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A few questions
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Jim Bob
Civilian


Joined: 22 Nov 2002

PostPosted: Fri Jul 04, 2003 7:59 pm    Post subject:  A few questions Reply with quote  Mark this post and the followings unread

I have just started modding TS again, after a long break from modding. I used to mod RA2\Yuri a bit (mainly the AI) and did a little modding with TS for LAN games with a freind. Now we have started to play some more and thus i begin my modding in TS again. So i have a few basic questions wich probably have a foolish answer that i should have known. Well here goes..

1)IN the rules for the crates it shows an ionstorm crate. Can it be enabled so when that crate is picked up an ion storm starts?

2) With the ICBM is it possible to enable it so that it works simalar to the V3 in RA2? It would still have to deploy the it would fire and it would have a short amount of time before it can fire again.

3)Now this may seem odd but is it possible so that you can only build a unit 1 time? evan if it dies you cant build it again.

Any help is appreiciated and a somewhat detailed description would be nice as i dont know all that much about edditing the rules for TS.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Fri Jul 04, 2003 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Not possible. Sorry.

2. Yea if you are willing to do all the coding.

3. I dont know. I have herd of this befor but dont know if they ever got it to entirely work.

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Jim Bob
Civilian


Joined: 22 Nov 2002

PostPosted: Fri Jul 04, 2003 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) i was hoping ion storms were possible with crates Sad
oh well, there went that idea...

2) can you give some general ideas as what needs to be done? i was never good at rules.ini edditing, and when it comes to weapons and such i am cluless. i know it has something to do with vozels awell (so when missle is fired it has an emptymissle holder thing. i would also think that it would also need a new unit aswell (the missle itself as a plane of somesort) other than that i am not sure...

3) i had a few theories on it but not entierly sure how it would be done.. basically when it dies it spawns a placehoder type unit (unselectable, neutral,cant move, like a corpse) so that it is dead but you cant build a new one as it is still "there" but that is just theory and i am clueless as how to implement it...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Jul 05, 2003 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol do you think this will turn ito 3pages liek my 'few questions'?

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Jim Bob
Civilian


Joined: 22 Nov 2002

PostPosted: Sat Jul 05, 2003 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i never expected many to reply at all. (looks like i was right)

i might mess around with the rules later and see if i can come up with something...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 05, 2003 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

2) If no one comes with a better way, I'll give mine... I'm just waiting a bit...

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