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must you convert RA2 .shps and .vxls to TS?
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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Jul 23, 2003 3:42 pm    Post subject:  must you convert RA2 .shps and .vxls to TS? Reply with quote  Mark this post and the followings unread

must you convert RA2 .shps and .vxls to TS? or can you leave them the way they are? if you must convert them could someone convert the attached files for me please. also could someone make TS cameos for them please? Thanks!



grey dog.zip
 Description:

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 Filename:  grey dog.zip
 Filesize:  43.24 KB
 Downloaded:  155 Time(s)


lion.zip
 Description:

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 Filename:  lion.zip
 Filesize:  533.84 KB
 Downloaded:  154 Time(s)


grizzly.zip
 Description:

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 Filename:  grizzly.zip
 Filesize:  51.07 KB
 Downloaded:  142 Time(s)


dog.zip
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 Filename:  dog.zip
 Filesize:  39.83 KB
 Downloaded:  136 Time(s)


jet.zip
 Description:

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 Filename:  jet.zip
 Filesize:  13.15 KB
 Downloaded:  149 Time(s)


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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Jul 23, 2003 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

They can be used as they are, thought resizing them down by 25% would be good thing.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Jul 23, 2003 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you think they would look okay in TS? and how might i go about resizing them?

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jul 24, 2003 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure about how but I am sure they won't look all to great since they'll prolly be at least the size of a tank #Tongue

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Thu Jul 24, 2003 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

but the PhysicalSize= line takes care of that i think, cause you can change that to whatever

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Thu Jul 24, 2003 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

no... PhysicalSize won't help you at all.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Thu Jul 24, 2003 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

oooh. darn

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Jul 27, 2003 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

PhysicalSize is for putting units inside other units, like APCs and that, isn't it?

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Sun Jul 27, 2003 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, the PhysicalSize= tag has nothing to do with the size of the voxel, as far as I can tell, i can change the tag on a unit and the size of the voxel doesnt change

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun Jul 27, 2003 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
PhysicalSize is for putting units inside other units, like APCs and that, isn't it?


I think so

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Jul 28, 2003 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

its an option in the voxel editor, use the one called 'full resize', i think

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jul 28, 2003 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

as far as i could tell it only goes up though, the resize thingy

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Mon Jul 28, 2003 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
Clazzy wrote:
PhysicalSize is for putting units inside other units, like APCs and that, isn't it?


I think so


it is so.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Jul 28, 2003 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

well the lions and the dogs will be wild creatures.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Wed Jul 30, 2003 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, physical size is to limit what can be placed in a transport. it is what makes you unable to put an MCV in an IFV in RA2.

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