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Help with offsets and such
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Jul 13, 2003 2:30 am    Post subject:  Help with offsets and such Reply with quote  Mark this post and the followings unread

OK, i dont want anyone to tell me exactly what to set or figure it out for me, but could someone please tell me which offset is left, which is right, and which is up and down Question (for in RA2 if there is a turret on a building or how to get the gun to fire from the right spot on a tank turret.) Confused

If anyone also knows how to set it so if a tank has two or even 3 barrels, how to get them to alternate and not just fire from 1 of them. if you help me out, i will put your name on my credits for my mod Smile , thanx.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Jul 14, 2003 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

will someone please help me? im not a n00b, but help is BADLY needed, PLEASE, somebody?

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jul 14, 2003 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

art.ini wrote:
PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)


Example=PrimaryFireFLH=100,0,150

This means the FLH is 100 leptons forwards from the center of the tank, dead center in regards to left and right and 150 leptons upwards from the center of the unit.

Getting them correct is the hard part as there is no easy way to do it, its just trial and error.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Jul 14, 2003 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I am a noob, and erm... Offsets?

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jul 14, 2003 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can also use negative values... i belief that a -x,-y,-z value will move the the offset to the back of the unit or building, to the left, and upwards (not downwards!) respectively. Tratos i think a negative z value actually moves up.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Jul 14, 2003 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, cuz i just started using those today.

OUT

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Jul 18, 2003 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, but what if there are 2 barrels? how do i set it to alternately fire from 2, 3, or even 4 barrels. and is it possible to have them used in a certain order? (e.g., (3 barrels) fire first from the middle one, then fire at the same time from the left and right barrels?) or 4 barrels, from the middle 2 at thge same time and then the outer 2 at the same time? that isnt all that important, but it would sure look kinda cool (actually, the multiple barrel offsets ARE important, but the order isnt)

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Sun Aug 24, 2003 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you can change the order on only 2 barrels (e.g. x.34.x and x.-34.x). I also believe that you can only set offsets for 2 barrels, though I would like to be proved wrong...

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