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Rampant Wilderness 4 Player map
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Mar 08, 2009 7:25 pm    Post subject:  Rampant Wilderness 4 Player map Reply with quote  Mark this post and the followings unread

This is my latest addition of Ra3 maps.

4 Player map
2 starting Ore Mines,
1 Expantion Ore Mine Per Player,
3-5 Tech Ore Plants,
2 Sight Posts,
1 Garage,

Based on a Canadian theme, I wanted to get a Skirk map which looked intresting, and use more of the props from Mount Rushmore.

So I made this map which has Multiple Choke points for all sorts of units.
Units which can travel on both land and sea will have a real advantage.

The AI on hard, really provides a extreme challenge, resources are Limited so make sure you Sercure your expantion before the other players do.


I wish to Thank JohndaBeast on the main C&C forums for providing a Great Name for this map, as I was unsure at the time of finishing the map what I should call it

Sorry about the Transparency, Image shack hates me, or at least Part Transparency :L.

Mini Map:


General Screen Shots




Rampant_Wilderness~Tiberian_Fiend Version 1.8.zip
 Description:
New 1.8 Version

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 Filename:  Rampant_Wilderness~Tiberian_Fiend Version 1.8.zip
 Filesize:  505.84 KB
 Downloaded:  1705 Time(s)


Rampant_Wilderness~Tiberian_Fiend.zip
 Description:
Old~ 1.7

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 Filename:  Rampant_Wilderness~Tiberian_Fiend.zip
 Filesize:  427.26 KB
 Downloaded:  505 Time(s)


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Last edited by TiberianFiend on Tue Mar 10, 2009 6:06 pm; edited 1 time in total

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Mar 08, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Nice! Just as good, or better, than EA's maps.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Mar 08, 2009 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Boogiewoo0 wrote:
Very Nice! Just as good, or better, than EA's maps.


Wow Thanks #Tongue Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 09, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know the lasers/energy beams can still pierce cliffs, like they have done since TS Razz

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Mon Mar 09, 2009 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
I didn't know the lasers/energy beams can still pierce cliffs, like they have done since TS Razz


Idk Japanese School girls were so dangerous :L,
nah its been a huge flaw with EA's Artillary units, even in C&C: 3, the juggers could shot through cliffs.

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