Posted: Thu Aug 20, 2009 5:35 pm Post subject:
What if
What If time went back and The First Decade edition was made with a different approach? What if the devs took TS and made a large scale revision of it and called it The Developers Cut? Improved graphics for infantry, vehicles, and buildings, especially infantry which look bad. I'm talking about fixes and adjustments to make things right without altering the TS Storyline or canon. Bug fixes and balance, Orca transport added in, Dropship Bay respectively and fully functional like the Starport in Dune 2000. Harpy has spinning rotors, Nod has the Chemspray infantry, Cyborg Infantry uses a secondary cannon arm weapon and the hunter seeker superweapon has the target menu of what type of unit or structure to attack. There could be more. Cabal faction carefully designed for FS, meaning that EA must hire the right people for this project, those who understand the lore and everything that C&C is really about.
There could be a small poster that illustrates the C&C Canon, and there can be seen among other things that from Firestorm two lines stretch from each campaign ending, that the Nod and GDI FS campaigns happen simultaneously and then leads to a square that has C&C 3 in it, and further continues the tree one bit more to show a question mark for the game that follows.
There is a video interview where the devs talk about their consulting with Adam Isgreen and other oldbies from Westwood in how to make things right. Last edited by Pepzi on Thu Aug 20, 2009 6:46 pm; edited 1 time in total QUICK_EDIT
Thanks for the replies guys! I am infinitely more confident with our community handling C&C than EA, but don't tell them that. Anyways have a nice day! QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Aug 21, 2009 5:42 pm Post subject:
Ixonoclast, you seem to misunderstand something... Ares is mainly aimed towards the modding community. It's highly unlikely to ever produce an actual community patch to solve problems in TS. _________________ QUICK_EDIT
But srsly, the past is past. Most of the problems with TS gameplay could be handled in a patch like YR's UMP. Surely it isn't that hard to make Nod a competitive side in mulitplayer? maybe make GDI not as overpowered? remove some redundant structures. (Do we really need buildable temples AND silos?) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Aug 21, 2009 6:33 pm Post subject:
What if...
People realized what is done has been done, Time machines are RA technology and therefore, you cannot change the past. Oh, and that you have three choices in the CNC issue:
1: Bend over and take it from EA
2: Do it urself
3: Bitch and moan about how EA IS (HAS BEEN) DOING IT WRONG _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
What if...
People realized what is done has been done, Time machines are RA technology and therefore, you cannot change the past. Oh, and that you have three choices in the CNC issue:
1: Bend over and take it from EA
2: Do it urself
3: Bitch and moan about how EA IS (HAS BEEN) DOING IT WRONG
You forgot 4.
4: Play the goddamn game, mod what you don't like, and quit wanking around. QUICK_EDIT
Technically he didn't say play it. he said do 'it' yourself. 'it' can be a number of things. Take it in the ass from EA, mod it, play it, play with yourself? Who knows.
But the point is the same. EA doesn't care. Wqestwood is dead. Why not make something better then the garbage that studios make? If all the EA hating and nostalgia goggle posts could be made into something productive we could have some really cool mods. If you want it right, make it yourself because frankly, nobody else will create your dreams. _________________ Victory! QUICK_EDIT
If all the EA hating and nostalgia goggle posts could be made into something productive we could have some really cool mods. If you want it right, make it yourself because frankly, nobody else will create your dreams.
but but but ea killed our franchise. :'( I always hear oh what EA does dosn't matter C&C has great modders who could make a better C&C4 on their sleep...
Which is funny, because even a lot of TW, and RA3 mods are remakes or reimaginings of older C&Cs and wastes of talent. Tiberian Sun Rising looks pretty, but do we need to play through the second tiberian war in the 30th remake of it again? ztype, it such a waste of coders and artists. Its criminal, really. _________________ Victory! QUICK_EDIT
Tiberian Sun Rising looks pretty, but do we need to play through the second tiberian war in the 30th remake of it again? ztype, it such a waste of coders and artists. Its criminal, really.
Then I guess all the fantastic recreations of past artwork (take The Scream as an example, there are numerous interpretations of the painting) has all been a waste of paint, film or pencil lead _________________
but but but ea killed our franchise. :'( I always hear oh what EA does dosn't matter C&C has great modders who could make a better C&C4 on their sleep...
Which is funny, because even a lot of TW, and RA3 mods are remakes or reimaginings of older C&Cs and wastes of talent. Tiberian Sun Rising looks pretty, but do we need to play through the second tiberian war in the 30th remake of it again? ztype, it such a waste of coders and artists. Its criminal, really.
Most people don't have the creativity to make a TC. QUICK_EDIT
There is no issue with mods being recreations and attempts to perfect TS, but rather there are far more half arsed ones than good ones, and TS: Rising is IMO a very welcome effort.
What? They're horrifying. Any attempt to perfect, which in itself is impossible, is pathetic, nevermind the fact that these drain the community of good modelers and texture artists, recreating crap we've seen. again, again, and again. I can't see how anybody can get excited about these wastes of resources. Whats even worse is that these piece of crap mods get all of the modelers sucked away and leave none for the mods with original ideas.
"Hey I got a cool idea. insert good story, interesting units, thought out campaign."
"Sorry I'm working for some C&C remake. Your story looks cool and i wish you the best though! :thumbs:"
Besides, I can get literally hundreds of TS maps to make the experience more interesting then say the 20 a new mod will provide. _________________ Victory! QUICK_EDIT
I disagree on that, we need more mods like Dusk, Retro, NCM, Tiberium Essence, Contra, Moomans Rules and TFADW etc. they are "simple" but great!
TCs are almost never released and most die for some reason....can you think of any TC's that has had a full release?
-Return of the Dawn
-The Dawn of the Tiberium Age
-Middle East Crisis 1
-Cold War Crisis
-C&C All Stars
-It Came From Red Alert!
..................
I would like more small mods out there, most maybe a bit simple but they are nice nonetheless. A mod doesn't need 1337 graphics to be good, it just need interesting units and that being said giving the Core Defender to the generic CABAL side never gets old.
Every small mod announced these days are always meet with "Nothing special" "OMGz make your own voxels!" well, the voxel and shp forums are there for a reason why not let people use them? instead of dismissing a mod like "just another mod"...
and by the way the starport first came in Dune 2, not Dune 2000 _________________ QUICK_EDIT
Yes because we need more mods that add the same damn 20 units from TS concept, speculation, and commented out inis. Right? I just made a cool mod with a Hind in RA2. Wanna play?
Also, TS 3.0 was simple, it didn't do much with the graphics and such. Maybe shrunk down the infantry and made the laser turret NOT FAIL. But... Yeah it got ignored. You DO need mods with leet graphics to get attention, as much as I hate to say that its the truth. The community doesn't care at all about how good gameplay may be in a mod, the graphics have to be SHINY _________________ Victory! QUICK_EDIT
What if...
People realized what is done has been done
If only people could learn to let trivial things just be. The more I see certain guys going nuts over aspects of a game (like say C&C 4's lack of bases) the more I pity them for wasting so much time and energy to get all riled up over a game.
I also agree with Volgin on originality over redoing the same stuff from an earlier game in a TC mod. Not that I don't applaud the dedication and effort the TSR people are willing to invest, but in the C&C 3 modding world my highest interests go not to TSR or Essence etc, but to stuff like MEC2 and Asylum. _________________
i don'T find anything wrong with recreating mod's or better "refining the game"/fixing as far as possible.
TC's on the other hands are also good, but keep in mind most TC's never reach the day of the light, they need a complete overhaul it's just like if a game firm buys an engine and builds a game on it for the release.
it doesn't happen in 2 days, i've seen TC's struggling almost 6 years to perfection, donut arnold's X Com mod...i doubt it will ever see a release because i only see him working on that.
most people know that and think over 2 times before actively joining a TC.
But both things are good, Recreations if caried out good and well, this ios mainly for satisfying mostly the creator himself to enjoy a game, i believe smiff was as much as i was disappointed in tiberian sun so Retro was a reason to create, other people see too much in retro what doesn't belong there in their perspective.
however IF westwood had once when they did TS not joined EA for the sake of last minute release time pressure, and would have been consistant and careful as a team like Blizzard they would have brought a really great game, yet in TS we find rare traces of that greatness for that time.
So most people badly want to see working dropships, scavengers building unique stuff out of wasted units and all that was planned, and fix everything that came out really poor in the end.
Don't underestimate that, it takes a long time to be satisfied with this, smiff dropped TSR as much as i dropped my flimsy project because it puts you under stress, to rework everything again and again and again or you might end up nowhere, of course there's still your real life.
But i don't see why it should be wrong if people still attempt to top theirselves.
Recreations are not all about originality, in the case of TS it's more like a hate/love relationship.
(P.S. i still pity Gangster's exodus TC, it was promising and really careful stylized) _________________ Hydraw Art on Facebook QUICK_EDIT
People who make mods, generally make them because they want to. And people love mods, because they generally want to play them.
TS:Rising is a very much loved mod. People are still hoping for its release, to which it will have one, even though its been in development for so long. Clearly it must be doing something right if people are still following it.
No mod is "wrong", because it generally starts off as being something someone wants to do. They want to play it that way. Often mods try and do more than they are capable of, and successively fade without a release, but it still doesn't make them wrong. Any mod which is released, I don't consider a waste. And even some which don't get released, may not be a waste, as long as someone learns from it and can pass it on to something else.
TS:Rising is for me, personally, one of the most anticipated mods for C&C3. I know a loved its concept before, but having spoken to Assasin at CommandCOM, I know so much more about it, that I love it 10 fold more. It will be one of the most well thought out mods. Yes, its a remake of Tiberian Sun. But it sure as hell won't be a clone of it. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
it doesn't happen in 2 days, i've seen TC's struggling almost 6 years to perfection
Technically TSR is also TC, excluding the gameplay mechanics the mod essentially has units and buildings that all have to be modelled textured and coded from scratch.
I think the point Volgin wanted to make was that we can only see the Wolverine and Titan, etc so many times before it starts getting stale. TWA creator Stygs once commented on how he wasn't going to have a Titan in his mod despite Golan having assembled a Titan model based on the KW Titan because Tiberium Essence already did the whole Titan thing... _________________
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