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 Forum index » Other Projects » Inactive Projects » RA2: Moscow's vengeance
[WIP] Mammy Tank!
Moderators: Dutchygamer, Lt Albrecht
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 06, 2009 8:59 pm    Post subject:   [WIP] Mammy Tank!
Subject description: Hooray
Reply with quote





Credit to Lin Kuei Ominae for the original model

Special thanks to SaneDisruption Smile
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Last edited by ConMan on Sun Jun 07, 2009 9:52 pm; edited 8 times in total

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Jun 06, 2009 9:28 pm    Post subject: Reply with quote

That, is huge.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 06, 2009 9:38 pm    Post subject: Reply with quote

Could you make the Hammer & Sickle and the Star stand out a little more?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jun 06, 2009 9:41 pm    Post subject: Reply with quote

Woah...the size of this Mammoth is...mammoth! It looks epicly huge >.> EPIC AWESOME D:! This is rivaling Albrecht's ships #Tongue
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 06, 2009 9:45 pm    Post subject: Reply with quote

Quote:
That, is huge.

at $3000 a pop it better be a value size pack!

t is a land-borne ship akin to the land battleship concepts from WWI, that is it's basis. Death, destroyer of worlds etc.
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Jun 06, 2009 9:58 pm    Post subject: Reply with quote

so thats actually bigger than a ship?
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 06, 2009 10:00 pm    Post subject: Reply with quote

IDK, not seen the two together yet #Tongue Can't have ships and tanks at the same scale though, or one ship would be 8 cells long...
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 12:19 am    Post subject: Reply with quote

Updated again, check first post #Onfire
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Sun Jun 07, 2009 1:00 am    Post subject: Reply with quote

you need to fix the missiles so they match the same angles as the pods >.> it looks absolutely awful that way. other than that eye sore, it looks great. though i suggest to use a bit more colors for the decorators. nice job overall though
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:03 am    Post subject: Reply with quote

SaneDisruption wrote:
you need to fix the missiles so they match the same angles as the pods >.> it looks absolutely awful that way. other than that eye sore, it looks great. though i suggest to use a bit more colors for the decorators. nice job overall though


#Microwave I knew somebody would say that sometime >_<

Yes, I'm currently working on that for the new version, but I'm finding it one hell of a job to do Confused
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Sun Jun 07, 2009 1:04 am    Post subject: Reply with quote

it's not that difficult, PM it to me and i'll fix it right up
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:07 am    Post subject: Reply with quote

IDK about that...it's a mod asset, so I'll need permission

But if I do get it, I'll send ya the turret vxl Very Happy
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Sun Jun 07, 2009 1:08 am    Post subject: Reply with quote

i'm good friends with josh >.> (albrecht) he wouldnt mind >.>
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:09 am    Post subject: Reply with quote

How do you reply so fast? X_X

Coming now...
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 07, 2009 1:25 am    Post subject: Reply with quote

Sane doesn't sleep.#Tongue

EDIT: See! Sane is just there, next post down. It must be, like, 2:00 am?

Last edited by Orac on Sun Jun 07, 2009 1:32 am; edited 1 time in total

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Sun Jun 07, 2009 1:27 am    Post subject: Reply with quote

nope, i've been awake every single day for the past 10 years of my life. you should see my eye sockets, they're rocks >.>
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 07, 2009 3:28 am    Post subject: Reply with quote

...so your eyes are rockets. I see.








#Tongue
Lookin' forward to the improved turret.
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 07, 2009 3:51 am    Post subject: Reply with quote

You could mod Generals, and then everything could be scale...

or not
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007
Location: California, USA

PostPosted: Sun Jun 07, 2009 3:55 am    Post subject: Reply with quote

you and your Generals Propaganda, it's Blasphemy! #Tongue
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 07, 2009 5:03 am    Post subject: Reply with quote

DaFool wrote:
You could mod Generals, and then everything could be pathetically low poly, and have a completely different build system.

fixed #Tongue
Dutchy edit: Keep Generals out of here okay? This is about a MV, not about whether Generals is good or bad.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sun Jun 07, 2009 9:13 am    Post subject: Reply with quote

Wow Approved
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:05 pm    Post subject: Reply with quote

Destiny wrote:
...so your eyes are rockets. I see.


Lol, rockets??? Laughing

I think you meant rocks #Tongue

Anyway,does it still need further work?
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 07, 2009 3:31 pm    Post subject: Reply with quote

Yea, turret needs to be shifted a bit near to the center of the tank.


[Sockets + Rocks = Rockets]
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 3:44 pm    Post subject: Reply with quote

Destiny wrote:
Yea, turret needs to be shifted a bit near to the center of the tank.


Oh, by working on it, I meant by doing any more texturing/coloring changes to the voxel. The turret can be easily shifted to the center with the hva's Very Happy

[quote="Destiny"]Yea, turret needs to be shifted a bit near to the center of the tank.


Destiny wrote:
[Sockets + Rocks = Rockets]


Gotcha. Wink
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Jun 07, 2009 3:53 pm    Post subject: Reply with quote

*Scratching Mammy painting with medium tank.* #Tongue
Nice voxel (just those rockets/missiles)
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 3:56 pm    Post subject: Reply with quote

IMO, I think the rockets and rocket pods are okay the way they are...

Could you point out specifically what the problem is?
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Sun Jun 07, 2009 4:03 pm    Post subject: Reply with quote

I personally dont like how the missiles stick out of the launchers, but I am nutcase.

Its a beautiful voxel, but it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

BTW, H&S shouldn't be on vehicles, but if you are going to do that, make sure both are oriented the right way. One looks reversed. #Tongue
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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 4:30 pm    Post subject: Reply with quote

EVA-251 wrote:
I personally dont like how the missiles stick out of the launchers, but I am nutcase.

Its a beautiful voxel, but it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

BTW, H&S shouldn't be on vehicles, but if you are going to do that, make sure both are oriented the right way. One looks reversed. #Tongue


Oh crap...thanks for pointing that out! Laughing
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 07, 2009 4:53 pm    Post subject: Reply with quote

Quote:
it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

It resembles the 3d model/SHP, just as the TD one does. However, this one has four missiles, is quite possibly a different shape due to applique armour and the wall of text will show an array of internal differences.
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