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Tiberium Species.
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Morpher
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Joined: 28 Jan 2005

PostPosted: Mon Jul 20, 2009 7:02 pm    Post subject:  Tiberium Species.
Subject description: Information on new Tiberium species in plants and animals.
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Fauna Mutations


Most animals mutated by tiberium show very little of the traits expressed in human mutations. About 90% of the earthly fauna and flora gets deconstructed into some sort of blueprint located in their junk DNA which is then further developed by Tiberium. This leads us to several main mutations seen all around the globe.


Visceroid

In an INCT, the intense dose of Tiberium particle radiation causes major cell defects and eventually apotheosis everywhere throughout the body as the mutagenetic effect takes place too quickly. This simply causes the victim to collapse and die, but after the victim is deceased, Tiberium literally takes mutation beyond the grave. Some cells in the body inevitably survive and are mutated at an incredible rate, which causes replication errors as it consumes the dead cells in the surrounding tissue and multiplies. This creates a sticky amoeba-like structure containing parts of the previous body in its core. It is a very dirty mutation in terms of genetic coding; one could say that Visceroids are nothing but enormous moving Tiberium tumours. In a way they are the biological waste of the fauna in a Tiberium ecosystem.


Fiend

The fiend appears like a hybrid between a great canine and feline with some elephant or mammoth elements mixed in. Most large terrestrial animals get deconstructed into some type of fiend. Despite their violent temper in the wild, Fiends can actually be domesticated and the Forgotten have done so on many occasions. They can be gentle creatures with a relatively high intelligence for non-advanced primates.

Floater

Nothing is as scary as seeing a bunch of floaters rapidly approaching you, its tentacles outstretched and oozing maw wide open. They come in different flavours: those with large nematocysts and those with electrocytes. The “Stinger Floaters” use large talons around their maw to cut open anything and then inject toxins and acid, where the “Shock Floaters” wrap their tentacles around victims and then randomly blast them with electric shocks, usually cooking humans and disabling smaller vehicles. They float by expelling Tiberium Gas.


Stalker

Not many people have ever seen a stalker and lived to tell the tale. They appear to be giant squid-like creatures with hundreds of tentacles, some flexible, some ending in razor sharp talon-like growths. They roam the oceans and are largely undetectable. They feed on algae and occasionally destroy ships because they unknowingly enter their territory.


Jumper

These small creatures are scavengers that feed on both mold and dead organic tissue. They sport two muscled legs with 3 joints each. They live in small communities where they cultivate Tiberium Muscus by spraying it with some form of nutritional. It has recently been discovered that they construct elaborate lairs and burrows made out of mold colonies. Fona is usually abundant in these areas. Jumpers are the vectors for several diseases and should be avoided.


Crawler

Crawlers are relatively small sized creatures compared to most Tiberium animal species. They consist of a small round body supported by 4 legs and tend to stay in a very flat posture unless attacking. Crawlers have gained a bad reputation for eating unfortunate humans as they tend to dwell in old urban areas such as sewer systems or decaying buildings. Fortunately, Crawlers are very weak and can be easily killed with light weaponry, however, they are very fast and agile creatures and tend to hunt in mass hunting packs.



Flora Mutations

The first mutations to become known and well-documented were those induced in plants, especially the blossom tree. Later on, multiple flora phyla (groups) were identified, all with very different ways of survival. Although many species of flora produce a small amount of oxygen through a bit of photosynthesis, the singlet oxygen is not converted into ground-state oxygen like in normal plants, but instead some of it reacts with the fine Tiberium dust that is abundant in the atmosphere near these mutations. The resulting contaminated gas is not safe for normal humans and poses many problems to filters, which are highly inefficient.



Gallomorph

Flora is more resilient to Tiberium infection than fauna, and the chances of genetic defects occurring are much higher. If Tiberium mutation in a plant reaches significant levels, it will mutate, die, or sprout enormous galls filled with a fatty substance with traces of Tiberium. These misshapen plants are called Gallomorphs and normally grow quickly and erratically, but are bound to fall apart and die within a few months. Gallomorphs appear to be the biological waste of the flora mutations, basically the (harmless) plant equivalent of the visceroid.


Tiberium Nitidus

The Nitidus is more commonly known as the blossom tree. Although it is related to Arboreus, the two are not to be confused. Long term low-level exposure to Tiberium radiation may cause plants to turn into Nitidi, fat, juicy plant bodies that grow by directly extracting Tiberium from the soil, taking some of the essential minerals it contains and then discarding the remaining fragments of Tiberium by literally spitting them into the atmosphere. The shards will spread and quickly form new Tiberium crystals. The Nitidus reproduces sexually by anemophily (wind pollination). In earlier years of the infestation where there where their numbers where low, this yielded literally no new blossom trees and several studies have suggested that probably 65% of the Nitidi (especially the older ones) are completely sterile.


Tiberium Arboreus

Most plant life is turned into the various forms of Tiberium Arboreus, also nicknamed “Fona”, a portmanteau of the words Flora and Fauna. It was originally coined by dr Ignatio Möbius, because of some of the genetical similarities between Tiberium Arboreus and fauna. Arboreus was one of the first peculiar mutations to have people doubt the intention of earth’s Tiberium infestation. Arboreus serves no purpose other than to just be; it doesn’t add to the Tiberium infestation in any way. It grows using an unusual variation of photosynthesis combined with Tiberium particles extracted from the soil and atmosphere. It has a symbiotic relationship with Tiberium Muscus that lives and grows inside and around It. Arboreus spores covered in a protective layer of mold are then expelled. This helps the Arboreus reproduce and spreads over a large area. Most Arboreus growths appear like alien plant life yet are strangely familiar. The Forgotten use Fona saplings for decoration and to provide sufficiently infested and oxygenated air. Some Fona strains are edible and the Forgotten have reported them tasting “A bit crunchy, but surprisingly juicy, something like watermelon”. It has not been verified by GDI scientists whether this claim has any scientific basis.



Tiberium Calamus

Tiberium Calamus is closely related to Tiberium Nitidus. It’s comparable to most normal succulents in that it grows slowly and stores its nutrients. It appears like a set of very dry spiny sticks that have forsaken photosynthesis altogether and completely relies on Tiberium for all its biological functions. It is usually found growing in or around Tiberium fields in barren zones. The sticks serve to both protect the vulnerable roots from harm and to capture Tiberium radiation.


Anguilla

It is commonly known as “veins” or “weed”. The “maw” of the Anguilla is not used to process prey for food, but to inhale Tiberium particles from the atmosphere and eject acidic Tiberium-based fumes to defend itself with. The countless “eel” like tentacles that gave it its name are a better defence mechanism. The tentacles are not very sensitive at all, but major pressure will attract their attention and cause them to start tearing intruders apart.


Tiberium Muscus

Tiberium mold is the collective name for thousands of different species of mutated fungi. They are not pure Tiberium, but in fact organisms that are nearly entirely composed of Tiberium particles and pretty much ‘hitchhike’ on Tiberium’s unusual growth properties, effectively fusing with smaller crystals. It typically forms a thick plaque on a surface that is hard to remove or dissolve and greatly hampers movement. Tiberian Jumpers cultivate most strains of mold and thus help it to spread through the ecosystem. Tiberium Arboreus also needs Tiberian Muscus to help protect and sustain its spores.


Tiberium Lutum

These algae pollute the seas, kill off marine life and hamper travelling ships. Stalkers apparently use it for sustenance. Tiberium Lutum has a relatively low Tiberium content and is not a very advanced mutation, yet a very great threat to marine ecosystems.


Tiberium Lura
Tiberium Lura is a type of shallow water-dwelling flora that looks like big spiked sacks. A tough protective layer that is hard to crack envelops the sack. They usually float on the surface of the water and are anchored to the substrate. Lura engages in both photosynthesis and indiscriminately extracts inorganic components from the substrate, which means both Tiberium and traditional minerals.



Microorganism mutations


Saevio “New world Rabies”

No old-world disease is as dangerous as this one. It is also known as Tiberium Rabies. The virus uses Tiberium’s unusual properties to greatly reduce the time it takes for the symptoms to show. After being infected, it takes only two to twelve hours for the virus to enter your brain and start degrading pathways, after which there is no cure or hope for survival. Victims turn extremely violent and then start biting as many others as they can. The primary method of spread is biting, but aerial strains have been identified as well and are a major concern to unprotected non-mutants. Mutants are virtually immune to Saevio, because it cannot act on their system, but they can be carriers of some strains.


Vivificus “Mending Curse”

This is the closest thing to a beneficial Tiberium infection. If one is infected by vivificus, also known as the “twilight virus” or the “mending curse”. This virus apparently alters the host’s DNA to include the genetic defect required for stable mutation. Administering the virus to recently infected non-carriers will raise their chances of survival. However, if infected with vivificus, one will inevitably turn into a mutant. The virus will lay dormant inside the host’s cells and resurface periodically, but so far no effect other than a temporary heightened count of virus particles in the infected system has been observed. If an individual is already infected, he/she will be immune to the virus, because the genetic defect is already present, a property which is used in tests to determine the presence of the defect.


Offae Fusae “Lesion Syndrome”

The Latin name literally means spread swellings. Currently only shiners have been shown to be susceptible to lesion syndrome. To put it simply: they are flesh-eating bacteria that grow in and feed on skin tissue. The local lesions, lumps and swellings that occur are the cause of a secretion the bacteria use to make their food easier to process.


Strages “Medusa Fever”

Jumpers are a vector for this dangerous disease. It affects both mutants and humans. At first, the disease causes a headache and/or mild fever which lasts for about 2 weeks. Then in a matter of hours, this light fever develops into severe hyperthermia with body temperatures in excess of 55°C (131°F). The body’s muscles will go rigid in moments and victims will quickly haemorrhage to death in a few minutes, usually with foul-smelling blood literally streaming out of all orifices.

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Vefbl4
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PostPosted: Mon Jul 20, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good,but now screenshots.

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Morpher
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PostPosted: Mon Jul 20, 2009 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps new staff members first?

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Ixonoclast
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PostPosted: Mon Jul 20, 2009 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

We want pictures and artwork! #monalisa

Really, great work.

You guys might want to look at an old idea of Aro of me, using triggers to create territorial areas so Tiberian lifeforms will seek out to kill trespassers, your forces, hostile forces or civilians.

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Morpher
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PostPosted: Mon Jul 20, 2009 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry we've long thought about the potential of triggers and unit behaviours for influencing units / creatures such as these. They will all act and behave differently.

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Ixonoclast
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PostPosted: Mon Jul 20, 2009 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Perhaps new staff members first?


Is that an outcry for 2d artists with a thing for drawing horrid creatures from the depths of the human psyche?

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Audiopulse
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PostPosted: Mon Jul 20, 2009 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is needed are people that are able to produce usable output. Meaning Stuff like Models, Terrain, Overlays, SHPs and Voxels...

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Orac
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PostPosted: Tue Jul 21, 2009 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Woha!
That is some awesome stuff.
the flora have names now! I used to call them "random palm tree" or "weird blue thing" #Tongue

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Volgin
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PostPosted: Thu Jul 23, 2009 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The ideas of diseases are really neat. I like that, but will they affect gameplay? Like, will you be able to incorporate some of these diseases into the game so I have reason to protect my foot soldiers, rather then let them play in the Tiberium?

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Lt Albrecht
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PostPosted: Thu Jul 23, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

RABID SOLDIER ZOMBIES FTW! Please! Have a level like that. You MUST.

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Morpher
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PostPosted: Thu Jul 23, 2009 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Obviously in some of the more Tiberium ravaged zones, or areas with potential strain carrying animals / creatures, you may encounter some of the "infected" enemies. Mainly expect certain areas to be perhaps, zoned off due to the threat of Saevio, or GDI quaranteen zones.

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Volgin
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PostPosted: Thu Jul 23, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will be very disappointing if you don't do a 28 Days later or Dawn Of The Dead type level with infected humans and no bases. Sad

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Lt Albrecht
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PostPosted: Thu Jul 23, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. Or sean of the dead with tons of funny moments.

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Audiopulse
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PostPosted: Thu Jul 23, 2009 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, or Alice in Wonderland, where that...



wait,

no.

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Ixonoclast
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PostPosted: Thu Jul 23, 2009 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Audiopulse wrote:
yeah, or Alice in Wonderland, where that...



wait,

no.


Are you talking about the original book, or the japanese doushinji? Laughing

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blubb
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PostPosted: Thu Jul 23, 2009 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

the doujin is rather interresting, storyline wise *cough*

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Orac
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PostPosted: Fri Jul 24, 2009 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I, personally, really, really, like the idea.
Possibly a mission with a timer, probably Nod, where you have to defend a location (A hospital or diplomatic centre, maybe?) from waves of disease-maddened mutants.



Hmm... BTW, is it possible to clone the TS gas clouds?

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Audiopulse
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PostPosted: Fri Jul 24, 2009 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
the doujin is rather interresting, storyline wise *cough*

What? Tentaclerape?

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Destiny
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PostPosted: Fri Jul 24, 2009 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

What doujin? #Tongue Tossing that aside...



...it's amazing how to guys can come (no pun intended) up with so many stuff in a short period of time. Brain juice refilled or you've got your breaks? Hmm...Tiberium Muscus is funny #Tongue

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Ixonoclast
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PostPosted: Fri Jul 24, 2009 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I, personally, really, really, like the idea.
Possibly a mission with a timer, probably Nod, where you have to defend a location (A hospital or diplomatic centre, maybe?) from waves of disease-maddened mutants.



Hmm... BTW, is it possible to clone the TS gas clouds?


Doubt it. Ask Hyper.

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blubb
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PostPosted: Sat Jul 25, 2009 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread


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Audiopulse
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PostPosted: Sat Jul 25, 2009 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Kennst du Aladin und die Wunderschlampe?

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inzane krazy
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PostPosted: Sat Jul 25, 2009 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh that looks old Blubb, but a doujin is a doujin, I might read that aside #Tongue

well, apart from that, that's some awesome shit you guys can think of, I can only wonder how you guys do it XP

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Audiopulse
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PostPosted: Sat Jul 25, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well - to set that straight: All the credit here goes to morpher, Muldrake and Titan. Theyre the ones coming up with the story and details.

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inzane krazy
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PostPosted: Sat Jul 25, 2009 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, kudos to you guys!

PS: NOooOOOO, Image removed Sad

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daviperdragon
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PostPosted: Sun Aug 29, 2010 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Vefbl4 wrote:
Good,but now screenshots.

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Orac
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PostPosted: Sun Aug 29, 2010 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread


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Alex06
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PostPosted: Sun Mar 06, 2011 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Upon reading this, it occurs to me that Jumpers are like humans earlier during their evolutionary stage, when they still dwelled in caves...

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Orac
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PostPosted: Sun Mar 06, 2011 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm..
That's an interesting point actually, since the actual intellect of Tiberian Mutations hasn't been explored particularly elsewhere. They must have some kinds of instinct, but the form and completeness of the mutation process might effect the brain function of the organism.

It's obvious that the Visceroid is just a bundle of nerves, many of them misfiring (which accounts for the seemingly random movement), but still with enough instinct to avoid enemy fire.

The Fiend is more difficult, since it seems to have some problem solving ability in the campaign. The fiend is also brutally territorial, which leads to questions about the mating habits and full habitat of the Fiend.

The Floater, which I have always somewhat assumed was CABAL modified, seems to be less territorial and more blindly aggressive. As such, it seems to me to be more akin to the Visceroid than to the Fiend.

The Stalker is a deep sea organism, so there's only dubious information on the habitat, and just as sketchy information on the true habits of such a creature. it's not particularly territorial (but will destroy things which are directly in their way), preferring to drift with the currents, and sets its lair nearby to undersea volcanic activity for heat.

The Jumper is.. Yeah, a bit like a sub-sub human. Probably somewhat related to apes, but equally it could be an offshoot of the Fiend type. Obviously from the use of primitive agriculture they have the ability to memorise and predict, so there's likely to be enough brain function for things like complex hierarchies and communication. Complex burrows suggests a communal system, so polygyny or polygynandry is likely.

Crawlers seem like devious little bastards, with no real intelligence beyond direct survival skills. They would be the sort of species to have extreme intraspecific conflict for resources. Tiberium may not be directly necessary for their habitat, but a food source certainly would be. Since they're pretty close to bottom of the pile when it comes to mutations, I'd suspect that they prey on sick or slow Jumpers. They're pseudo-insectoids, so they're probably capable of invading a burrow or disused structure for living space and foraging room.

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Alex06
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PostPosted: Sun Mar 06, 2011 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, that is pretty interesting. Very Happy
I guess you guys fleshed this out pretty well. Can't wait to see how the campaign is; You certainly seem to have talent in story-writing.

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Darkstorm
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PostPosted: Mon Mar 07, 2011 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps the Jumper is sort of a precursor to the "evolved" human that Kane seemed to be working towards.

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Volgin
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PostPosted: Mon Mar 07, 2011 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like the Jockey. Does it hump?

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gufu
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PostPosted: Mon Mar 07, 2011 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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Orac
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PostPosted: Mon Mar 07, 2011 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but if it farms Tiberian slimes, whether for food or habitation, then it must be capable of forming step-by-step processes. Working things out in advance and them being able to repeat the process is a sign of forward thinking, which in turn is a sign of higher brain function.

Living in small communities shows nothing particularly advanced, but does show the capacity for hierarchy within the family group. This shows that the animal must have the ability to form a somewhat complicated social dynamic, probably for mating rights. based on this, the Jumper must be a social animal capable of instinctively understanding situations and functioning in a society which is based on a shared workload. Understanding the situation and being capable of applying a predefined set of steps to it shows some kind of intellect, even if not the complex one it takes to... say, develop a mod.

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DaFool
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PostPosted: Mon Mar 07, 2011 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Like ants

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Orac
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PostPosted: Mon Mar 07, 2011 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but bigger.

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Alex06
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PostPosted: Tue Mar 08, 2011 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, Orac, I've written a bit more on Tiberium mutations. I think you'll find this interesting and fitting. Want me to PM you what I wrote?

Note; I based it off what you've wrote for TO and what former Westwood employees have mentionned they were going for with Incursion (The original C&C3).

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Orac
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PostPosted: Tue Mar 08, 2011 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, PM away Smile
The stuff I've personally added here is just taking the information already present, analysing it, using any behavioural/environmental theories I get out of that analysis for another analysis and so on until I reach a point that analysis yields already identified results.

It makes it more difficult to construct, but the layering of causes and effects gives things a better depth (despite my still slightly shaky knowledge of Biology).

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Alex06
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PostPosted: Wed Mar 09, 2011 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Yeah, PM away Smile
The stuff I've personally added here is just taking the information already present, analysing it, using any behavioural/environmental theories I get out of that analysis for another analysis and so on until I reach a point that analysis yields already identified results.

It makes it more difficult to construct, but the layering of causes and effects gives things a better depth (despite my still slightly shaky knowledge of Biology).

PM sent. I think you're going to love this. Very Happy

Orac Edit: Interesting PM, with a few new points in it. I'll see what I can do to incorporate some of this into the existing lore we've got Smile

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206UE
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PostPosted: Sat Mar 12, 2011 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread




Larger than an ant scarier than an ant. The only down side is that it doesn't reproduce as much as an ant.

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Regulus
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PostPosted: Sat Mar 12, 2011 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know, my aunt's pretty scary. Oh wait, nevermind.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sat Mar 12, 2011 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see what you did there. Interesting pun.

I edited my ant vxl and made this. It's kind of sketchy right now, I'm not sure how to animate the wings.



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Has animated wings.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 13, 2011 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure... Insects seem like an odd creature to become super large. The way in which they respire is at odds with Tiberium, and the changing atmosphere has the danger of wiping them out entirely.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 13, 2011 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, you could always either have small, roving swarms of mutated insects that are able to overpower infantry. That, and one thing that actually keeps giant ants from existing (size problem notwithstanding) is the atmosphere.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Mar 13, 2011 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

insects can't get too large or they simply cant support their own bodies.

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Enduar
Civilian


Joined: 05 Feb 2011
Location: Texas

PostPosted: Sun Mar 13, 2011 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Swarms of insects that devour your infantry might be fun, and would probably simply be reminiscent of the buzzer swarms from Tiberium Wars.

I guess it's all about presentation, and finding a way to animate something like a swarm of bugs moving across the ground...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 13, 2011 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Bugs respire directly through their skin. This means that oxygen must be circulated to all cells in the body. After a certain size, insects can't absorb enough oxygen to survive.

Long ago, it is theorised, oxygen levels in the atmosphere were significantly higher. This accounts for the dramatically large arthropods (scorpions, centipedes, spiders, etc) during the Carboniferous period. It has also been suggested that the massive deforestation suffered at this time was a result of forest fires caused by lightning strikes or other phenomena.

If we consider these theories from a TO perspective, in an unbreathable atmosphere it could be imagined that insects would die out entirely. This has massive ramifications for any plant life which reproduces through insect-pollination, and raises a few academic questions on the exact processes of the Tiberian fona...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 13, 2011 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Bugs respire directly through their skin. This means that oxygen must be circulated to all cells in the body. After a certain size, insects can't absorb enough oxygen to survive.

Long ago, it is theorised, oxygen levels in the atmosphere were significantly higher. This accounts for the dramatically large arthropods (scorpions, centipedes, spiders, etc) during the Carboniferous period. It has also been suggested that the massive deforestation suffered at this time was a result of forest fires caused by lightning strikes or other phenomena.

If we consider these theories from a TO perspective, in an unbreathable atmosphere it could be imagined that insects would die out entirely. This has massive ramifications for any plant life which reproduces through insect-pollination, and raises a few academic questions on the exact processes of the Tiberian fona...

May I say that these are Tiberium critters and don't need to follow the laws of generic insects? Or even better said: it's a game? #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 13, 2011 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a fine line between realism and taking it too far, but the line is perceived differently depending on the person.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Mar 13, 2011 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

As far as I am concerned, Tiberium helps to absorb minerals. Why not oxigen, too? So, the critters must damage themselfe, but have tiberium heal at the same time -> A Tank with the swarm shp (try to crush flying insects anyway), visceroid=yes, and an animation which dels damage to them. Possible?

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