can find in game.
But in YR it only civilian transport. (
But you can add this to mod
I like this voxel.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Dec 17, 2008 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errr, why would you want to add a "hidden" unit to a game when you can make your own? That's retarded.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Dec 17, 2008 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I saw it, it's crap. I cut it up and remodelled it et voila, my better voxel is born. What we have there is a brilliant example of an un-needed asset.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Dec 17, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very cartoony, the "hidden YR"one is better IMO...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Dec 17, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can I make it less cartoony?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Dec 17, 2008 9:15 pm    Post subject: Re: Allied Support: Ranger Reply with quote  Mark this post and the followings unread

Give it some nice textures, make it less blocky, all that shizzle.

EDIT: I do believe you mean shizzle, anything more specific?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Dec 18, 2008 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO its better to keep the shape,but change the textures with some better ones.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Dec 18, 2008 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mysterious Edit wrote:
EDIT: I do believe you mean shizzle, anything more specific?



Fine, forget shizzle and stick with better textures, as Deformat said.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Dec 19, 2008 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

So shading, I'll give it a go...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Dec 19, 2008 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also the wheel at the back of the Ranger is triangular... #Tongue

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