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Testing the Latest Map
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 22, 2009 2:56 am    Post subject:  Testing the Latest Map
Subject description: 22 Large .PNG images, you have been warned.
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I was really bored about 3 hours ago so I fired up Twisted Insurrection and tried a seven man free for all against the hardest AI level on the latest Twisted Insurrection map, Canal of Desolation. The match went on for ages and eventually I ended up winning, was a really fun match and I gathered up a good 25 screenshots, though I had to delete three cause I made a stupid Cut and Paste error. >_>

The match started off by me building up a quick base, it wasn't long before I was getting attacked in all directions by the AI.





Scouts proving useful later on in-game, but there was no point after I picked up a map reveal crate.



Meanwhile the AI players were bombarding each other really heavily.











Purple seemed to be dug in really well, every attack towards them failed rather badly...



Nobody was getting into my base, that's for sure.



Purple were dug in even more later on in-game... There was hardly any point even trying to attack them. #Tongue



Then more map-wide brawling started happening, this was fun to watch.



The gold team were being a big nuisance so I decided it was time to get rid of him.







Not long after I removed the gold team was it that the blue team decided to come after me.









This was taking to long. Time to send in the Banshee bombers and finish the rest of the AI teams off.





This was a really fun game albeit very long. Razz

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Apr 22, 2009 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Great screenies. I'm really looking forward to this mod.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Wed Apr 22, 2009 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised at the blue guy's base.

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MT wrote:
You are so worthless, not even Tiberium can grow on you.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Apr 22, 2009 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks like a great match. How did you destroy the purple team?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 22, 2009 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I sent in the Infector and the Cyborg Commando into the corner of their base where there was a huge pool of infantry and no base defenses, turned them all into visceroids with the Infector and ran off. The visceroids done plenty of damage, but not enough so I sent in three Banshee bombers and about thirty laser apache's. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 22, 2009 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cluster missile says "Bye bye, obelisks!" Razz

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Apr 22, 2009 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like a fun game... you should make a video next time #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 22, 2009 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been meaning to do that for so very long.

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Wed Apr 22, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a beautiful map, good units. BUT IT IS EXTREMELY DARk

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Wed Apr 22, 2009 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been testing it too, although this is pretty much a show of force #Tongue



Newmap.PNG
 Description:
 Filesize:  420.07 KB
 Viewed:  7130 Time(s)

Newmap.PNG



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DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Apr 24, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, now that is some serious AI #Tongue

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sat Apr 25, 2009 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Are those amphibious stealth tanks I can see?
2. Did you have paranoid=yes tag on for this game?
3. Is that Tiberium pink?
4. I like those unit selection borders. Stupid Qustion: Where is that graphic located?
5. Awesome. Completely worth the all bandwidth.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Apr 25, 2009 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

1 - Nod used Anti-Grav technology and GDI uses Hovering technology. Anti-Grav doesn't go down in Ion-storms but hovering technology does. Some of GDI's hover units have an alternate image on maps with Ion storms. The stealth tank, flame tank and cleaver drone all have the anti-grav technology.

2 - Yeah, paranoid=yes was a stupid default to be honest.

3 - It's red tiberium, LKO as testing with colors and this is the color that stuck.

4 - select.shp in conquer.mix.

5 - Smile

Last edited by Aro on Sat Apr 25, 2009 8:11 am; edited 1 time in total

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Apr 25, 2009 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I always though paranoid = yes was gay, I hated it when suddenly you were on the recieveing end of 6 AI's superweapons.

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DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 25, 2009 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

From what I know, it's Paranoid=no in the TI rules. At least, they didn't join up a few minutes ago when I killed them #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Apr 25, 2009 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It is set to Paranoid=no in the TI rules.

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Apr 25, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good. If it does change to =yes then all my maps will have =no tag in them.

_________________
DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Apr 25, 2009 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

just a question
but what are the stealth tanks driving over water on the 6th screenshot all about ? #Turn-l ?

Edit:oops didnt realise Paranoia had already asked this Embarassed

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Last edited by SMIFFGIG on Sat Apr 25, 2009 10:28 pm; edited 1 time in total

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Apr 25, 2009 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod stealth tanks have anti-grav, we just haven't replaced them yet so they still have wheels.

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DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Apr 26, 2009 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to say all the TI maps I have seen I love, they have a great style to them, keep it up! I'm sure it will reflect well in the games as we can already see Smile.

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