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Yuri's Revenge: Zero Hour Update:
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Feb 08, 2009 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

i didnt give boris any rad tile explosions... only his mig have nuke ability... thats i named him Nuke Boris...
i would say that he has nuke tipped bullets and can damage vehicles more... #Tongue

most assets are public.. some are special requests way back and some are made by me...

lol...its what you present and say... if i would be iloo presenting this kind of thing... i might be the next PPM's most funny amazing people...Very Happy

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Feb 08, 2009 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

So what about the aircraft pad?

Do you now another place where you can download it?

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Feb 08, 2009 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

my version of aircraft pad was edited , i put a flag pole in it...

i dont know, well try to post a new thread regarding that

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Feb 08, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updates for the Tank General... or check here

Rhino Tank Refit (added) fires 2 burst of shells at green/veteran, 3 at elite *im taking the battlemaster Autoloader upgrade*
Premier Apocalypse Tank (from the Old Emperor Tank...nah i named it premier for some storyline)



i cant decide a new voxel to it...i cant find a good voxel of this even there's many public voxels of rhino tank remakes... maybe this suits me...

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Feb 08, 2009 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

- geno - wrote:
my version of aircraft pad was edited , i put a flag pole in it...

i dont know, well try to post a new thread regarding that

Isn't the flag just an animation? Wich could therefore be easely left out?

And a whole new thread just to ask something?

Anyway, my last off-topic post in here. Wink

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 08, 2009 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The flag pole, as he said, is usually on the actual SHP.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Feb 08, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Send me the .shp and I'll remove it and make it public.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Feb 10, 2009 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread


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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Feb 27, 2009 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

im transferring info's to the website and made each one a generals' profile...





you can see most the updated ones and also some that is taken out... like the rhino refit and avengers etc...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Mar 01, 2009 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Triple Bump my thread lol... well its still different dates...

i will post now here...
because the generals profile on the first page are all not updated... takes time to repost all...

UPDATED:

Vanilla Allied

Hacker
Cost: $1750
Prerequisite: Allied Barracks, Allied Air Force Command, Allied Battle Lab
- Disables Vehicles
- poor armor
- can control buildings temporarily
Credit: CBoidy8888 (SHP)

Vanilla Soviet


Swatter Site
Cost: $1750
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Fires 4 inderect, swatter missiles
- fires only at land.
Credit: MadHq (SHP)

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Last edited by - geno - on Sun Mar 01, 2009 8:31 am; edited 1 time in total

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Mar 01, 2009 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't get the point of the Swatter Site. >_>

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Mar 01, 2009 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

swatter is an anti-tank missile... my version would be unguided ones for balancing and the upgrade will be the guided missile...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Mar 03, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

more bumping...




Picture says it all... vanilla Yuri...
some are not yet done... thursday will be the full details on this...

and some small updates...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Mar 04, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did I give permission to use the KGB infantry graphics? I must be going senile in my old age.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Mar 04, 2009 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which particular one, Blade? I don't recall him having a KGB Agent in his mod. Unless you mean that cloaked Yuri spy... that's probably TAG's...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Mar 05, 2009 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Blade wrote:
Did I give permission to use the KGB infantry graphics? I must be going senile in my old age.

I can still remember, I have asked you long time ago in cannis forums pm's for it (before I get PM/Posting banned by cannis), to use in my old mod but not finished (and never released)... together with others like the seismic hammer vehicle, and credit also some people who helped like laotze for the infantry and etc...

@Dark Templar X: the one im using for the saboteur

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Mar 05, 2009 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMPING again my thread...

NEW UPDATES!

Vanilla Soviet:

Soviet Radar Tower will now be replaced by Soviet Air Defense Command... (from the earlier Soviet Aircraft Pad)

Soviet Air Defense Command
Cost: $1000
Prerequisite: Soviet Construction Yard, Soviet Ore Refinery
- builds soviet aircrafts
- replaces soviet radar tower
- radar ability
Credit: MadHq (SHP and Cameo)

Graphical Changes...



Apocalypse Tank and Tesla Tank
- new graphical changes
Credit: Stinger (Voxel)


Nuclear Missile Silo
- Dramatic building explosion ^__^
Credit: Remus Brãiloiu GENERALS MOD (SHP Animation)


Nuke Attack
- new animation
Credit: Remus Brãiloiu GENERALS MOD (SHP Animation)


Nuclear Reactor
- no change in explosion


Tesla Weapons
- Tesla Troopers, Tesla Tanks elite coil bolt effects


New Vanilla Yuri Updates...

Changelog:...

Yuri's Army/Vanilla Yuri

Units:


Cyborg Gunner
Cost: $400
Prerequisite: Yuri Barracks
- anti air infantry
- damages tanks a little
- easily kills infantry
Credit: Medalmonkey (SHP cameo)


Infiltrator
Cost: $1000
Prerequisite: Yuri Barracks, Yuri Battle Lab
- Building Infiltration
- Always Stealth
- unarmed


Transport Disc
Cost: $1200
Prerequisite: Yuri Air Control Tower, Yuri War Factory
- Transport infantry units
- can transport size 2 units, terror drones/chaos drone
Credit: Spiderman_2099 (Voxel/Cameo)


Rocket Viper
Cost: $1000
Prerequisite: Yuri Air Control Tower, Yuri War Factory
- fires 4 indirect toxin rockets
Credit: TheGuardian (Voxel), Daz (SHP Cameo)

Buildings:


Magnetic Coil
Cost: $2000
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- Drags enemy vehicles towards the structure
- Drains more power
Credit: MadHQ (SHP)


Yuri Service Depot
Cost: $800
Prerequisite: Yuri Construction Yard, Yuri War Factory
- repairs vehicles
- holds Emergency Repair ability
Credit: MadHQ (SHP)


Ore Mining Facility
Cost: $2500
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- gives additional credits
Credit: MadHQ (SHP)


Command Center
Cost: $2000
Prerequisite: Yuri Construction Yard, Yuri Battle Lab
- Holds general powers.
- Varies on different yuri generals.
- Generic general power obtained is Psychadelic Gas
Credit: Speeder/Mental Omega (SHP)


General Power:


Psychadelic Gas
Countdown: 6:00
- Accessed from the Yuri Command center, fire's a chaos gas in an area. Making enemy/friendly units go berzerk.
Credit: Deezire (SHP Cameo), Eagle (SHP Animation)

Other Modifications:


Yuri Air Control Tower
Prerequisite: Yuri Construction Yard, Ore Refinery/Slave Miner
Cost: $1000
- Replaces Psychic Radar
- Radar Ability
- Builds aircrafts
Credit: MadHq (SHP and Cameo)

Citadel Wall
New prerequisite: Yuri Construction Yard

Grinder
New prerequisite: Yuri Construction Yard, Yuri Battle Lab

Cloning Vats
Changed building category from Combat Armory to Building Technology

Yuri MCV
New prerequisite: Yuri Service Depot, Yuri War Factory

Graphical Changes:


Chaos Drone
- releases smoke animation when damaged


Floating Disc
- new infantry death animation
Credit: Lefthand (SHP Animation)

---------------------------------------

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Apr 16, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

- geno - wrote:
Blade wrote:
Did I give permission to use the KGB infantry graphics? I must be going senile in my old age.

I can still remember, I have asked you long time ago in cannis forums pm's for it (before I get PM/Posting banned by cannis), to use in my old mod but not finished (and never released)... together with others like the seismic hammer vehicle, and credit also some people who helped like laotze for the infantry and etc...



No problem, someone else asked me if they could use it and said they saw it in another mod (presumably this one) and I was like "eh? Did I let someone else use it?" Not saying that I didn't or anything, I just honestly can't remember and was a bit confused at the time. Wink

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed May 13, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I have updates for the GUI...
I recolored some red in the menu's and created a new ra2ts_l.bik file...















Sorry for the big loads Very Happy, well I also edited the remapable start points at the loading screen...



yrzh radar.gif
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yrzh radar.gif



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 13, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work man. Some of the backgrounds may look better a bit brighter rather than just black-like coloring but excellent work non-the-less.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Thu May 14, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I like it on how you made the cameos, Geno.

Last edited by Lexa on Thu May 14, 2009 12:43 am; edited 1 time in total

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu May 14, 2009 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Lexa wrote:
Wow. I like it on how made the cameos.


I agree, the cameos in this mod are superb!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu May 14, 2009 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Approved The new screenies are nice.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu May 14, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why are you using the snow base bib on the Yuri Service Depot ?

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri May 15, 2009 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm I didn't noticed that... I think the generic one is just like that...

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri May 15, 2009 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

whoa! amazing work

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat May 16, 2009 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

- geno - wrote:
hmm I didn't noticed that... I think the generic one is just like that...


Ya its in the RAR that you can DL off my site, I just made the mistake of mixing the naming up when I RARed them. You just have to switch the snow with the generic.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat May 16, 2009 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

well thanks for that, and its now fixed Very Happy...

another screenshot...

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat May 16, 2009 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not so sure green fits but whatever. Nice work. #Tongue

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat May 16, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well im kinda trying to restore what I have seen but not the pre release... it still good but kinda overused...

I have seen before green goo from bio reactor concept arts... So im following that... the yellow liquid is something like liquid ore to me...

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat May 16, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn cyanobacterias...
or wait! ...It's the absinthe! #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 17, 2009 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Cameos need a lot of work...

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun May 17, 2009 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

And so does the Cyborg Gunner

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sun May 17, 2009 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

What happened to that tile on the building above the picture? Also the Ore Mining Facility... doesn't seem to fit on Yuri's side...

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun May 17, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

those will be fixed... And the mining facility it still just a placeholder... I might change that...

EDIT:
adding it to my update...


Demolition Truck
Credit: partyzanPaulZy (Voxel)

Im matching the truck from the cameo and the Libyan Loading screen... I kinda liked it, it was based from paulZy's EMO Truck #Tongue

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun May 17, 2009 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Emo Truck. lulz.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon May 18, 2009 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread


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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Jun 17, 2009 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

well I kinda remaked again my loading screen instead of using lefthand's template...

any comments to improve more of this...



LS test.jpg
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LS test.jpg



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jun 17, 2009 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, I like the Generals style #Tongue

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Wed Jun 17, 2009 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The lower left seems empty though.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jun 17, 2009 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It'll fill up if your playing with more players, like 5 more on there, so he cant fill that space up.

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Thu Jun 18, 2009 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

- geno - wrote:
well I kinda remaked again my loading screen instead of using lefthand's template...

any comments to improve more of this...


I like the style...is the in game screen like this? Because mine is always so stretched/missing colors that it sucks. I think the only way to improve it is through the use of monotone colors.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Jun 18, 2009 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, monotone is good because of some color limitations to the pallet..

I think its also in the output when saving... for me I already saving the 8bit/256 at photoshop instead of using irfanview...

this is my first one that i tested...



loader.png
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loader.png



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jun 18, 2009 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice Smile

Why is there an ok button @ bottom-right?

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Jun 18, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

i made the screenshot when the mod crash... that ok is the IE box ^__^

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Jun 20, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread


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https://www.facebook.com/YRZH.Mod/
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Jun 22, 2009 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

another one... for vanilla soviet...



vanilla soviet 0000.png
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vanilla soviet 0000.png



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Jun 22, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's hard to read that text in the USSR, otherwise I wouldn't change nothing on your place.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Jun 22, 2009 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It says "Empire of the red star" and its readable...Smile

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Jun 22, 2009 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think theres any need to make the text inverted as in "toys R us"

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