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 Forum index » Other Projects » Released » Star Strike » Factions » EDF
(updated) Hellraiser
Moderators: EVA-251
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Apr 02, 2009 1:11 am    Post subject:  (updated) Hellraiser
Subject description: Guaranteed to destroy your enemy's tanks or your money back!
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EDF Hellraiser:
Cost: 2500
Armor: Light
Speed: Very Fast
Weapon: 4x 'Reaper' ATGMs
Range:Long
Stolen SSIA Tech, Tier-4 Advanced Anti-Armor/Ship Vehicle
Stolen Tech units are limited to being built one per player

The XM879 Hellraiser was an 1989 experimental vehicle based on the prolific M113 APC chassic. Designed to stem the tide of Russian tanks should war have re-ignited in the 1990s, the Hellraiser was designed to carry only the most lethal anti-armor missiles. Functional prototypes with extreme advanced satellite coordinated targeting systems and AGM-114 Hellfire missiles were used, but this simply was not enough for what the US Army demanded.

Hellfires were the most potent missiles that could be launched from ground vehicles at the time, so the Army's demand was never met. The project was laid to rest until the militarization period of 2013-2019, during which the XM879 found a place as a universal missile launcher. Put into the reserves of most EDF armored divisions, the materials needed to manufacture the XM879 can be found quite readily.

The SSIA, on the other hand, had something that the US Army of 1989 would have wanted. The 'Reaper' class ATGM, once used in SSIA bases as part of an automated anti-tank system, was largely retired from SSIA service. Capable of destroying almost any tank with a single direct hit, the 'Reaper' earned its name through battle. Even though the missile is no longer fielded by the SSIA, the data needed to manufacture it is stored within Technology Centers. It is believed that with such a missile, the XM879 could become the M879 and enter EDF service almost instantly.

But the XM879 is nothing without its basis vehicle, the M113. The M113's powerful engine gives the XM879 Hellraiser a remarkable top-speed, allowing it to bring its missile launching capabilities to the front quickly, and then retreat to safety before the enemy can even retaliate. Much of the non-crew space of the M113 APC is used for missile storage in the XM879, so unfortunately for the crew of the Hellraiser, they aren't well protected. This can only raise the importance of the use of mobility in combat for them.


Battlefield Observations
>Dedicated Anti-ArmorThe Hellraiser is designed to combat armor exclusively- crews are strictly instructed to never engage infantry with the missiles- even trying to crush them would be preferable. But considering the 'Reaper' ATGM the Hellraiser launches can bust through a foot of armor plating at huge ranges like a knife through butter, its not that big of a deal.
>High Speed, Low Drag- Speed is one of the greatest assets in modern warfare, and the crews of M879 Hellraisers know it. Capable of outracing most possible vehicular threats, Hellraisers can simply perform moving engagements with much larger tank forces and just whittle them away to nothing.
>Fragile- Such firepower and mobility comes at the expense of armor protection. Indeed, instead of adding additional armor or even simple bolt-on ERA plates, the M879 relies solely on a composite material that provides only minimalistic protection against AP rounds.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Sat May 29, 2010 4:11 am; edited 2 times in total

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Thu May 27, 2010 12:01 am    Post subject: Reply with quote

Have the cameo and the voxel's color scheme match better and you have a winner. I'd make the voxel slightly brighter but not as bright as the cameo, personally.
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu May 27, 2010 3:12 am    Post subject: Reply with quote

Could use a little more decals or details imo #Tongue
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 27, 2010 5:12 am    Post subject: Reply with quote

I like it. Only thing I wonder about is whether it looks dominant enough to hold such a high position.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu May 27, 2010 6:34 am    Post subject: Reply with quote

The voxel chassis is due to be remade. Eventually.

It was originally made for The Cold War, and was also ridiculously out of scale. If I redesigned it, it would be more in line with the M1A3 detail wise- with some stolen tech twists.

It's quite dominant. Units like the SSIA Seeker and the EDF Hellraiser don't necessarily come off as menacing units, due to small size/simple weapon systems, but their speed and mobility more than make up for it.

Considering you get the Hellraiser for stealing from the SSIA, it's even worse, because no SSIA vehicle really has the speed to match the Hellraiser. #Tongue

(I've destroyed entire columns of Juggernauts with proper micro)

edit- ztype it I'm redoing this thing today #Tongue
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri May 28, 2010 5:02 am    Post subject: Reply with quote

I don't like it. Its underdetailed (especially after seeing the Mobile Iron Curtain), and its too much like the Phase Tank from APB. :p
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat May 29, 2010 4:07 am    Post subject: Reply with quote

See the original post. Very Happy
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat May 29, 2010 7:22 am    Post subject: Reply with quote

Now that actually looks like it has authority and firepower, yay Very Happy

Kudos
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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat May 29, 2010 8:56 pm    Post subject: Reply with quote

Why are there always two voxel versions?
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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat May 29, 2010 9:01 pm    Post subject: Reply with quote

It looks like one is the old version and one is the new.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat May 29, 2010 9:33 pm    Post subject: Reply with quote

There is an old version, and a new version. Usually, the new version is on the left, the old on the right.

Also, typically, the uglier/less accurate/less detailed one is the older one too #Tongue
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun May 30, 2010 6:16 am    Post subject: Reply with quote

Me likey. It now looks like it can bust tanks up and survive from a onslaught from them.
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun May 30, 2010 9:35 pm    Post subject: Reply with quote

Now it looks too small. #Tongue Whatever. Lets see the firing effects.
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EVA-251
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Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun May 30, 2010 10:48 pm    Post subject: Reply with quote

...Eh, its roughly 9% larger. #Tongue

@freedom fighter
Not quite. It has a nasty punch but it's armor is nothing to be proud of.

Driving this thing at the nearest tank formation is a good way to get it wiped out #Tongue
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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