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Swordfish Sky Cannon
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu May 14, 2009 10:29 pm    Post subject:  Swordfish Sky Cannon Reply with quote  Mark this post and the followings unread



Name: Swordfish
Faction : Consortium
Type: Air to Ground Support Artillery
Weapon: Particle Cannon

Say Hi! to Empress Buddy, if Empress is an idea of flying defense platform , "Swordfish " is opposite. and work on the job that Empress can't do. "Swordfish" is flying unit that have the most attack range in ROS. it equip powerful particle cannon that have attack range more than every Sam site over that that this weapon can pierce the enemy on it path from 1 by 1 and never miss the target.

because whole chassis space of Swordfish is place of reactor that make it moving very slow [at least faster than Empress] and have no place for armor over than that it can't defense it self from Air unit but i think you know what to do.  Rolling Eyes



Death From above.

**** Current Status **** [can be change for better balance when the mod done]

Hp = 125 [Light]
Cost = 1600
Damage = 75
Attack Range = 15
Minimum Range= 6
Speed = 12
Need = War Factory , Tech Center
Need time to aim their Target about 2sec before fire.
My Counter Idea if it come with Empress = it's your job #Tongue

** this unit have some Bug in animation but that i still don't know how to fix maybe i'll be but of limit of Engine but it isn't big problem just make me a bit annoy when i saw this unit work in game **

Last edited by Holy_Master on Thu Feb 07, 2013 4:15 pm; edited 8 times in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri May 15, 2009 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks sexy, good job on it.
Anyways damn it Holy_Master seeing your models makes me want to start 3dsmax and model something, but I barely have enough free time to do so Laughing.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri May 15, 2009 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

personaly i love to paint texture than modeling. #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 15, 2009 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy...master! #Tongue This is epic, dude...although the weapon looks kinda strange when it curls...

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TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Fri May 15, 2009 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude! You suck! I hate that that unit is so sexy! I can't take it!

*Goes into closet to make out with Master's units*

But, Destiny's right, the weapon does look a little odd. And, the explosion at the end. But, the model is amazing.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri May 15, 2009 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

if you compare the ingame to the other flying unit, it looks a little too btight and undefined. Maybe darkening would be good.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 15, 2009 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

You're a very talented person indeed. Great work, as usual.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri May 15, 2009 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

don't worry about the color. i make it darker already. Wink

for another problem i'll solve it as possible.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri May 15, 2009 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

So that's why the Inspector doesn't use any anti-infantry/anti-structure weapon...
also it's really nice model.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri May 15, 2009 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

i reduce it size and fix the color / weapon anim already.you can see on above.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 15, 2009 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I...don't know what to say. #Tongue

But I believe the Gungnir won't need those quad thrusters, since it should be using the same propulsion system as the Inspector...since it looks strange in my opinion.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri May 15, 2009 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

when i design the unit graphic, i'll study about what limit of game engine before and create that unit work best on that limit as possible.

for Balloon unit logic if you ever modding Ra2 before you will know, the engine have some bug/limit that force you to add "Turret" / "Omnifire"on your Balloon unit otherwise it will not fire in some direction that not only make you feel annoying but it effect to game play.

So. Gungnir you saw in the picture is an Balloon unit that have "Turret" working too and different from inspector that use "Omnifire" logic and 4 thrusters work as body part.



let's see different between Omnifire and Turret logic.

Omnifire = that unit can attack enemy from any direction and doesn't need to turn it face to their target.

Turret = That unit will turn it Turret face their target

non Turret or non Omnifire = unit will face to their target but it'll get bug with unit that use balloon logic, that make it don't fire weapon on some direction.

i think, i can design unit look better if no limit on game engine specialize this logic.

RSS: reason that make me add 4 thrusters on it design that because i try to Dummy limit of Game Engine that's only way to make this unit work well as possible

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 15, 2009 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's... beautiful Surprised

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 15, 2009 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see...thanks for the info, Holy_Master. I'd suggest reducing the size of the exhaust and give it a little bit more coloring, some silver or blue might be nice.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri May 15, 2009 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am glad that holy master is active again with this mod
cant wait to play it

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri May 15, 2009 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work! I just hope you've balanced out all of them Smile

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat May 16, 2009 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I see...thanks for the info, Holy_Master. I'd suggest reducing the size of the exhaust and give it a little bit more coloring, some silver or blue might be nice.


about exhaust,i think it good enough and with this size it work very well and look cool while it moving. Very Happy

only 1 thing i want to setting on this unit is about Balance of their weapon. i think it look bit too powerful for now.

and some info i forgot. Gungnir is the most longest range unit in this side,but it have lowest range compare with another Artillery unit like Nod IronTail or GDI Juggernaut.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat May 16, 2009 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

air artillery. Kinda like to Devastator from TW? I find the only problem with that to be it's counters. It naturally outranges ground anti air, and then AA aircraft must get in close, and they are subject to any ground AA and other AA aircraft that are defending it. Everything else can't fire it. So basically you are stcuk with attacking with a single unit, and that unit can be easikly countered. Unkess you did something different.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat May 16, 2009 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit thats lookin great!Can't wait to play the mod.


Shouldn't it's gun be pointing downwards abit since its an anti-ground unit?But still it looks nice.Can't wait to pwn GDI and Nod ground forces with it. Approved

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat May 16, 2009 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
air artillery. Kinda like to Devastator from TW? I find the only problem with that to be it's counters. It naturally outranges ground anti air, and then AA aircraft must get in close, and they are subject to any ground AA and other AA aircraft that are defending it. Everything else can't fire it. So basically you are stcuk with attacking with a single unit, and that unit can be easikly countered. Unkess you did something different.


Yeah but dont forgot, this unit different from Scrin Devastator, it have lesser armor and heal . Inspector may protect it but doesn't mean it impossible to kill them. in TW you can spam aircraft and Tank in same time but in ROS you can choose only 1.

Spam Air= No Tank

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