Posted: Mon Dec 22, 2008 9:36 pm Post subject:
how to make a "no enemy" mode
Subject description: great for testing new units
this will make it so that you can play without enemies by typing noenemy at the main menu
however the menu will be that of original tiberian sun
Step 1: remove gmenu.mix from game directory (if u have fire storm or some mods)
Step 2: extract gmenu.mix from expand01 and remove it from the game directory (if u have fire storm or some mods)
Step 3: copy rules.ini as tmcj4f.ini
Step 4: open tmcj4f.ini and add AIBuildThis=no to every building except conyard and power plants
Step 5: (optional) open game.exe and search "theteam" then replace with "noenemy"
Step 6: start the game it should come up with original tiberian sun menu if you did step 5 type in "noenemy" at the main menu
if you did not do step 5 type in "theteam" at the main menu
go into skirmish and there should only be a conyard and two power plants for each enemy
warning if u set starting units higher than 1 there will be a few enemies but will not create any more
this is my first tutorial so please inform me if i left out somthing _________________
Sorry for bumping, but the best solution is imo to change the locomotor of [MCV]
Its just one different number, and the AI won't build it up anymore. Examples:
{4A582742-9839-11d1-B709-00A024DDAFD1} ;the unit will hover now. it cann cross water, though it wont if it all is scouted and it can't see a bridge (-> way), well, dunno, didnt try it
{4A582743-9839-11d1-B709-00A024DDAFD1} ;the unit will move subterrain. It cant get to an scouted area where is no way to it though. Well, there is a way - moving under it and pressind s, but then your mcv cant get away
{4A582744-9839-11d1-B709-00A024DDAFD1} ;didnt test it myself. ut it should work, too, and shouldn't have the side effects of the others - well, how I said, I didnt test it...
The last one is imo the best, there arent many side effects _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
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