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Making a Prebuilt Base for Skirmish[YR]
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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Apr 08, 2009 8:16 pm    Post subject:  Making a Prebuilt Base for Skirmish[YR] Reply with quote  Mark this post and the followings unread

I only know that this works with Yuri's Revenge, I haven't modded normal RA2 in years.

This is a simple tutorial for setting who gets to start out with what buildings. Make sure Beginner mode under options is OFF.

First place the startpoints you want to use:




After this make the buildings/units you want to belong to you(this can be done as you please):




Once this is done open the trigger editor:




Create a new trigger and call it whatever:




Goto events, create a new event and set it to off at "Any Event" or #8:



Go under Actions and make a new action and set it to "Change House..." or #14. Set the player you want the building to switch to(Player @ A would be the player at start 0):



Now it is time to attach the trigger to the building/unit(s) you want to become yours, choose "Nothing" at the top of the white box to the left of your screen. After this you double click on a unit/building and a box should come up. Goto "Attached Triggers" and select your new trigger:




Repeat the final step for all objects you want that specific player to own.

Also, you have to create a new trigger for every player.


Key Words: #Tutorials #Mapping #RedAlert2 #YurisRevenge #FinalAlert2 

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Last edited by Apex on Sun Apr 19, 2009 5:22 am; edited 4 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 08, 2009 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Inspired by a certain topic, no?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Apr 08, 2009 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possibly...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 09, 2009 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

...
Is this even worth a tutorial Neutral Every decent mapper knows this...

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Apr 09, 2009 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, it keeps the n00bs happy Laughing

and those who havent a clue about triggers Revolutionary for example

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Thu Apr 09, 2009 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 09, 2009 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b

I so want to hurt you Rolling Eyes

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Apr 09, 2009 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did it it of sheer boredom really.

EDIT:
Quote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.


I don't do requests.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 09, 2009 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b

To quote Austin powers (and redeem this post from the idiocy quoting you has plunged it into).
Doctor Evil wrote:
How about noooooo?

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Apr 10, 2009 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Is this even worth a tutorial Neutral Every decent mapper knows this...


Because everyone is a decent mapper when they first start out right?

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Apr 11, 2009 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be noted player @ <A>, etc is only avaliable for YR map modding.

It was used on that stock map where you start with a nuclear reactor.

This tutorial can be used as a basis for survival type maps.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun Apr 19, 2009 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Ya that was Ground Zero I think, I forgot if it was from RA2 or YR.

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Lava2007
Vehicle Driver


Joined: 13 Sep 2006

PostPosted: Sat May 02, 2009 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

You telling me that there is NO way whatsoever for me to give player1 units or reveal a certain area on RA2?

If so ... That sux

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat May 02, 2009 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
It should be noted player @ <A>, etc is only avaliable for YR map modding.


yep

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tony979
Vehicle Driver


Joined: 27 Jul 2009

PostPosted: Mon Jul 27, 2009 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Is this even worth a tutorial Every decent mapper knows this...
Yes, because a noob like me tried using change owner and fuxed up... because i dont know triggers, Very Happy

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Tue Sep 01, 2009 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Make a tutorial where the Psychic Beacon is destroyed the base around it will be yours.

By the way nice tutorial. I know this already. (b'.')b



This Needs 3 Trigger and one is attached to a another Trigger, it works in Skirmish.
I make a tutorial when i am @ home, now i am at work,
i can only show a textmessage, @ home i make a Video.

for example here cut of my actual map.

Triggers

    Trigger 1: Give Base
    Trigger 2: Give LAB (or a another Building for my map is a Soviet LAB)
    Trigger 3: Give Base after spy (or destroy, it is only a another event)



Trigger1:

Trigger Options:

Name: Give Base
House: Russia
Type: 2 (Reapating)
Attached Trigger: Trigger 3(Give Base after spy)
Dissabled: NO

Event:
0: #13 Elabsed Time - Number: 1

Actions:
0: #14 Change House - Russia (in your map "Player @ B" or another u want [my map has only Americans and Russia])
1: #54 Dissable Trigger - Trigger Give Base


Trigger2:

Trigger Options:

Name: Give LAB
House: Russia
Type: 0
Attached Trigger: None
Dissabled: NO

Event:
0: #13 Elabsed Time - Number: 1

Actions:
0: #14 Change House - Russia
1: #53 Enable Trigger - Trigger Give Base after spy
2: #54 Dissable Trigger - Trigger Give LAB


Trigger3:

Trigger Options:

Name: Give Base after spy
House: Russia
Type: 0
Attached Trigger: None
Dissabled: YES

Event:
0: #48 Destroyed by anything

Actions:
0: #14 Change House - Zivilist (in your map "Player @ A")
1: #54 Dissable Trigger - Trigger Give Base after spy

This are the triggers that u need.

NOTE

Now go to Edit -> Tag Editor
Select Trigger3 (Give Base after spy)

and klick DELETE

You must every delete the Tag of the Trigger that you want to attach to a another Trigger

Now attach the Triggers to the Buidlings, Units - Trigger 1
Attach to LAB (or the Beacon) Trigger 2.



When u start now the Game and destroy, the Base will change to Amerika (or in your game Player @ A (Startposition 1)

I hope it are ok, @ home i will make a Video where you see it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 13, 2020 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: The pictures of the tutorial at the first post of this topic are now cached at PPM for safety.

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