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Meteor City
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Child of the Atom
Soldier


Joined: 15 Apr 2007
Location: The wastelands

PostPosted: Sun Jan 11, 2009 8:19 pm    Post subject:  Meteor City
Subject description: My second map
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Hello, again. This is a map that was planed for a mod for RA YR but, I never posted it and never got off the ground. Oh well, here's the story



-------------Story line(Not mod)------------

In the night of 2040 there was a meteor storm. A meteor hit the center of the city and kill many people. Then GDI thought it was a nomal meteor and left the city to rebuild and then after a few days the meteor cracked and seeds carried by the air covered the city. Mutants were every where and GDI locked down the city. Then after a few weeks the mutants appeared to scared or they start dieing if they get hit with strong light. Then GDI put up Light towers to prevent the spread of the mutants. All civilians flee to GDI protected areas.



3.JPG
 Description:
the Train
 Filesize:  55.76 KB
 Viewed:  5682 Time(s)

3.JPG



2.JPG
 Description:
The Urban outside the city
 Filesize:  70.27 KB
 Viewed:  5682 Time(s)

2.JPG



1`m.JPG
 Description:
mini map
 Filesize:  7.5 KB
 Viewed:  5682 Time(s)

1`m.JPG



meteor city.mpr
 Description:

Download
 Filename:  meteor city.mpr
 Filesize:  396.19 KB
 Downloaded:  378 Time(s)


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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sun Jan 11, 2009 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The map is looking pretty good, but I see some issues ...

The city lacks detail. You need much more cars, parking spots, light posts, parks, maybe a train station. You shouldn't repeat buildings too much. Try using some ponds aswell. There should be some dirty pavement with stuff on it. Try putting crates and palettes on the ground some places.

You don't have any detail where you have clear ground. I sugest that you add roughy and sandy ground in there.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 12, 2009 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS likes squares...

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Jan 12, 2009 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You shouldn't repeat buildings too much.


Because he has sooo many buildings to choose from.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Mon Jan 12, 2009 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Because he has sooo many buildings to choose from.

No, he doesn't, but he has placed them unwisely someplaces. Repeated buildings are OK, as long as they don't repeat too much within an area.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Jan 13, 2009 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I've been beaten to a city map... x.x I am epic failer to make a full urban map for TS D:

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Noscoper
Soldier


Joined: 14 Feb 2009
Location: Australia

PostPosted: Mon Oct 12, 2009 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I failed at a city map. I look at it and go facepalm.

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Tiberian sun Mapper
Current Project: I was thinking about a mod... but that's to far for a newb.

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carl jenkins
Vehicle Drone


Joined: 21 Jun 2009
Location: Purwakarta City

PostPosted: Wed Oct 28, 2009 6:34 am    Post subject:  wow Reply with quote  Mark this post and the followings unread

wow i like city map .... keep making buddy Surprised #2gunfire #Robot

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