Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Jul 01, 2003 12:20 am Post subject:
Banshee I know this isn't research, but ...
I know this isn't about research but its about the research you've done. In Superweapon Conclusions you said a thing about having the EMPSpecial as the superweapon for a building. I was wondering if you could make a SW that wasn't really there like say this tidbit of coding:
[MYSWSpecial]
Name= My SW
Recharge=5
without all the goobly gosh about the weapon and stuff but with all the voices. Is it possible? _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
do you understand now Banshee? _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
This is a "superweapon" that won't do anything, how do you think you're going to tell the game what it has to do?
my idea for a rischu superweapon would be giving them the weed eater stuff( since they did research on veinholes) then changing the chemical missile into that rischu superweapon (shouldn't be too difficult, you can do all kind of things, even add clusters, animation lists like meteors or particles etc etc. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Jul 01, 2003 6:13 pm Post subject:
let me post what i'm basing this idea on real quick then i think you'll understand a little bit more. all right here it is, this is what i'm basing most of this on.
Taken from ATC
"This method was found by Mr. Muk. It consists in giving your building the following lines:
Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon."
Hey DVD there might be two things that the chem stuff is for a SW missile and then theres the Bio-Toxin Encorporator that i've dreamed up
thats why, because say you don't like the charge time or the voices of the emp, how would you change that? make a superweapon thats not really there. _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
[img]http://www.ppmsite.com/forum/download.php?id=953[/img] Last edited by Venom on Tue Jul 01, 2003 6:47 pm; edited 1 time in total QUICK_EDIT
a superweapon that's not really there.. hmm.. give this building a weapon with a very long ROF and give the building HasStupidGuardMode or something so it wont aim by itself.. seriously this is not a recommended method.. just my idea
btw i think ROF=30 >> 1sec _________________ ::TSR Home-Grown Vxl Maker::
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Jul 01, 2003 6:57 pm Post subject:
ok then screwy that idea of mine _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon."
Hey DVD there might be two things that the chem stuff is for a SW missile and then theres the Bio-Toxin Encorporator that i've dreamed up
- This method allows you to aim using EMPulse cursor. It only allows 1 superweapon per side (GDI and Nod already use this for EMPulse). Also, if a player manages to build the building from the other side that releases it, (s)he will not be able to view it in its sidebar and consequently not release it... _________________
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