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 Forum index » Featured Projects » Twisted Insurrection » Miscellaneous » Terrain & Theaters
Temperate Theater
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Apr 22, 2009 3:40 pm    Post subject: Reply with quote

Cracks and stuff on the test map:


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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Apr 22, 2009 5:42 pm    Post subject: Reply with quote

Oh, yes. I like them. Smile
I don't think any TS mod has better terrain.

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Wed Apr 22, 2009 5:47 pm    Post subject: Reply with quote

Oh...My...GOD!!!!!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 22, 2009 6:27 pm    Post subject: Reply with quote

Well, what can say? #Tongue

Stoopid Aro, mah post was win....
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Apr 22, 2009 8:48 pm    Post subject: Reply with quote

This is one special project. I dont think any other C&C mod has come this far. #Tongue
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Thu Apr 23, 2009 12:29 pm    Post subject: Reply with quote

The ramp leading underground looks strange...

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Thu Apr 23, 2009 12:40 pm    Post subject: Reply with quote

Starkiller wrote:
The ramp leading underground looks strange...


Yeah it needs resizing, I think the whole team have agreed that.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Apr 23, 2009 12:43 pm    Post subject: Reply with quote

It needs to be replaced entirely, I'll make a new one at some point (I'm working on custom voiceovers currently).

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Thu Apr 23, 2009 12:52 pm    Post subject: Reply with quote

Wow.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 23, 2009 5:30 pm    Post subject: Reply with quote

The going underground stairs should be made into a piece of terrain IMO, rather than a building.
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Apr 23, 2009 7:59 pm    Post subject: Reply with quote

OmegaBolt wrote:
The going underground stairs should be made into a piece of terrain IMO, rather than a building.


I made one of those in photoshop by hand ages ago (dunno whether Aro remembers it or still has it stored on his comp) but me and aro never got round to finishing it, though i might just make another if i cant sort out the old version which fitted in very well with cities.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Apr 23, 2009 8:04 pm    Post subject: Reply with quote

Actually I do remember that. I also remember a Nod tunnel which we never finished. The problem was If I remember correctly was that we couldn't get the staircase effect right with the angle that it was in... Maybe I could model similar stairs and render them in the needed direction so we can try again.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Apr 23, 2009 8:17 pm    Post subject: Reply with quote

Yeah that was the problem we had with it and why we give up on it #Tongue

Modeling the stairs in the direction we want for it would help greatly and we may actually finally finish them #Tongue
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Apr 24, 2009 1:33 am    Post subject: Reply with quote


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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Apr 24, 2009 2:13 am    Post subject: Reply with quote

Yep. I died.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 24, 2009 3:34 am    Post subject: Reply with quote

The waterfalls look like they should feed into a 100 foot drop, and the dam looks like plastic. Other than that the temperate theatre looks fine.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Apr 24, 2009 1:09 pm    Post subject: Reply with quote

ooh nice Very Happy

wow id say what i like about that pic but id be here all day
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Apr 24, 2009 2:29 pm    Post subject: Reply with quote

That has to be one of the best promotional shots i have seen in a long time...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 24, 2009 2:35 pm    Post subject: Reply with quote

The waterfalls left concrete egde isnt straight. Does it animate yet as well?

Looks really nice though (biased).
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Apr 24, 2009 4:45 pm    Post subject: Reply with quote

They don't animate yet, but I'll get around to making an animation for it soon.
Adding addition terrain animations is a pain in the neck.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Apr 24, 2009 4:49 pm    Post subject: Reply with quote

scale-wise, that is about a 50-70 foot drop, Orac.


anywho, I'm sorry i couldn't make animations for it, Aro.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Apr 24, 2009 4:55 pm    Post subject: Reply with quote

It's alright, I don't mind doing it at some point. Smile

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Apr 24, 2009 6:58 pm    Post subject: Reply with quote

Simply beautiful.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 25, 2009 4:32 am    Post subject: Reply with quote

The generator part you borrowed from the original dam looks strange. The TS dam was curved, yours isn't, but the generator is oblique when compared to the dam itself.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 25, 2009 5:28 am    Post subject: Reply with quote

daTS wrote:
scale-wise, that is about a 50-70 foot drop, Orac.

If you were to lay the truck there on it's back end, with the front facing skywards, then you'd be
a) very strong
b) the owner of a very, very long garbage truck.

If you don't ever have anything nearby to it then I'll believe its 50 feet.
At least make it appear less opaque.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Apr 25, 2009 7:28 am    Post subject: Reply with quote

It's fine, the only thing that could do with editing is what Bolt pointed out about the straight edges. If I'm feeling up to it at some point, I'll fix it up.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Apr 25, 2009 10:27 am    Post subject: Reply with quote

That's a very good scene you have there. I like the blast doors the most. Is there a 1 tile variation of it to?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 25, 2009 11:32 am    Post subject: Reply with quote

It's beautiful!

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Sat Apr 25, 2009 5:04 pm    Post subject: Reply with quote

* speechless *

Me like!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri May 01, 2009 2:31 am    Post subject: Reply with quote

This theater is practically finished. All we need is new cliffs and dirt roads and we can finally move on to another theater.

Just a few more additions.


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[TiberianPast]
Disk Thrower


Joined: 21 Jun 2009
Location: Finland

PostPosted: Mon Jun 22, 2009 11:38 am    Post subject: Reply with quote

it's nice

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Mon Jun 22, 2009 12:39 pm    Post subject: Reply with quote

I think I saw something like this before... but nice work. What is the gray thing?
@[TiberianPast]: Welcome aboard to PPM! You might want to change your avatar (TP=Toilet Paper)
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jun 22, 2009 1:42 pm    Post subject: Reply with quote

St0rm wrote:
What is the gray thing?


. . . . A Rock. . . xP
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Jun 22, 2009 1:53 pm    Post subject: Reply with quote

!DarkRose wrote:
St0rm wrote:
What is the gray thing?


. . . . A Rock. . . xP


Yep, it's a big rock. #Tongue

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Tue Jun 23, 2009 12:53 pm    Post subject: Reply with quote

Obviously... :p
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Jun 24, 2009 7:39 am    Post subject: Reply with quote

Then why did you ask? #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jun 24, 2009 8:54 am    Post subject: Reply with quote

This is truly a work of art. This huge gate is the transition from the surface to the underground interior facilities (made by Joshy). You can also see a preview of some work in progress cliffs, these are not finished yet and still need some editing.


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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Jun 24, 2009 8:57 am    Post subject: Reply with quote

That didn't take long to go public. I love that gate. It just screams "CRAM ME FULL OF YOUR ARMY!". #Tongue There should be an "OM NOM NOM" sound effect for the closing animation, for the lulz.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jun 24, 2009 9:03 am    Post subject: Reply with quote

It's a terrain piece, so I doubt about any anims of closing doors #Tongue

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Jun 24, 2009 9:05 am    Post subject: Reply with quote

Well, have it made into an actual gate, and make "OM NOM NOM" the closing anim's sound effect. Duh. #Tongue
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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Jun 24, 2009 9:24 am    Post subject: Reply with quote

......oh your god...... :O

first thing that came to mind on using it was to make it a tunnel and use a trigger to shift the map to another part under ground #Tongue nawimsayin?
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 24, 2009 9:26 am    Post subject: Reply with quote

Are there NW-SE, NE-SW, SE-NW angles too?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jun 24, 2009 9:27 am    Post subject: Reply with quote

Nope, just this single angle (campaign specific piece).

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Jun 24, 2009 9:42 am    Post subject: Reply with quote

Wow, nice job Joshy. :O
I like it, although I suppose it's for Nod? Because GDI with spikes wouldn't really look well.

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Wed Jun 24, 2009 10:00 am    Post subject: Reply with quote

It's not side specific, it just...is.
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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Jun 24, 2009 11:42 am    Post subject: Reply with quote

HOLY SHIT THAT'S SOME WORK YOU GOT THERE! Very Happy

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jun 24, 2009 4:53 pm    Post subject:   Reply with quote

Oh no, gate to the Hell! Twisted Evil

(from one hell to another #Tongue)
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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Wed Jun 24, 2009 10:41 pm    Post subject: Reply with quote

Renegangsta wrote:
......oh your god...... :O

first thing that came to mind on using it was to make it a tunnel and use a trigger to shift the map to another part under ground #Tongue nawimsayin?


Strange. I was thinking of something just like this today before I even went on my computer. The gate is really awesome though. Looks like a giant trash compactor though. Which makes it even better.

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Sat Jun 27, 2009 7:48 am    Post subject: Reply with quote

I didn't even know you could make buildings/terrain features that big.

Impressive!

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Jun 27, 2009 11:44 am    Post subject: Reply with quote

I think it's seperated in sections wich fit together like the crashed kodiak.

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