:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Aug 21, 2017 11:31 pm
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Making a Prebuilt Base for Skirmish[YR]
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [17 Posts] View previous topic :: View next topic
Author Message
Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Apr 08, 2009 8:16 pm    Post subject:   Making a Prebuilt Base for Skirmish[YR] Reply with quote

I only know that this works with Yuri's Revenge, I haven't modded normal RA2 in years.

This is a simple tutorial for setting who gets to start out with what buildings. Make sure Beginner mode under options is OFF.

First place the startpoints you want to use:




After this make the buildings/units you want to belong to you(this can be done as you please):




Once this is done open the trigger editor:




Create a new trigger and call it whatever:




Goto events, create a new event and set it to off at "Any Event" or #8:



Go under Actions and make a new action and set it to "Change House..." or #14. Set the player you want the building to switch to(Player @ A would be the player at start 0):



Now it is time to attach the trigger to the building/unit(s) you want to become yours, choose "Nothing" at the top of the white box to the left of your screen. After this you double click on a unit/building and a box should come up. Goto "Attached Triggers" and select your new trigger:




Repeat the final step for all objects you want that specific player to own.

Also, you have to create a new trigger for every player.

Key Words: #Tutorials #Mapping #RedAlert2 #YurisRevenge #FinalAlert2 

_________________
Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin!

Last edited by Apex on Sun Apr 19, 2009 5:22 am; edited 4 times in total

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Wed Apr 08, 2009 8:19 pm    Post subject: Reply with quote

Inspired by a certain topic, no?
_________________
Twisted Insurrection co-leader

Quote:
When it comes to email HTML, all best practices from web development goes straight out the window.

Back to top
View user's profile Send private message Visit poster's website
Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Apr 08, 2009 8:22 pm    Post subject: Reply with quote

Possibly...
_________________
Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin!

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 09, 2009 8:09 am    Post subject: Reply with quote

...
Is this even worth a tutorial Neutral Every decent mapper knows this...
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Apr 09, 2009 8:52 am    Post subject: Reply with quote

yes, it keeps the n00bs happy Laughing

and those who havent a clue about triggers Revolutionary for example
_________________
Creator of TS:BoB and some other things that might be good when finnished.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Thu Apr 09, 2009 10:56 am    Post subject: Reply with quote

Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b
_________________
Awesome banner made by m-.. I mean AltomareXD!

MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 09, 2009 11:46 am    Post subject: Reply with quote

Javier wrote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b

I so want to hurt you Rolling Eyes
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Apr 09, 2009 10:01 pm    Post subject: Reply with quote

I did it it of sheer boredom really.

EDIT:
Quote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.


I don't do requests.
_________________
Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin!

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 09, 2009 10:07 pm    Post subject: Reply with quote

Quote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b

To quote Austin powers (and redeem this post from the idiocy quoting you has plunged it into).
Doctor Evil wrote:
How about noooooo?

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message MSN Messenger
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Apr 10, 2009 11:32 am    Post subject: Reply with quote

Dutchygamer wrote:
Is this even worth a tutorial Neutral Every decent mapper knows this...


Because everyone is a decent mapper when they first start out right?
_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message MSN Messenger
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Apr 11, 2009 4:33 pm    Post subject: Reply with quote

Of course.
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 11:48 pm    Post subject: Reply with quote

It should be noted player @ <A>, etc is only avaliable for YR map modding.

It was used on that stock map where you start with a nuclear reactor.

This tutorial can be used as a basis for survival type maps.
_________________

Back to top
View user's profile Send private message Visit poster's website
Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun Apr 19, 2009 5:22 am    Post subject: Reply with quote

Ya that was Ground Zero I think, I forgot if it was from RA2 or YR.
_________________
Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin!

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Lava2007
Vehicle Driver


Joined: 13 Sep 2006

PostPosted: Sat May 02, 2009 7:24 pm    Post subject: Reply with quote

You telling me that there is NO way whatsoever for me to give player1 units or reveal a certain area on RA2?

If so ... That sux

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat May 02, 2009 11:08 pm    Post subject: Reply with quote

Allied General wrote:
It should be noted player @ <A>, etc is only avaliable for YR map modding.


yep
_________________

Back to top
View user's profile Send private message Visit poster's website
tony979
Vehicle Driver


Joined: 27 Jul 2009

PostPosted: Mon Jul 27, 2009 9:41 am    Post subject: Reply with quote

Quote:
Is this even worth a tutorial Every decent mapper knows this...
Yes, because a noob like me tried using change owner and fuxed up... because i dont know triggers, Very Happy
Back to top
View user's profile Send private message
Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Tue Sep 01, 2009 9:41 am    Post subject: Reply with quote

Javier wrote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b



This Needs 3 Trigger and one is attached to a another Trigger, it works in Skirmish.
I make a tutorial when i am @ home, now i am at work,
i can only show a textmessage, @ home i make a Video.

for example here cut of my actual map.

Triggers

    Trigger 1: Give Base
    Trigger 2: Give LAB (or a another Building for my map is a Soviet LAB)
    Trigger 3: Give Base after spy (or destroy, it is only a another event)



Trigger1:

Trigger Options:

Name: Give Base
House: Russia
Type: 2 (Reapating)
Attached Trigger: Trigger 3(Give Base after spy)
Dissabled: NO

Event:
0: #13 Elabsed Time - Number: 1

Actions:
0: #14 Change House - Russia (in your map "Player @ B" or another u want [my map has only Americans and Russia])
1: #54 Dissable Trigger - Trigger Give Base


Trigger2:

Trigger Options:

Name: Give LAB
House: Russia
Type: 0
Attached Trigger: None
Dissabled: NO

Event:
0: #13 Elabsed Time - Number: 1

Actions:
0: #14 Change House - Russia
1: #53 Enable Trigger - Trigger Give Base after spy
2: #54 Dissable Trigger - Trigger Give LAB


Trigger3:

Trigger Options:

Name: Give Base after spy
House: Russia
Type: 0
Attached Trigger: None
Dissabled: YES

Event:
0: #48 Destroyed by anything

Actions:
0: #14 Change House - Zivilist (in your map "Player @ A")
1: #54 Dissable Trigger - Trigger Give Base after spy

This are the triggers that u need.

NOTE

Now go to Edit -> Tag Editor
Select Trigger3 (Give Base after spy)

and klick DELETE

You must every delete the Tag of the Trigger that you want to attach to a another Trigger

Now attach the Triggers to the Buidlings, Units - Trigger 1
Attach to LAB (or the Beacon) Trigger 2.



When u start now the Game and destroy, the Base will change to Amerika (or in your game Player @ A (Startposition 1)

I hope it are ok, @ home i will make a Video where you see it.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [17 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3344s ][ Queries: 11 (0.0087s) ][ Debug on ]