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Suggestions, comments, and questions
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Aug 01, 2003 4:12 pm    Post subject:  Suggestions, comments, and questions Reply with quote  Mark this post and the followings unread

Any questions, suggetsions, or comments you have are welcome here. If you have an idea for a unit, fine, a level, sure! A map, OK! ANY comments or questions about us or the mod are welcome!

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sevenmoo
Civilian


Joined: 30 Jun 2003
Location: CANADA!!!

PostPosted: Fri Aug 01, 2003 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crank the volume of that "pyschic amplifier loop" sound that the stealth generator makes way down. After a couple hours of that, it becomes infuriating, leading to mental instability.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Aug 01, 2003 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

make something really big, like the core defender was in TS.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Aug 03, 2003 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Crank the volume of that "pyschic amplifier loop" sound that the stealth generator makes way down. After a couple hours of that, it becomes infuriating, leading to mental instability.


Uhh, i dont know how, the Sound.INI file is the only one i havent touched yet. ill work on it though.

Quote:
make something really big, like the core defender was in TS.


Two reasons why not- 1. I have no voxels/SHPs to do something like that
2.I already have one, its a tank, and my mod isnt all that futuristic, so it wouldnt really seem right. Maybe when i get to the sequal of O:WD, but thats not gonna happen for a while, since O:WD isnt done... But i probably WILL make a sequal or two, eventually.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Aug 08, 2003 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough* you nagged and nagged at me about when that structure would be done adn you FINAlly got it and still no screenshot of it after a couple weeks #Tongue Wink

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Fri Aug 15, 2003 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

sevenmoo wrote:
Crank the volume of that "pyschic amplifier loop" sound that the stealth generator makes way down. After a couple hours of that, it becomes infuriating, leading to mental instability.


just delete the AmbientSound=PsychicAmplifierLoop tag from the building's rules coding...if u dont want to do that..simply write a lesser value in the [PsychicAmplifierLoop] entry in the sounds.ini

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Aug 24, 2003 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry sk8terkid, ive been away for the past 3 weeks, making it impossible. I'll try and get the screenshot asap.

as for the amplifier sound, i will do that once i finish hibernating on a real bed for a couple days.

Last edited by devin11590 on Sun Aug 24, 2003 1:49 am; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 24, 2003 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Weeeeeeeelcome back!

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sun Aug 24, 2003 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

sounds like your camping trip was fun Devin. where'd you go?

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Aug 24, 2003 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks. im gonna enjoy having a bed instead of a sleeping bag.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Aug 24, 2003 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

i was all over, Yellowstone, Montana, Wyoming, next to Salt Lake (utah), and way out in the mountains by a nice lake (you can only get there by hiking.)

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Sun Aug 24, 2003 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

welcome back devin Smile

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sun Aug 24, 2003 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish I coulda gone, it was backpacking right? have you ever been in the Smokies before? its fun over here, lots a critters to find

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Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!

[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Aug 25, 2003 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, its a camp for 12-16 year olds, its called Adventurequest (www.adventurequestcamp.com) BTW, where's the Smokies?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Aug 26, 2003 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

the Smokies are the Smokie Mountains, which are part of the Appalachian Mountain chain in eastern Tennessee.

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Tue Aug 26, 2003 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know this is a bit offtopic but did u get my mod to work Devin?

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Wed Aug 27, 2003 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, i got it to work, but i forgot to copy it off of a CD i burned, ill do that right now actually. Next time you have a offtopic question foer me that you know is off topic, please send me a PM next time. NO hard feelings, though.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Aug 27, 2003 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

devin, since you may not use the structure i made, can i at least post the undamaged frame here so people can see it? #Tongue maybe get some comments?

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Aug 29, 2003 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

uhh, you can post the whole thing, but the graphics hut would be a better place.

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flefliker
Vehicle Driver


Joined: 22 Oct 2003
Location: CA

PostPosted: Wed Oct 22, 2003 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

What type of mod is this?

Quote:
Total Conversion? - Everything in the Game is replaced. Some logic still remains, but has no cue into the Mod

Expansion? - Basically an add-on, a few changes, some new graphics, units, etc, etc, etc.

And what type is it?

XCC Mod Launcher Format - Like CannisRules, and Tides of War. All files compiled into an XCC EXE file, very hard to Hack, Crack, or Extract.

"Mix File" Format - Like MooRules. All files are jam packed into a MIX file. Very VERY easy to Hack, Crack, or Extract.
[/url]

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 23, 2003 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
very hard to Hack, Crack, or Extract.


- actually, it's ridiculous to crack it. Open the mod launcher generated by XCC and play the mod. While you are playing, press alt + tab, open windows explorer and get all ini files in windows explorer...

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Oct 24, 2003 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

gee, thanx for opening my entire mod to code theives, its an add on, and it is XCC mod creator made. its the coolest way, i think. and im using the resource hacker thing to try and change to icon to the owd one.

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