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"Hornet" Attack Chopper
Moderators: Holy_Master
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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Apr 30, 2009 8:28 pm    Post subject:  "Hornet" Attack Chopper Reply with quote  Mark this post and the followings unread



Concept Art [This unit Design by Slicer from thaigaming ]


Name : Hornet
Faction : All Nod Side
Type: Anti Aircraft / infantry
Weapon : Anti Air Laser , stinger valcan

this chopper design for attack both ground and air his valcan very effect versus ground infantry and laser can shotdown enemy aircraft in few second. because this unit design to use in hit and run mission that make Hornet don't equip much armor but it have stealth technology instead.

Abilities = Radar Invisible



Hornet may not have armor and firepower as GDI Orca but it can Attack both air and ground that Orca doesn't!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Apr 30, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

an update! good to see more fine artwork being made for this mod

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Apr 30, 2009 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice. I like the size¨

u still planning GDI beta?

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri May 01, 2009 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice model, just one remark: heli has to have 2 blades otherwise the body of heli will rotate around and eventually the heli will crash... nice solution would be having 2 blades on the top, 2 blades under them, both moving against each other (similar to Ka-50).

there are 2 systems to stabilize helicopters:
1.) 1 small blade in the back
Ka-60 Orca (Kasatka)


2.) twin blades (chinook, some Kamovs (Ka-50), some Mils)
Ka-50 Black Shark (Akula)


For solution see edited image,
for explanation see sketches under (sorry for quality, I don't have much time now)
blue colour means, what would happen without 2nd set of rotors:



whisperren.jpg
 Description:
solution!
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whisperren.jpg



heli2.jpg
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heli2.jpg



heli1.jpg
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heli1.jpg



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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri May 01, 2009 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank partyzanPaulZy, i'll see and fix it soon. Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 01, 2009 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod is coming together really nicely man, I'm looking forward to seeing more.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri May 01, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

that reminds me of something....oryte...i remember! The Zerg! Very Happy

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 01, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can also resolve the entire thing without touching the model by saying it uses the NOTAR system.

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon May 04, 2009 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

So the NOTAR system basically pushes air through the back's side rather a rotor do it?

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Apr 04, 2010 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

How does it land?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Apr 04, 2010 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't. It stays airborne.

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Apr 04, 2010 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's like a Kirov, just stays up in the air I'm guessing, or probably more like the rocketeer since it is a SHP (I think?).

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 04, 2010 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe he's thinking outside of ingame. I could imagine the tail would flex the other way as it lands.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Apr 04, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Maybe he's thinking outside of ingame. I could imagine the tail would flex the other way as it lands.


yes it is Wink

since ROS aircraft have no need to landing it open the way for me to design alot for interesting aircraft with different gameplay role [not just status] from original c&c game, like Inspector , Hornet , Swordfish etc

my friend call this unit as "Flying Shrimp" :p

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Apr 04, 2010 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well. I mean, you can add some wheels on that thing.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Apr 04, 2010 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Well. I mean, you can add some wheels on that thing.


if the engine can make that part useful, i want to give it legs [insect alike] instead. :p

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