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Deceiving Adjacency (2-4)
Moderators: Dawn of the Tiberium Age Staff
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Dec 30, 2008 9:07 pm    Post subject:  Deceiving Adjacency (2-4) Reply with quote  Mark this post and the followings unread

This is my first map to be made for DTA. The name literally is true, and there's tiberium to fight over or, if you want, ally over.

Constructive critism is always welcome.

View map in actual size (2688×1500)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 30, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

A nice looking map, good job Crash!

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Dec 31, 2008 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww, no civies? I guess war scarred them away.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed Dec 31, 2008 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, I wouldn't be outside when I'm between four different generals attempting to crush eachother. I probably would get killed.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Dec 31, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Civilians was running around in C&C95. "The Village of the Unfortunate"

#Tongue

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed Dec 31, 2008 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

They WAS?

Seriously though, civillians would stay inside if tanks were rolling around. Atleast I would have.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 31, 2008 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, you'd miss all the fun. #Tongue
Good job by the way.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu Jan 01, 2009 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you could, uh, run for the hills... or the scrubs across the river. Admittedly a few civilians could be a nice addition. But it's a great map regardless, nicely done, the design seems especially well formed, lots of interesting scenery.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Thu Jan 01, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trivia: This map started as a two player map. The two northern players were the only starting posistions, and the map ended by the middle pool. I found out that the map's height wasn't enough for a big resolution, so I saw an interesting opporunity to expand it to a four player map. I don't regret doing that.

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