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 Forum index » Featured Projects » Tiberian Odyssey
G.D.I. Ground Pack Download.
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Apr 28, 2009 3:52 pm    Post subject:  G.D.I. Ground Pack Download.
Subject description: A small download package!
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Hey there! As you all know Tiberian Odyssey is getting on quite a bit in its age and during the years we've made countless amounts of media for this mod. I recently organized a few files together and decided I would release some of our unused material in some small download packs, which I will release as time goes by. Today I have decided to give away two G.D.I. units in several forms. The Hover MLRS and the Disruptor.

Please note these voxels were created by Muldrake and he should be credited if you choose to use them in your mod, it would also be appreciated if Tiberian Odyssey is mentioned in any credits.


Hover M.L.R.S MkI




Hover M.L.R.S. MkII




Hover M.L.R.S. MkIII




Disruptor MkI




Disruptor MkII




GDIGroundPack.zip
 Description:

Download
 Filename:  GDIGroundPack.zip
 Filesize:  79.93 KB
 Downloaded:  1134 Time(s)


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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Tue Apr 28, 2009 6:21 pm    Post subject: Reply with quote

Oooh I can hear the people running for that stuff...
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Apr 28, 2009 9:16 pm    Post subject: Reply with quote

Uh... what is the difference between disruptor Mk. 1 and Mk. 2?
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Apr 28, 2009 9:52 pm    Post subject: Reply with quote

Well, it's a really small difference, just beneath the turret.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Apr 28, 2009 10:49 pm    Post subject: Reply with quote

so what will be replacing these voxels in TO
because these are amazing !?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 28, 2009 11:22 pm    Post subject: Reply with quote

Also the Disruption dish is a completely different shape.
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Apr 29, 2009 3:17 am    Post subject: Reply with quote

That's a shame you letting go of Muldrake's voxels. They were the best.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Apr 29, 2009 3:19 am    Post subject: Reply with quote

I don't think that they fit either the GDI structures of TO, or the other GDI vehicles. The other GDI vehicles are lighter, sandier coloured.
Technically they're great, except the normals.

Last edited by Orac on Wed Apr 29, 2009 3:41 am; edited 1 time in total

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Apr 29, 2009 3:35 am    Post subject: Reply with quote

Eh? They seemed to fit before in the old screenshots. Unless you're redoing the entire GDI...

That's a shame though, top quality voxels right there.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Apr 29, 2009 4:34 am    Post subject: Reply with quote

We already have replacements for any download pack units you might see, I uploaded the new Disruptor ages ago. The Disruptor MkIII (not featured here) will be reskinned and used as campaign or easter egg however, as I liked it that much.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Wed Apr 29, 2009 7:22 am    Post subject: Reply with quote

yeah it's sad to see these go, but the new vox we have for these are a whole ton more flippin awesome
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Tiberian Odyssey mapping department
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Apr 29, 2009 8:51 am    Post subject: Reply with quote

Team Black wrote:
yeah it's sad to see these go, but the new vox we have for these are a whole ton more flippin awesome

That's what I meant to say.
Seriously, the voxels I've seen are mind blowing. You'll see them, and immediately think "Yeah, that's what a [Whatever] is meant to look like."
They have enormous quality.

Last edited by Orac on Fri May 22, 2009 5:27 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 29, 2009 9:34 am    Post subject: Reply with quote

The Disruptors could do with better normals....
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Wed Apr 29, 2009 1:00 pm    Post subject: Reply with quote

yeah Drake's got some stairs to work out on these
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Tiberian Odyssey mapping department
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Apr 29, 2009 8:16 pm    Post subject: Reply with quote

why does the disrupter have a second offset cabin?
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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Wed Apr 29, 2009 9:17 pm    Post subject: Reply with quote

Thats the cabin for the MCDonalds drive in - the central cockpit is just too far away from the microphone.

"I can haz cheezeburgars?"
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Apr 30, 2009 10:09 am    Post subject: Reply with quote

Team Black wrote:
yeah it's sad to see these go, but the new vox we have for these are a whole ton more flippin awesome


Maybe show everyone the replacements ?
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Apr 30, 2009 11:00 am    Post subject: Reply with quote

If TO are anything like they were ten seconds ago, they wont show them for a long time. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 01, 2009 5:26 am    Post subject: Reply with quote

Quote:
Maybe show everyone the replacements ?

Hover MLRS
Disruptor

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat May 02, 2009 1:07 pm    Post subject: Reply with quote

Wow, I had forgotten about these.. they were some designs I truely loved. I'll be in honest in saying, I prefer these Hover MLRS over the new one, but the new one does fit in a lot better with the rest of the new GDI style.

With regards to normals, it was always my bane with voxelling, I hated doing them. As a result, I'd always use auto-normals until I knew for sure the voxel was final, and I'd then manually fix them up to be all shiney.

To explain the Mk.I, II and III things, they were designed using the idea that the game would "evolve" in time, and you'd have different periods. In each of the periods things would become more advanced, and the unit designs would reflect this. I'm not sure if that idea is remaining, probably not as it was an insane amount of work, but yeah, it added a new depth to how to design the units..

Wow.. memories.. we did some awesome stuff, with awesome ideas.
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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sat May 02, 2009 2:46 pm    Post subject: Reply with quote

These awesome Ideas are still there and the awesome stuff lies in front of you.
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Luke | CCHyper sagt:
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